| .. |
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aa.cpp
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Added 'spells' entry to EQDictionary
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2019-01-20 08:24:21 -05:00 |
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aa.h
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[Performance] Fixed a large overhead issue where every single NPC in a zone was checking to depop themselves
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2017-03-28 02:30:06 -05:00 |
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aa_ability.cpp
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Added deity and race checking to AAs, doubled over the sanity check code and found a mistake, added code to make boats move smoother after loading into oot 50 times and seeing it skip every time.
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2015-06-12 02:56:51 -07:00 |
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aa_ability.h
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Timers and some more loading stuff
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2015-06-20 19:44:00 -07:00 |
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aa_rank.h
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Timers and some more loading stuff
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2015-06-20 19:44:00 -07:00 |
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aa_rank_effects.h
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Moved effects to a vector since we dont need the random access by slot
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2015-06-09 22:46:53 -07:00 |
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aggro.cpp
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Changes to various path finding behavior
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2018-11-09 00:54:51 -08:00 |
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aggromanager.cpp
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Implement aggro meter for RoF2 (RoF wasn't tested)
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2017-02-18 22:27:34 -05:00 |
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aggromanager.h
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Implement aggro meter for RoF2 (RoF wasn't tested)
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2017-02-18 22:27:34 -05:00 |
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attack.cpp
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Add in SharedTaskState::MemberZoned hooks
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2019-06-09 17:59:30 -04:00 |
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aura.cpp
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Update process timer to be less aggressive
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2019-02-27 14:10:22 -06:00 |
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aura.h
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Limit position updates to those that care
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2017-07-22 17:35:42 -04:00 |
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basic_functions.h
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beacon.cpp
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Added a use_model field to npc_types to override race-graphics, maintain race.
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2019-03-25 19:21:33 -04:00 |
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beacon.h
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Reintegration of inventory-based EQDictionary references
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2018-07-05 21:05:26 -04:00 |
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bonuses.cpp
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Implement Foraging AA
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2019-04-14 00:18:23 -04:00 |
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bot.cpp
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Add a hard off for NPC scaling for Merc/Bot
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2019-06-10 00:36:18 -04:00 |
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bot.h
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Bot definition clean-up
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2019-02-09 06:38:26 -05:00 |
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bot_command.cpp
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Bot definition clean-up
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2019-02-09 06:38:26 -05:00 |
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bot_command.h
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Implemented bot owner options
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2018-10-09 22:04:47 -04:00 |
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bot_database.cpp
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Bot definition clean-up
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2019-02-09 06:38:26 -05:00 |
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bot_database.h
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Implemented bot owner options
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2018-10-09 22:04:47 -04:00 |
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bot_structs.h
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Update bot spell casting chances table and implemented 'pre-combat' mode for all bots (only bard is actively coded atm)
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2017-02-26 22:13:41 -05:00 |
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botspellsai.cpp
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Bot definition clean-up
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2019-02-09 06:38:26 -05:00 |
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client.cpp
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Add in SharedTaskState::MemberZoned hooks
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2019-06-09 17:59:30 -04:00 |
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client.h
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Merge branch 'master' into shared_tasks
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2019-06-09 21:42:27 -04:00 |
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client_mods.cpp
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Added dynamic entries to eqdictionary
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2019-01-12 20:03:52 -05:00 |
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client_packet.cpp
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Rename PendSharedTask and update comment
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2019-06-08 17:38:04 -04:00 |
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client_packet.h
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Shared Task WIP
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2018-09-01 17:32:13 -04:00 |
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client_process.cpp
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Add in SharedTaskState::MemberZoned hooks
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2019-06-09 17:59:30 -04:00 |
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CMakeLists.txt
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Texture work
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2018-12-31 03:18:59 -06:00 |
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command.cpp
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Integrating protobuffers
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2019-06-13 15:16:12 -07:00 |
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command.h
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Start of a network options interface command
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2019-02-24 19:24:10 -08:00 |
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common.h
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Implement Foraging AA
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2019-04-14 00:18:23 -04:00 |
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corpse.cpp
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Added a use_model field to npc_types to override race-graphics, maintain race.
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2019-03-25 19:21:33 -04:00 |
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corpse.h
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Texture work
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2018-12-31 03:18:59 -06:00 |
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data_bucket.cpp
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Merge pull request #782 from mthogan/master
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2018-10-20 21:10:30 -05:00 |
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data_bucket.h
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Added get_data_expires function to both Perl and Lua to retrieve DataBucket expire time
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2018-10-19 19:37:25 -04:00 |
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doors.cpp
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Merge branch 'master' into movement_manager
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2018-12-17 01:39:37 -06:00 |
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doors.h
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Merge branch 'master' into movement_manager
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2018-12-17 01:39:37 -06:00 |
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effects.cpp
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Added 'spells' entry to EQDictionary
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2019-01-20 08:24:21 -05:00 |
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embparser.cpp
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Fixes for bug wherein illusions other than PC races could be exploited.
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2019-02-07 14:48:31 -05:00 |
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embparser.h
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Fix zone/embparser.h header guard
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2016-10-30 22:51:50 -04:00 |
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embparser_api.cpp
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Merge branch 'master' into shared_tasks
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2019-03-25 19:42:52 -04:00 |
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embperl.cpp
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[Perl] Fix perl for later Linux releases v5.24.1
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2017-08-24 04:13:52 -05:00 |
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embperl.h
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FreeBSD Compile Fixes
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2016-05-24 23:24:49 -05:00 |
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embxs.cpp
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Remove some leftover debugging XD
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2017-08-24 04:15:55 -05:00 |
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embxs.h
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encounter.cpp
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Added a use_model field to npc_types to override race-graphics, maintain race.
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2019-03-25 19:21:33 -04:00 |
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encounter.h
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Reintegration of inventory-based EQDictionary references
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2018-07-05 21:05:26 -04:00 |
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entity.cpp
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Add in SharedTaskState::MemberZoned hooks
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2019-06-09 17:59:30 -04:00 |
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entity.h
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Naming convention update for EQEmu::versions::ClientVersionBit
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2019-01-07 20:25:43 -05:00 |
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errmsg.h
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event_codes.h
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Implement EVENT_USE_SKILL in Perl/Lua.
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2017-06-10 22:20:45 -04:00 |
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exp.cpp
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Properly escape key in SQL queries
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2019-01-08 06:16:57 +00:00 |
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fastmath.cpp
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Fix VS compilation hopefully
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2018-03-04 13:54:28 -05:00 |
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fastmath.h
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Add the Fast trig functions that work with EQ headings
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2018-03-04 02:19:12 -05:00 |
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fearpath.cpp
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Merge fix with sql
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2018-11-25 15:35:52 -08:00 |
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forage.cpp
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Changes to various path finding behavior
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2018-11-09 00:54:51 -08:00 |
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forage.h
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global_loot_manager.cpp
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Implement global loot system Fixes #619
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2018-02-10 22:15:21 -05:00 |
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global_loot_manager.h
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Implement global loot system Fixes #619
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2018-02-10 22:15:21 -05:00 |
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groups.cpp
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Ignore bots during group position update. Fixes zone.exe crash when a client gets too far away from their bots.
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2017-09-20 19:06:09 -05:00 |
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groups.h
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[Position Updates] Always send position updates to group members - even when in raid
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2017-08-22 00:48:55 -05:00 |
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guild.cpp
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[Performance] Reworked how all log calls are made in the source, see changelog.txt for more details
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2017-04-01 03:51:46 -05:00 |
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guild_mgr.cpp
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Naming convention update for EQEmu::versions::ClientVersionBit
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2019-01-07 20:25:43 -05:00 |
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guild_mgr.h
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Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance
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2016-10-16 05:10:54 -04:00 |
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hate_list.cpp
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Changes to various path finding behavior
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2018-11-09 00:54:51 -08:00 |
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hate_list.h
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Fixed a few bot issues...
|
2018-10-06 23:23:29 -04:00 |
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heal_rotation.cpp
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Re-worked Bot::AI_Process(); Added 'leash,' 'main assist' and 'combat abort' features
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2018-01-31 19:31:09 -05:00 |
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heal_rotation.h
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Added HealRotation HOT methodology (Heal Override Target) and load/save/delete capabilities
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2016-04-08 20:58:17 -04:00 |
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horse.cpp
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Texture work
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2018-12-31 03:18:59 -06:00 |
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horse.h
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Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types
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2015-01-23 00:01:10 -08:00 |
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inventory.cpp
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fixed opcode for deleteing a item out of a player's inventory slot
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2019-06-09 22:36:23 +00:00 |
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loottables.cpp
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Inventory possessions beta testing
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2018-08-13 22:32:36 -04:00 |
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lua_bit.cpp
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lua_bit.h
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lua_client.cpp
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LUA/PERL - IsStanding() and IsCrouching() - Returns as bools
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2019-06-08 04:48:06 +00:00 |
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lua_client.h
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LUA/PERL - IsStanding() and IsCrouching() - Returns as bools
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2019-06-08 04:48:06 +00:00 |
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lua_corpse.cpp
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Renamed SetPKItem to SetPlayerKillItemID
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2014-11-25 23:54:59 -06:00 |
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lua_corpse.h
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lua_door.cpp
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Fix door functions
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2017-04-10 14:52:44 -04:00 |
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lua_door.h
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Added 'disable_timer' to door objects (used for click once doors)
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2017-04-08 21:08:15 -04:00 |
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lua_encounter.cpp
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Lua_Encounter doesn't need to expose constructor
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2015-06-05 12:57:53 -07:00 |
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lua_encounter.h
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Fix luabind::adl::object forward declare for clang
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2016-05-04 03:01:53 -04:00 |
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lua_entity.cpp
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Many lua things many many things
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2017-05-19 22:50:08 -07:00 |
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lua_entity.h
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Many lua things many many things
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2017-05-19 22:50:08 -07:00 |
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lua_entity_list.cpp
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Move update path to movement manager so all movement will use paths
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2018-09-18 23:06:56 -07:00 |
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lua_entity_list.h
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Move update path to movement manager so all movement will use paths
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2018-09-18 23:06:56 -07:00 |
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lua_general.cpp
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Merge branch 'master' into shared_tasks
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2019-03-25 19:42:52 -04:00 |
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lua_general.h
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Allow rule access from lua, double checked and fixed up the spell mitigation stuff
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2017-06-17 16:41:32 -07:00 |
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lua_group.cpp
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Fix indent
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2016-11-09 12:14:24 -05:00 |
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lua_group.h
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Fix indent
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2016-11-09 12:14:24 -05:00 |
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lua_hate_entry.cpp
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|
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lua_hate_list.cpp
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Changed hate counter to uint32 to prevent negative rollback, this most likely can will be an issue but more uncommon
|
2014-12-27 18:24:42 -06:00 |
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lua_hate_list.h
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Changed hate counter to uint32 to prevent negative rollback, this most likely can will be an issue but more uncommon
|
2014-12-27 18:24:42 -06:00 |
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lua_inventory.cpp
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Syntax, naming and formatting tweaks
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2018-08-17 23:54:24 -05:00 |
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lua_inventory.h
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Syntax, naming and formatting tweaks
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2018-08-17 23:54:24 -05:00 |
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lua_item.cpp
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Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance
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2016-10-16 05:10:54 -04:00 |
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lua_item.h
|
Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance
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2016-10-16 05:10:54 -04:00 |
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lua_iteminst.cpp
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Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance
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2016-10-16 05:10:54 -04:00 |
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lua_iteminst.h
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Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance
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2016-10-16 05:10:54 -04:00 |
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lua_mob.cpp
|
Update lua_mob.cpp
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2019-04-24 10:32:09 -04:00 |
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lua_mob.h
|
Update lua_mob.h
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2019-04-24 10:30:24 -04:00 |
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lua_mod.cpp
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Bugs in mod return values fixed
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2017-06-16 23:12:54 -07:00 |
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lua_mod.h
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Bugs in mod return values fixed
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2017-06-16 23:12:54 -07:00 |
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lua_npc.cpp
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Merge fix
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2018-11-11 01:05:44 -08:00 |
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lua_npc.h
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Merge fix
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2018-11-11 01:05:44 -08:00 |
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lua_object.cpp
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|
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lua_object.h
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|
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lua_packet.cpp
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Update fling struct and add Fling to lua opcode enum
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2016-03-29 15:11:59 -04:00 |
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lua_packet.h
|
Data verification utils, not in use yet. Also added ability for lua packet to bypass the translation layer (dangerous) if a writer so desires (useful for quickly trying packet stuff)
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2014-09-24 03:58:46 -07:00 |
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lua_parser.cpp
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Merge branch 'luamod'
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2017-06-19 14:45:08 -07:00 |
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lua_parser.h
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Add mod hook for CommonOutgoingHitSuccess
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2017-06-12 13:01:01 -07:00 |
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lua_parser_events.cpp
|
Implement EVENT_USE_SKILL in Perl/Lua.
|
2017-06-10 22:20:45 -04:00 |
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lua_parser_events.h
|
Implement EVENT_USE_SKILL in Perl/Lua.
|
2017-06-10 22:20:45 -04:00 |
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lua_ptr.h
|
Export many things
|
2017-05-15 15:46:19 -07:00 |
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lua_raid.cpp
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Make lua raid GetGroup functions signed
|
2018-08-16 22:33:07 -04:00 |
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lua_raid.h
|
Make lua raid GetGroup functions signed
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2018-08-16 22:33:07 -04:00 |
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lua_spawn.cpp
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lua_spawn.h
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|
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lua_spell.cpp
|
Update/Implementation of various fields in spells_new
|
2015-10-08 11:49:21 -04:00 |
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lua_spell.h
|
Merge of kayen's PR as well as some fixes i saw
|
2014-09-27 14:44:48 -07:00 |
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lua_stat_bonuses.cpp
|
Many lua things many many things
|
2017-05-19 22:50:08 -07:00 |
|
lua_stat_bonuses.h
|
Many lua things many many things
|
2017-05-19 22:50:08 -07:00 |
|
map.cpp
|
Change map loading paths - maps/base/*.map - maps/water/*.wtr - maps/nav/*.nav
|
2018-05-10 04:19:43 -05:00 |
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map.h
|
Remove Map::FindClosestLoS()
|
2018-03-08 18:03:15 -05:00 |
|
masterentity.h
|
masterentity.h include order revert for linux
|
2014-12-15 17:48:18 -06:00 |
|
maxskill.h
|
astyle the terrible sin that is maxskill.h
|
2015-01-16 01:59:57 -06:00 |
|
merc.cpp
|
Definition clean-up
|
2019-02-09 05:58:49 -05:00 |
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merc.h
|
Put merc and bot classes on the same stance standard (mercs)
|
2019-02-07 22:09:31 -05:00 |
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message.h
|
|
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mob.cpp
|
Update mob.cpp
|
2019-04-12 19:34:28 -04:00 |
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mob.h
|
Merge pull request #832 from noudess/master
|
2019-04-12 18:48:04 -05:00 |
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mob_ai.cpp
|
Merge
|
2019-04-12 10:50:11 -04:00 |
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mob_appearance.cpp
|
Fix bots build
|
2018-12-31 23:19:48 -06:00 |
|
mob_info.cpp
|
Remove debug std::cout [skip ci]
|
2019-01-21 01:44:35 -06:00 |
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mob_movement_manager.cpp
|
Synchronized bot code to new movement system
|
2019-01-27 08:08:01 -05:00 |
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mob_movement_manager.h
|
Remove floating logic, fix for some bestz logic
|
2018-11-21 22:10:51 -08:00 |
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mod_functions.cpp
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Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance
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2016-10-16 05:10:54 -04:00 |
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mod_functions_base.cpp
|
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net.cpp
|
Merge branch 'master' into resend
|
2019-02-17 03:25:55 -06:00 |
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net.h
|
Fix more windows.h/winsock.h/winsock2.h issues
|
2016-05-25 13:46:47 -04:00 |
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npc.cpp
|
Add a hard off for NPC scaling for Merc/Bot
|
2019-06-10 00:36:18 -04:00 |
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npc.h
|
Add a hard off for NPC scaling for Merc/Bot
|
2019-06-10 00:36:18 -04:00 |
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npc_ai.cpp
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|
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npc_ai.h
|
|
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npc_scale_manager.cpp
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Add a hard off for NPC scaling for Merc/Bot
|
2019-06-10 00:36:18 -04:00 |
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npc_scale_manager.h
|
Some adjustments to scale manager
|
2018-12-16 02:30:53 -06:00 |
|
object.cpp
|
[Queryserv] Dropped Item Logging
|
2018-07-22 12:39:34 -04:00 |
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object.h
|
Mostly done with global base scaling work, dev tooling and various other works
|
2018-11-04 23:26:34 -06:00 |
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oldcode.cpp
|
Fix the math so berserkers aren't left out in spell related checks.
|
2016-02-11 13:10:22 -08:00 |
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oldcode.h
|
|
|
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oriented_bounding_box.cpp
|
Updated version of glm
|
2015-01-22 16:52:50 -08:00 |
|
oriented_bounding_box.h
|
Updated version of glm
|
2015-01-22 16:52:50 -08:00 |
|
pathfinder_interface.cpp
|
Some changes to navmesh path finding, disabled waypoint nav interface for now, might keep it disabled (i don't think anyones using it anyway) added a rule that might need some fine tuning for navmesh pathfinding
|
2018-12-24 14:48:11 -08:00 |
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pathfinder_interface.h
|
Some changes to navmesh path finding, disabled waypoint nav interface for now, might keep it disabled (i don't think anyones using it anyway) added a rule that might need some fine tuning for navmesh pathfinding
|
2018-12-24 14:48:11 -08:00 |
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pathfinder_nav_mesh.cpp
|
Change range of values to accomodate large roamboxes
|
2019-04-12 20:13:30 -04:00 |
|
pathfinder_nav_mesh.h
|
Some changes to navmesh path finding, disabled waypoint nav interface for now, might keep it disabled (i don't think anyones using it anyway) added a rule that might need some fine tuning for navmesh pathfinding
|
2018-12-24 14:48:11 -08:00 |
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pathfinder_null.cpp
|
Some changes to navmesh path finding, disabled waypoint nav interface for now, might keep it disabled (i don't think anyones using it anyway) added a rule that might need some fine tuning for navmesh pathfinding
|
2018-12-24 14:48:11 -08:00 |
|
pathfinder_null.h
|
Some changes to navmesh path finding, disabled waypoint nav interface for now, might keep it disabled (i don't think anyones using it anyway) added a rule that might need some fine tuning for navmesh pathfinding
|
2018-12-24 14:48:11 -08:00 |
|
pathfinder_waypoint.cpp
|
Texture work
|
2018-12-31 03:18:59 -06:00 |
|
pathfinder_waypoint.h
|
Prelim swimming support
|
2018-11-07 21:55:12 -08:00 |
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pathing.cpp
|
Redid background task interface, used it to async send client packets
|
2019-01-07 19:53:23 -08:00 |
|
perl_client.cpp
|
LUA/PERL - IsStanding() and IsCrouching() - Returns as bools
|
2019-06-08 04:48:06 +00:00 |
|
perl_doors.cpp
|
perl_doors.cpp formatting
|
2018-07-01 19:56:02 -05:00 |
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perl_entity.cpp
|
Move update path to movement manager so all movement will use paths
|
2018-09-18 23:06:56 -07:00 |
|
perl_groups.cpp
|
More perl_groups.cpp formatting
|
2018-07-01 20:02:53 -05:00 |
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perl_hateentry.cpp
|
Add --hateentry to perl-doc-parser.pl - format perl_hateentry.cpp
|
2018-07-01 20:04:53 -05:00 |
|
perl_mob.cpp
|
Update perl_mob.cpp
|
2019-04-24 17:26:17 -04:00 |
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perl_npc.cpp
|
A bunch of send position changes, rename navigateto
|
2018-10-15 22:02:16 -07:00 |
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perl_object.cpp
|
Format perl_object.cpp
|
2018-07-01 20:29:44 -05:00 |
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perl_perlpacket.cpp
|
Rename debug.h to global_define.h, update cmakelists and such
|
2015-01-19 04:12:09 -06:00 |
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perl_player_corpse.cpp
|
perl_player_corpse.cpp formatting
|
2018-07-01 19:36:47 -05:00 |
|
perl_questitem.cpp
|
add --questitem to perl-doc-parser.pl - format and add usage doc to perl_questitem.cpp
|
2018-07-01 20:52:56 -05:00 |
|
perl_raids.cpp
|
perl_raids.cpp formatting
|
2018-07-01 20:39:21 -05:00 |
|
perlpacket.cpp
|
clang-tidy modernize-use-auto
|
2016-05-25 16:10:28 -04:00 |
|
perlpacket.h
|
Added types.h to more files that relied on mutex.h to get to debug.h to get to types.h
|
2015-01-19 04:04:50 -06:00 |
|
perlparser.h
|
|
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petitions.cpp
|
[Performance] Reworked how all log calls are made in the source, see changelog.txt for more details
|
2017-04-01 03:51:46 -05:00 |
|
petitions.h
|
petitions.cpp & .h header include cleanup
|
2014-12-15 18:14:56 -06:00 |
|
pets.cpp
|
Texture work
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2018-12-31 03:18:59 -06:00 |
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pets.h
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Move PetHoTT to NPC::SetTarget for charmed pets
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2017-11-04 01:27:41 -04:00 |
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position.cpp
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Bunch of bug fixes, guard behavior works again
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2018-10-13 23:53:16 -07:00 |
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position.h
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Bunch of bug fixes, guard behavior works again
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2018-10-13 23:53:16 -07:00 |
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qglobals.cpp
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clang-tidy modernize-use-auto
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2016-05-25 16:10:28 -04:00 |
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qglobals.h
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qglobals.cpp & .h include header cleanup
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2014-12-15 18:22:27 -06:00 |
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queryserv.cpp
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clang-tidy modernize-use-auto
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2016-05-25 16:10:28 -04:00 |
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queryserv.h
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quest.cpp
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quest.h
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quest_interface.h
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Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance
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2016-10-16 05:10:54 -04:00 |
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quest_parser_collection.cpp
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[Performance] Reworked how all log calls are made in the source, see changelog.txt for more details
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2017-04-01 03:51:46 -05:00 |
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quest_parser_collection.h
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Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance
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2016-10-16 05:10:54 -04:00 |
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questmgr.cpp
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Merge branch 'master' into shared_tasks
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2019-03-25 19:42:52 -04:00 |
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questmgr.h
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Merge branch 'master' into shared_tasks
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2019-03-25 19:42:52 -04:00 |
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queues.h
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raid.h
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raids.cpp
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Group ID can be zero
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2017-10-16 15:52:59 -05:00 |
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raids.h
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[Position Updates] Always send position updates to group members - even when in raid
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2017-08-22 00:48:55 -05:00 |
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raycast_mesh.cpp
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Fix for 64-bit Zone MMF compiles
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2016-07-29 18:26:23 -04:00 |
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raycast_mesh.h
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Zone MMF Implementation (for map files)
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2016-07-28 22:50:06 -04:00 |
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skills.h
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spawn2.cpp
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Added multi-version capabilities to NPCs.
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2019-01-10 19:55:59 -05:00 |
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spawn2.h
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spawn2.cpp & .h header include cleanup
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2014-12-15 18:42:14 -06:00 |
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spawngroup.cpp
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[Performance] Reworked how all log calls are made in the source, see changelog.txt for more details
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2017-04-01 03:51:46 -05:00 |
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spawngroup.h
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spawngroup.cpp & .h header include cleanup
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2014-12-15 18:44:36 -06:00 |
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special_attacks.cpp
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Added 'spells' entry to EQDictionary
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2019-01-20 08:24:21 -05:00 |
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spell_effects.cpp
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Added 'spells' entry to EQDictionary
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2019-01-20 08:24:21 -05:00 |
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spells.cpp
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Update some spell immune message colors Fixes #833
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2019-03-27 18:20:39 -04:00 |
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string_ids.h
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Merge branch 'master' into shared_tasks
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2018-12-16 14:46:35 -05:00 |
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tasks.cpp
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Integrating protobuffers
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2019-06-13 15:16:12 -07:00 |
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tasks.h
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Add a Getter for ActiveShareTask
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2019-06-09 17:52:11 -04:00 |
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titles.cpp
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Merge of a monster
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2017-04-02 20:03:51 -07:00 |
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titles.h
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titles.cpp & .h header cleanup and forward declare
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2014-12-15 18:56:23 -06:00 |
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tradeskills.cpp
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Fix for UF and older clients' experiment combine failure
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2018-10-05 07:54:42 -04:00 |
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trading.cpp
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Limited Client::GetTraderItems() to 80-item return
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2018-11-18 21:11:22 -05:00 |
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trap.cpp
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Added 'spells' entry to EQDictionary
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2019-01-20 08:24:21 -05:00 |
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trap.h
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Fixed an issue that would cause traps to not function correctly if skill is 0 in the database.
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2017-10-28 10:02:31 -07:00 |
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tribute.cpp
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Reintegration of inventory-based EQDictionary references
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2018-07-05 21:05:26 -04:00 |
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tune.cpp
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Reintegration of inventory-based EQDictionary references
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2018-07-05 21:05:26 -04:00 |
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water_map.cpp
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Some debug logging for water maps
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2018-11-25 21:11:42 -08:00 |
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water_map.h
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Ask water map if we're in a zoneline to prevent false positives
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2016-08-05 01:07:12 -04:00 |
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water_map_v1.cpp
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Ask water map if we're in a zoneline to prevent false positives
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2016-08-05 01:07:12 -04:00 |
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water_map_v1.h
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Ask water map if we're in a zoneline to prevent false positives
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2016-08-05 01:07:12 -04:00 |
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water_map_v2.cpp
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Add another layer of randomization to roam box logic, npc's who weren't originally spawned in water won't roambox into water
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2018-08-18 22:01:46 -05:00 |
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water_map_v2.h
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Ask water map if we're in a zoneline to prevent false positives
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2016-08-05 01:07:12 -04:00 |
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waypoints.cpp
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Adjust constants
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2019-03-25 18:24:16 -05:00 |
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worldserver.cpp
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Merge branch 'shared_tasks' of github.com:EQEmu/Server into shared_tasks_service
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2019-06-10 21:53:41 -07:00 |
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worldserver.h
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Some changes to the tasks service and the general routing strategy
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2019-06-10 01:10:28 -07:00 |
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xtargetautohaters.cpp
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Rework how XTarget auto haters work
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2017-02-17 21:04:48 -05:00 |
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xtargetautohaters.h
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Rework how XTarget auto haters work
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2017-02-17 21:04:48 -05:00 |
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zone.cpp
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Excluded runtime modification of expansion-based rules 'World:ExpansionSettings' and 'World:UseClientBasedExpansionSettings'
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2019-01-11 05:01:44 -05:00 |
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zone.h
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Merge branch 'master' into movement_manager
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2018-12-17 01:39:37 -06:00 |
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zone_config.cpp
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zone_config structure clean
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2014-12-15 19:16:53 -06:00 |
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zone_config.h
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added eqemu_config.json support
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2017-07-15 20:29:55 -07:00 |
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zonedb.cpp
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Add a hard off for NPC scaling for Merc/Bot
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2019-06-10 00:36:18 -04:00 |
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zonedb.h
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More texture / ornamentation work - export SetPrimaryWeaponOrnamentation and SetSecondaryWeaponOrnamentation to Perl / Lua
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2019-01-01 04:22:31 -06:00 |
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zonedump.h
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Add a hard off for NPC scaling for Merc/Bot
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2019-06-10 00:36:18 -04:00 |
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zoning.cpp
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Naming convention update for EQEmu::versions::ClientVersionBit
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2019-01-07 20:25:43 -05:00 |