zaela-Server/zone
2019-06-13 15:16:12 -07:00
..
aa.cpp Added 'spells' entry to EQDictionary 2019-01-20 08:24:21 -05:00
aa.h [Performance] Fixed a large overhead issue where every single NPC in a zone was checking to depop themselves 2017-03-28 02:30:06 -05:00
aa_ability.cpp Added deity and race checking to AAs, doubled over the sanity check code and found a mistake, added code to make boats move smoother after loading into oot 50 times and seeing it skip every time. 2015-06-12 02:56:51 -07:00
aa_ability.h Timers and some more loading stuff 2015-06-20 19:44:00 -07:00
aa_rank.h Timers and some more loading stuff 2015-06-20 19:44:00 -07:00
aa_rank_effects.h Moved effects to a vector since we dont need the random access by slot 2015-06-09 22:46:53 -07:00
aggro.cpp Changes to various path finding behavior 2018-11-09 00:54:51 -08:00
aggromanager.cpp Implement aggro meter for RoF2 (RoF wasn't tested) 2017-02-18 22:27:34 -05:00
aggromanager.h Implement aggro meter for RoF2 (RoF wasn't tested) 2017-02-18 22:27:34 -05:00
attack.cpp Add in SharedTaskState::MemberZoned hooks 2019-06-09 17:59:30 -04:00
aura.cpp Update process timer to be less aggressive 2019-02-27 14:10:22 -06:00
aura.h Limit position updates to those that care 2017-07-22 17:35:42 -04:00
basic_functions.h
beacon.cpp Added a use_model field to npc_types to override race-graphics, maintain race. 2019-03-25 19:21:33 -04:00
beacon.h Reintegration of inventory-based EQDictionary references 2018-07-05 21:05:26 -04:00
bonuses.cpp Implement Foraging AA 2019-04-14 00:18:23 -04:00
bot.cpp Add a hard off for NPC scaling for Merc/Bot 2019-06-10 00:36:18 -04:00
bot.h Bot definition clean-up 2019-02-09 06:38:26 -05:00
bot_command.cpp Bot definition clean-up 2019-02-09 06:38:26 -05:00
bot_command.h Implemented bot owner options 2018-10-09 22:04:47 -04:00
bot_database.cpp Bot definition clean-up 2019-02-09 06:38:26 -05:00
bot_database.h Implemented bot owner options 2018-10-09 22:04:47 -04:00
bot_structs.h Update bot spell casting chances table and implemented 'pre-combat' mode for all bots (only bard is actively coded atm) 2017-02-26 22:13:41 -05:00
botspellsai.cpp Bot definition clean-up 2019-02-09 06:38:26 -05:00
client.cpp Add in SharedTaskState::MemberZoned hooks 2019-06-09 17:59:30 -04:00
client.h Merge branch 'master' into shared_tasks 2019-06-09 21:42:27 -04:00
client_mods.cpp Added dynamic entries to eqdictionary 2019-01-12 20:03:52 -05:00
client_packet.cpp Rename PendSharedTask and update comment 2019-06-08 17:38:04 -04:00
client_packet.h Shared Task WIP 2018-09-01 17:32:13 -04:00
client_process.cpp Add in SharedTaskState::MemberZoned hooks 2019-06-09 17:59:30 -04:00
CMakeLists.txt Texture work 2018-12-31 03:18:59 -06:00
command.cpp Integrating protobuffers 2019-06-13 15:16:12 -07:00
command.h Start of a network options interface command 2019-02-24 19:24:10 -08:00
common.h Implement Foraging AA 2019-04-14 00:18:23 -04:00
corpse.cpp Added a use_model field to npc_types to override race-graphics, maintain race. 2019-03-25 19:21:33 -04:00
corpse.h Texture work 2018-12-31 03:18:59 -06:00
data_bucket.cpp Merge pull request #782 from mthogan/master 2018-10-20 21:10:30 -05:00
data_bucket.h Added get_data_expires function to both Perl and Lua to retrieve DataBucket expire time 2018-10-19 19:37:25 -04:00
doors.cpp Merge branch 'master' into movement_manager 2018-12-17 01:39:37 -06:00
doors.h Merge branch 'master' into movement_manager 2018-12-17 01:39:37 -06:00
effects.cpp Added 'spells' entry to EQDictionary 2019-01-20 08:24:21 -05:00
embparser.cpp Fixes for bug wherein illusions other than PC races could be exploited. 2019-02-07 14:48:31 -05:00
embparser.h Fix zone/embparser.h header guard 2016-10-30 22:51:50 -04:00
embparser_api.cpp Merge branch 'master' into shared_tasks 2019-03-25 19:42:52 -04:00
embperl.cpp [Perl] Fix perl for later Linux releases v5.24.1 2017-08-24 04:13:52 -05:00
embperl.h FreeBSD Compile Fixes 2016-05-24 23:24:49 -05:00
embxs.cpp Remove some leftover debugging XD 2017-08-24 04:15:55 -05:00
embxs.h
encounter.cpp Added a use_model field to npc_types to override race-graphics, maintain race. 2019-03-25 19:21:33 -04:00
encounter.h Reintegration of inventory-based EQDictionary references 2018-07-05 21:05:26 -04:00
entity.cpp Add in SharedTaskState::MemberZoned hooks 2019-06-09 17:59:30 -04:00
entity.h Naming convention update for EQEmu::versions::ClientVersionBit 2019-01-07 20:25:43 -05:00
errmsg.h
event_codes.h Implement EVENT_USE_SKILL in Perl/Lua. 2017-06-10 22:20:45 -04:00
exp.cpp Properly escape key in SQL queries 2019-01-08 06:16:57 +00:00
fastmath.cpp Fix VS compilation hopefully 2018-03-04 13:54:28 -05:00
fastmath.h Add the Fast trig functions that work with EQ headings 2018-03-04 02:19:12 -05:00
fearpath.cpp Merge fix with sql 2018-11-25 15:35:52 -08:00
forage.cpp Changes to various path finding behavior 2018-11-09 00:54:51 -08:00
forage.h
global_loot_manager.cpp Implement global loot system Fixes #619 2018-02-10 22:15:21 -05:00
global_loot_manager.h Implement global loot system Fixes #619 2018-02-10 22:15:21 -05:00
groups.cpp Ignore bots during group position update. Fixes zone.exe crash when a client gets too far away from their bots. 2017-09-20 19:06:09 -05:00
groups.h [Position Updates] Always send position updates to group members - even when in raid 2017-08-22 00:48:55 -05:00
guild.cpp [Performance] Reworked how all log calls are made in the source, see changelog.txt for more details 2017-04-01 03:51:46 -05:00
guild_mgr.cpp Naming convention update for EQEmu::versions::ClientVersionBit 2019-01-07 20:25:43 -05:00
guild_mgr.h Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance 2016-10-16 05:10:54 -04:00
hate_list.cpp Changes to various path finding behavior 2018-11-09 00:54:51 -08:00
hate_list.h Fixed a few bot issues... 2018-10-06 23:23:29 -04:00
heal_rotation.cpp Re-worked Bot::AI_Process(); Added 'leash,' 'main assist' and 'combat abort' features 2018-01-31 19:31:09 -05:00
heal_rotation.h Added HealRotation HOT methodology (Heal Override Target) and load/save/delete capabilities 2016-04-08 20:58:17 -04:00
horse.cpp Texture work 2018-12-31 03:18:59 -06:00
horse.h Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types 2015-01-23 00:01:10 -08:00
inventory.cpp fixed opcode for deleteing a item out of a player's inventory slot 2019-06-09 22:36:23 +00:00
loottables.cpp Inventory possessions beta testing 2018-08-13 22:32:36 -04:00
lua_bit.cpp
lua_bit.h
lua_client.cpp LUA/PERL - IsStanding() and IsCrouching() - Returns as bools 2019-06-08 04:48:06 +00:00
lua_client.h LUA/PERL - IsStanding() and IsCrouching() - Returns as bools 2019-06-08 04:48:06 +00:00
lua_corpse.cpp Renamed SetPKItem to SetPlayerKillItemID 2014-11-25 23:54:59 -06:00
lua_corpse.h
lua_door.cpp Fix door functions 2017-04-10 14:52:44 -04:00
lua_door.h Added 'disable_timer' to door objects (used for click once doors) 2017-04-08 21:08:15 -04:00
lua_encounter.cpp Lua_Encounter doesn't need to expose constructor 2015-06-05 12:57:53 -07:00
lua_encounter.h Fix luabind::adl::object forward declare for clang 2016-05-04 03:01:53 -04:00
lua_entity.cpp Many lua things many many things 2017-05-19 22:50:08 -07:00
lua_entity.h Many lua things many many things 2017-05-19 22:50:08 -07:00
lua_entity_list.cpp Move update path to movement manager so all movement will use paths 2018-09-18 23:06:56 -07:00
lua_entity_list.h Move update path to movement manager so all movement will use paths 2018-09-18 23:06:56 -07:00
lua_general.cpp Merge branch 'master' into shared_tasks 2019-03-25 19:42:52 -04:00
lua_general.h Allow rule access from lua, double checked and fixed up the spell mitigation stuff 2017-06-17 16:41:32 -07:00
lua_group.cpp Fix indent 2016-11-09 12:14:24 -05:00
lua_group.h Fix indent 2016-11-09 12:14:24 -05:00
lua_hate_entry.cpp
lua_hate_list.cpp Changed hate counter to uint32 to prevent negative rollback, this most likely can will be an issue but more uncommon 2014-12-27 18:24:42 -06:00
lua_hate_list.h Changed hate counter to uint32 to prevent negative rollback, this most likely can will be an issue but more uncommon 2014-12-27 18:24:42 -06:00
lua_inventory.cpp Syntax, naming and formatting tweaks 2018-08-17 23:54:24 -05:00
lua_inventory.h Syntax, naming and formatting tweaks 2018-08-17 23:54:24 -05:00
lua_item.cpp Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance 2016-10-16 05:10:54 -04:00
lua_item.h Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance 2016-10-16 05:10:54 -04:00
lua_iteminst.cpp Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance 2016-10-16 05:10:54 -04:00
lua_iteminst.h Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance 2016-10-16 05:10:54 -04:00
lua_mob.cpp Update lua_mob.cpp 2019-04-24 10:32:09 -04:00
lua_mob.h Update lua_mob.h 2019-04-24 10:30:24 -04:00
lua_mod.cpp Bugs in mod return values fixed 2017-06-16 23:12:54 -07:00
lua_mod.h Bugs in mod return values fixed 2017-06-16 23:12:54 -07:00
lua_npc.cpp Merge fix 2018-11-11 01:05:44 -08:00
lua_npc.h Merge fix 2018-11-11 01:05:44 -08:00
lua_object.cpp
lua_object.h
lua_packet.cpp Update fling struct and add Fling to lua opcode enum 2016-03-29 15:11:59 -04:00
lua_packet.h Data verification utils, not in use yet. Also added ability for lua packet to bypass the translation layer (dangerous) if a writer so desires (useful for quickly trying packet stuff) 2014-09-24 03:58:46 -07:00
lua_parser.cpp Merge branch 'luamod' 2017-06-19 14:45:08 -07:00
lua_parser.h Add mod hook for CommonOutgoingHitSuccess 2017-06-12 13:01:01 -07:00
lua_parser_events.cpp Implement EVENT_USE_SKILL in Perl/Lua. 2017-06-10 22:20:45 -04:00
lua_parser_events.h Implement EVENT_USE_SKILL in Perl/Lua. 2017-06-10 22:20:45 -04:00
lua_ptr.h Export many things 2017-05-15 15:46:19 -07:00
lua_raid.cpp Make lua raid GetGroup functions signed 2018-08-16 22:33:07 -04:00
lua_raid.h Make lua raid GetGroup functions signed 2018-08-16 22:33:07 -04:00
lua_spawn.cpp
lua_spawn.h
lua_spell.cpp Update/Implementation of various fields in spells_new 2015-10-08 11:49:21 -04:00
lua_spell.h Merge of kayen's PR as well as some fixes i saw 2014-09-27 14:44:48 -07:00
lua_stat_bonuses.cpp Many lua things many many things 2017-05-19 22:50:08 -07:00
lua_stat_bonuses.h Many lua things many many things 2017-05-19 22:50:08 -07:00
map.cpp Change map loading paths - maps/base/*.map - maps/water/*.wtr - maps/nav/*.nav 2018-05-10 04:19:43 -05:00
map.h Remove Map::FindClosestLoS() 2018-03-08 18:03:15 -05:00
masterentity.h masterentity.h include order revert for linux 2014-12-15 17:48:18 -06:00
maxskill.h astyle the terrible sin that is maxskill.h 2015-01-16 01:59:57 -06:00
merc.cpp Definition clean-up 2019-02-09 05:58:49 -05:00
merc.h Put merc and bot classes on the same stance standard (mercs) 2019-02-07 22:09:31 -05:00
message.h
mob.cpp Update mob.cpp 2019-04-12 19:34:28 -04:00
mob.h Merge pull request #832 from noudess/master 2019-04-12 18:48:04 -05:00
mob_ai.cpp Merge 2019-04-12 10:50:11 -04:00
mob_appearance.cpp Fix bots build 2018-12-31 23:19:48 -06:00
mob_info.cpp Remove debug std::cout [skip ci] 2019-01-21 01:44:35 -06:00
mob_movement_manager.cpp Synchronized bot code to new movement system 2019-01-27 08:08:01 -05:00
mob_movement_manager.h Remove floating logic, fix for some bestz logic 2018-11-21 22:10:51 -08:00
mod_functions.cpp Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance 2016-10-16 05:10:54 -04:00
mod_functions_base.cpp
net.cpp Merge branch 'master' into resend 2019-02-17 03:25:55 -06:00
net.h Fix more windows.h/winsock.h/winsock2.h issues 2016-05-25 13:46:47 -04:00
npc.cpp Add a hard off for NPC scaling for Merc/Bot 2019-06-10 00:36:18 -04:00
npc.h Add a hard off for NPC scaling for Merc/Bot 2019-06-10 00:36:18 -04:00
npc_ai.cpp
npc_ai.h
npc_scale_manager.cpp Add a hard off for NPC scaling for Merc/Bot 2019-06-10 00:36:18 -04:00
npc_scale_manager.h Some adjustments to scale manager 2018-12-16 02:30:53 -06:00
object.cpp [Queryserv] Dropped Item Logging 2018-07-22 12:39:34 -04:00
object.h Mostly done with global base scaling work, dev tooling and various other works 2018-11-04 23:26:34 -06:00
oldcode.cpp Fix the math so berserkers aren't left out in spell related checks. 2016-02-11 13:10:22 -08:00
oldcode.h
oriented_bounding_box.cpp Updated version of glm 2015-01-22 16:52:50 -08:00
oriented_bounding_box.h Updated version of glm 2015-01-22 16:52:50 -08:00
pathfinder_interface.cpp Some changes to navmesh path finding, disabled waypoint nav interface for now, might keep it disabled (i don't think anyones using it anyway) added a rule that might need some fine tuning for navmesh pathfinding 2018-12-24 14:48:11 -08:00
pathfinder_interface.h Some changes to navmesh path finding, disabled waypoint nav interface for now, might keep it disabled (i don't think anyones using it anyway) added a rule that might need some fine tuning for navmesh pathfinding 2018-12-24 14:48:11 -08:00
pathfinder_nav_mesh.cpp Change range of values to accomodate large roamboxes 2019-04-12 20:13:30 -04:00
pathfinder_nav_mesh.h Some changes to navmesh path finding, disabled waypoint nav interface for now, might keep it disabled (i don't think anyones using it anyway) added a rule that might need some fine tuning for navmesh pathfinding 2018-12-24 14:48:11 -08:00
pathfinder_null.cpp Some changes to navmesh path finding, disabled waypoint nav interface for now, might keep it disabled (i don't think anyones using it anyway) added a rule that might need some fine tuning for navmesh pathfinding 2018-12-24 14:48:11 -08:00
pathfinder_null.h Some changes to navmesh path finding, disabled waypoint nav interface for now, might keep it disabled (i don't think anyones using it anyway) added a rule that might need some fine tuning for navmesh pathfinding 2018-12-24 14:48:11 -08:00
pathfinder_waypoint.cpp Texture work 2018-12-31 03:18:59 -06:00
pathfinder_waypoint.h Prelim swimming support 2018-11-07 21:55:12 -08:00
pathing.cpp Redid background task interface, used it to async send client packets 2019-01-07 19:53:23 -08:00
perl_client.cpp LUA/PERL - IsStanding() and IsCrouching() - Returns as bools 2019-06-08 04:48:06 +00:00
perl_doors.cpp perl_doors.cpp formatting 2018-07-01 19:56:02 -05:00
perl_entity.cpp Move update path to movement manager so all movement will use paths 2018-09-18 23:06:56 -07:00
perl_groups.cpp More perl_groups.cpp formatting 2018-07-01 20:02:53 -05:00
perl_hateentry.cpp Add --hateentry to perl-doc-parser.pl - format perl_hateentry.cpp 2018-07-01 20:04:53 -05:00
perl_mob.cpp Update perl_mob.cpp 2019-04-24 17:26:17 -04:00
perl_npc.cpp A bunch of send position changes, rename navigateto 2018-10-15 22:02:16 -07:00
perl_object.cpp Format perl_object.cpp 2018-07-01 20:29:44 -05:00
perl_perlpacket.cpp Rename debug.h to global_define.h, update cmakelists and such 2015-01-19 04:12:09 -06:00
perl_player_corpse.cpp perl_player_corpse.cpp formatting 2018-07-01 19:36:47 -05:00
perl_questitem.cpp add --questitem to perl-doc-parser.pl - format and add usage doc to perl_questitem.cpp 2018-07-01 20:52:56 -05:00
perl_raids.cpp perl_raids.cpp formatting 2018-07-01 20:39:21 -05:00
perlpacket.cpp clang-tidy modernize-use-auto 2016-05-25 16:10:28 -04:00
perlpacket.h Added types.h to more files that relied on mutex.h to get to debug.h to get to types.h 2015-01-19 04:04:50 -06:00
perlparser.h
petitions.cpp [Performance] Reworked how all log calls are made in the source, see changelog.txt for more details 2017-04-01 03:51:46 -05:00
petitions.h petitions.cpp & .h header include cleanup 2014-12-15 18:14:56 -06:00
pets.cpp Texture work 2018-12-31 03:18:59 -06:00
pets.h Move PetHoTT to NPC::SetTarget for charmed pets 2017-11-04 01:27:41 -04:00
position.cpp Bunch of bug fixes, guard behavior works again 2018-10-13 23:53:16 -07:00
position.h Bunch of bug fixes, guard behavior works again 2018-10-13 23:53:16 -07:00
qglobals.cpp clang-tidy modernize-use-auto 2016-05-25 16:10:28 -04:00
qglobals.h qglobals.cpp & .h include header cleanup 2014-12-15 18:22:27 -06:00
queryserv.cpp clang-tidy modernize-use-auto 2016-05-25 16:10:28 -04:00
queryserv.h
quest.cpp
quest.h
quest_interface.h Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance 2016-10-16 05:10:54 -04:00
quest_parser_collection.cpp [Performance] Reworked how all log calls are made in the source, see changelog.txt for more details 2017-04-01 03:51:46 -05:00
quest_parser_collection.h Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance 2016-10-16 05:10:54 -04:00
questmgr.cpp Merge branch 'master' into shared_tasks 2019-03-25 19:42:52 -04:00
questmgr.h Merge branch 'master' into shared_tasks 2019-03-25 19:42:52 -04:00
queues.h
raid.h
raids.cpp Group ID can be zero 2017-10-16 15:52:59 -05:00
raids.h [Position Updates] Always send position updates to group members - even when in raid 2017-08-22 00:48:55 -05:00
raycast_mesh.cpp Fix for 64-bit Zone MMF compiles 2016-07-29 18:26:23 -04:00
raycast_mesh.h Zone MMF Implementation (for map files) 2016-07-28 22:50:06 -04:00
skills.h
spawn2.cpp Added multi-version capabilities to NPCs. 2019-01-10 19:55:59 -05:00
spawn2.h spawn2.cpp & .h header include cleanup 2014-12-15 18:42:14 -06:00
spawngroup.cpp [Performance] Reworked how all log calls are made in the source, see changelog.txt for more details 2017-04-01 03:51:46 -05:00
spawngroup.h spawngroup.cpp & .h header include cleanup 2014-12-15 18:44:36 -06:00
special_attacks.cpp Added 'spells' entry to EQDictionary 2019-01-20 08:24:21 -05:00
spell_effects.cpp Added 'spells' entry to EQDictionary 2019-01-20 08:24:21 -05:00
spells.cpp Update some spell immune message colors Fixes #833 2019-03-27 18:20:39 -04:00
string_ids.h Merge branch 'master' into shared_tasks 2018-12-16 14:46:35 -05:00
tasks.cpp Integrating protobuffers 2019-06-13 15:16:12 -07:00
tasks.h Add a Getter for ActiveShareTask 2019-06-09 17:52:11 -04:00
titles.cpp Merge of a monster 2017-04-02 20:03:51 -07:00
titles.h titles.cpp & .h header cleanup and forward declare 2014-12-15 18:56:23 -06:00
tradeskills.cpp Fix for UF and older clients' experiment combine failure 2018-10-05 07:54:42 -04:00
trading.cpp Limited Client::GetTraderItems() to 80-item return 2018-11-18 21:11:22 -05:00
trap.cpp Added 'spells' entry to EQDictionary 2019-01-20 08:24:21 -05:00
trap.h Fixed an issue that would cause traps to not function correctly if skill is 0 in the database. 2017-10-28 10:02:31 -07:00
tribute.cpp Reintegration of inventory-based EQDictionary references 2018-07-05 21:05:26 -04:00
tune.cpp Reintegration of inventory-based EQDictionary references 2018-07-05 21:05:26 -04:00
water_map.cpp Some debug logging for water maps 2018-11-25 21:11:42 -08:00
water_map.h Ask water map if we're in a zoneline to prevent false positives 2016-08-05 01:07:12 -04:00
water_map_v1.cpp Ask water map if we're in a zoneline to prevent false positives 2016-08-05 01:07:12 -04:00
water_map_v1.h Ask water map if we're in a zoneline to prevent false positives 2016-08-05 01:07:12 -04:00
water_map_v2.cpp Add another layer of randomization to roam box logic, npc's who weren't originally spawned in water won't roambox into water 2018-08-18 22:01:46 -05:00
water_map_v2.h Ask water map if we're in a zoneline to prevent false positives 2016-08-05 01:07:12 -04:00
waypoints.cpp Adjust constants 2019-03-25 18:24:16 -05:00
worldserver.cpp Merge branch 'shared_tasks' of github.com:EQEmu/Server into shared_tasks_service 2019-06-10 21:53:41 -07:00
worldserver.h Some changes to the tasks service and the general routing strategy 2019-06-10 01:10:28 -07:00
xtargetautohaters.cpp Rework how XTarget auto haters work 2017-02-17 21:04:48 -05:00
xtargetautohaters.h Rework how XTarget auto haters work 2017-02-17 21:04:48 -05:00
zone.cpp Excluded runtime modification of expansion-based rules 'World:ExpansionSettings' and 'World:UseClientBasedExpansionSettings' 2019-01-11 05:01:44 -05:00
zone.h Merge branch 'master' into movement_manager 2018-12-17 01:39:37 -06:00
zone_config.cpp zone_config structure clean 2014-12-15 19:16:53 -06:00
zone_config.h added eqemu_config.json support 2017-07-15 20:29:55 -07:00
zonedb.cpp Add a hard off for NPC scaling for Merc/Bot 2019-06-10 00:36:18 -04:00
zonedb.h More texture / ornamentation work - export SetPrimaryWeaponOrnamentation and SetSecondaryWeaponOrnamentation to Perl / Lua 2019-01-01 04:22:31 -06:00
zonedump.h Add a hard off for NPC scaling for Merc/Bot 2019-06-10 00:36:18 -04:00
zoning.cpp Naming convention update for EQEmu::versions::ClientVersionBit 2019-01-07 20:25:43 -05:00