| .. |
|
aa.cpp
|
Make ZoneDatabase::FillAAEffects get the data from memory
|
2014-10-02 22:52:25 -04:00 |
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aa.h
|
Renamed zone files
|
2014-08-21 23:46:01 -07:00 |
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aggro.cpp
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Added param to special attack NPC_NO_CHASE
|
2014-08-24 19:11:41 -04:00 |
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attack.cpp
|
Slay Undead to String IDs (and better filtering)
|
2014-10-06 01:30:01 -04:00 |
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basic_functions.h
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Change space indentation to tabs
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2013-05-09 11:37:51 -04:00 |
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beacon.cpp
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removed visual studio 5,6,7 specific code except in tinyxml and StackWalker.
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2013-05-20 22:40:10 -07:00 |
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beacon.h
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More 'dictionary' updates..added 'constants' files to client translators..started replacement of hard-coded inventory values.
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2014-07-27 20:35:43 -04:00 |
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bonuses.cpp
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Reworked blind running around
|
2014-09-29 16:32:48 -04:00 |
|
bot.cpp
|
Fix another bot SQL error
|
2014-09-30 19:23:02 -04:00 |
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bot.h
|
Fix void Database::GetCharName(uint32 char_id, char* name)
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2014-08-31 17:52:43 -05:00 |
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bot_structs.h
|
Renamed zone files
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2014-08-21 23:46:01 -07:00 |
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botspellsai.cpp
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Tons of renames
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2014-08-21 19:33:02 -07:00 |
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client.cpp
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Hunger and thirst clamping within larger ranges
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2014-10-03 13:42:39 -07:00 |
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client.h
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TradeskillSearchResults converted to const std::string query instead of const *char query
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2014-10-08 15:00:34 -07:00 |
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client_logs.cpp
|
At point of commit:
|
2014-08-31 02:53:59 -05:00 |
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client_logs.h
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Remove 'using namespaces std' fixes #61
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2013-05-22 16:17:19 -04:00 |
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client_mods.cpp
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Revamp attack delays / hastes / slows based on dev quotes
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2014-09-27 23:14:11 -04:00 |
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client_packet.cpp
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Fix issues with purchasing raid AAs
|
2014-10-09 23:30:08 -04:00 |
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client_packet.h
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Re-ordered server opcodes and handlers to facilitate the export of client patch structs and handlers
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2014-09-24 20:23:01 -04:00 |
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client_process.cpp
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Establish default order for merchantlist items.
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2014-10-09 23:11:18 -04:00 |
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CMakeLists.txt
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State of Commit: Testable if you ask me (Akkadius) what you need to do
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2014-09-04 07:24:17 -05:00 |
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command.cpp
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Update info for #suspend
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2014-10-09 00:23:54 -04:00 |
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command.h
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Merge remote-tracking branch 'remotes/origin/master' into blob_conversion
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2014-09-21 02:32:31 -05:00 |
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common.h
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Reworked blind running around
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2014-09-29 16:32:48 -04:00 |
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corpse.cpp
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Added corpse encode and decode translators
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2014-10-05 06:12:33 -04:00 |
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corpse.h
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Added corpse encode and decode translators
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2014-10-05 06:12:33 -04:00 |
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doors.cpp
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LoadDoors converted to QueryDatabase
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2014-08-24 12:14:28 -07:00 |
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doors.h
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Lua doors api
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2013-06-03 00:08:41 -07:00 |
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effects.cpp
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Clean up of perl based NPC spell scaling functions.
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2014-09-26 06:56:42 -04:00 |
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embparser.cpp
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Various bug fixes
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2014-08-31 20:27:02 -07:00 |
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embparser.h
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Changed void* to EQEmu::Any in quest interface. Been meaning to change from void* for a while to a structure that data hides instead.
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2014-08-25 22:59:52 -07:00 |
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embparser_api.cpp
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Added quest::crosszonesetentityvariablebynpctypeid(npctype_id, id, m_var)
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2014-09-16 16:03:27 -05:00 |
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embperl.cpp
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Fixed zone shutdown (or #reloadqst) reinitalization of Perl. This should allow for Perl 5.14 and later to work on Windows under the new quest system.
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2013-10-10 05:15:38 -07:00 |
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embperl.h
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Prefer prefix ++/-- on non-primitive types
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2014-01-13 22:14:02 -05:00 |
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embxs.cpp
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Perl parser works, still needs a little cleanup
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2013-05-09 14:52:20 -07:00 |
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embxs.h
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Remove trailing whitespace
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2013-05-09 11:13:16 -04:00 |
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entity.cpp
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Tired of this GLM warning (and we dont even use glm rotate grr) also reworked how I approached that peq entity process crash after thinking about it a bit
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2014-09-25 14:54:40 -07:00 |
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entity.h
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State of Commit: Testable if you ask me (Akkadius) what you need to do
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2014-09-04 07:24:17 -05:00 |
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errmsg.h
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Change space indentation to tabs
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2013-05-09 11:37:51 -04:00 |
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event_codes.h
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Lua packet handler dispatch
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2013-07-13 13:53:41 -07:00 |
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exp.cpp
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State of Commit: Testable if you ask me (Akkadius) what you need to do
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2014-09-04 07:24:17 -05:00 |
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fearpath.cpp
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Reworked blind running around
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2014-09-29 16:32:48 -04:00 |
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forage.cpp
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Fix for forage crash
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2014-09-07 22:41:42 -07:00 |
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forage.h
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Change space indentation to tabs
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2013-05-09 11:37:51 -04:00 |
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groups.cpp
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SaveGroupLeaderAA converted to QueryDatabase
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2014-10-07 09:21:39 -07:00 |
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groups.h
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Update to SE_BalanaceMana, SE_BalanceHP to support limit value which caps max mana/hp that can be taken per player.
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2014-07-08 21:09:52 -07:00 |
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guild.cpp
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SetGuildDoor converted to QueryDatabase
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2014-09-03 19:10:27 -07:00 |
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guild_mgr.cpp
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Merge from master
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2014-09-17 20:16:37 -05:00 |
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guild_mgr.h
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Remove trailing whitespace
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2013-05-09 11:13:16 -04:00 |
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hate_list.cpp
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Fix crash issue in zone/hate_list.cpp
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2014-09-02 02:39:03 -04:00 |
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hate_list.h
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Kayen: Implemented additional functionality for SE_CurrentHP utilizing base2 values. (ie limit to body type)
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2013-12-13 21:29:35 -05:00 |
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horse.cpp
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Merge pull request #199 from addtheice/RunQueryToDatabaseQuery_zone_horse
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2014-08-22 13:47:07 -07:00 |
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horse.h
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Remove 'using namespaces std' fixes #61
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2013-05-22 16:17:19 -04:00 |
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inventory.cpp
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Merge remote-tracking branch 'remotes/origin/master' into blob_conversion
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2014-09-07 04:11:09 -05:00 |
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loottables.cpp
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Tons of renames
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2014-08-21 19:33:02 -07:00 |
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lua_bit.cpp
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NPC Special Attacks should all work right: also huge explanation in changelog.txt
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2013-07-11 13:44:45 -07:00 |
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lua_bit.h
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Sorta hacky work around for doing nukeitem in item quests. Added lua bitop library. Made excluding io/os optional
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2013-06-25 14:51:06 -07:00 |
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lua_client.cpp
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Export SendColoredText to lua
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2014-10-01 18:34:26 -04:00 |
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lua_client.h
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Export SendColoredText to lua
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2014-10-01 18:34:26 -04:00 |
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lua_corpse.cpp
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Lua doors api
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2013-06-03 00:08:41 -07:00 |
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lua_corpse.h
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Fix for luabind not compiling (jumbers), bunch of api upgrades for lua, changed where spells and items load quests from, removed some old code. etc etc.
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2013-06-22 01:32:41 -07:00 |
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lua_door.cpp
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NPC Special Attacks should all work right: also huge explanation in changelog.txt
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2013-07-11 13:44:45 -07:00 |
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lua_door.h
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NPC Special Attacks should all work right: also huge explanation in changelog.txt
|
2013-07-11 13:44:45 -07:00 |
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lua_entity.cpp
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Raid/Group lua stuff, renamed corpses
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2013-06-02 13:47:52 -07:00 |
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lua_entity.h
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Fix for luabind not compiling (jumbers), bunch of api upgrades for lua, changed where spells and items load quests from, removed some old code. etc etc.
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2013-06-22 01:32:41 -07:00 |
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lua_entity_list.cpp
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Various bug fixes
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2014-08-31 20:27:02 -07:00 |
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lua_entity_list.h
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Various bug fixes
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2014-08-31 20:27:02 -07:00 |
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lua_general.cpp
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Various bug fixes
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2014-08-31 20:27:02 -07:00 |
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lua_general.h
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Added Spawn object to lua and functions to manipulate them
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2013-06-23 14:48:36 -07:00 |
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lua_group.cpp
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Raid/Group lua stuff, renamed corpses
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2013-06-02 13:47:52 -07:00 |
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lua_group.h
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Fix for luabind not compiling (jumbers), bunch of api upgrades for lua, changed where spells and items load quests from, removed some old code. etc etc.
|
2013-06-22 01:32:41 -07:00 |
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lua_hate_entry.cpp
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Raid/Group lua stuff, renamed corpses
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2013-06-02 13:47:52 -07:00 |
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lua_hate_list.cpp
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Raid/Group lua stuff, renamed corpses
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2013-06-02 13:47:52 -07:00 |
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lua_hate_list.h
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Fix for luabind not compiling (jumbers), bunch of api upgrades for lua, changed where spells and items load quests from, removed some old code. etc etc.
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2013-06-22 01:32:41 -07:00 |
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lua_inventory.cpp
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Augment item events
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2013-06-21 14:20:30 -07:00 |
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lua_inventory.h
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Fix for luabind not compiling (jumbers), bunch of api upgrades for lua, changed where spells and items load quests from, removed some old code. etc etc.
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2013-06-22 01:32:41 -07:00 |
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lua_item.cpp
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Raid/Group lua stuff, renamed corpses
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2013-06-02 13:47:52 -07:00 |
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lua_item.h
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Fix for luabind not compiling (jumbers), bunch of api upgrades for lua, changed where spells and items load quests from, removed some old code. etc etc.
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2013-06-22 01:32:41 -07:00 |
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lua_iteminst.cpp
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Changed ItemClass enumeration to ItemClassTypes enumeration
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2013-10-27 06:38:34 -04:00 |
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lua_iteminst.h
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encounter events can now watch all events by all npcs/items/quests by registering themselves to watch -1, fix #74
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2013-06-22 14:23:07 -07:00 |
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lua_mob.cpp
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Bizarre issue reported with SendIllusionPacket corrupting size in lua, dunno if this fixes it but fingers crossed.
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2014-09-05 21:18:35 -07:00 |
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lua_mob.h
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Some potential fixes for clang, not complete
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2014-07-08 21:09:52 -07:00 |
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lua_npc.cpp
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Merge of kayen's PR as well as some fixes i saw
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2014-09-27 14:44:48 -07:00 |
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lua_npc.h
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Merge of kayen's PR as well as some fixes i saw
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2014-09-27 14:44:48 -07:00 |
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lua_object.cpp
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Player event export plus lua_object api
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2013-06-03 16:49:47 -07:00 |
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lua_object.h
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Fix for luabind not compiling (jumbers), bunch of api upgrades for lua, changed where spells and items load quests from, removed some old code. etc etc.
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2013-06-22 01:32:41 -07:00 |
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lua_packet.cpp
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Fix for potion belt name loading.
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2014-09-25 04:00:06 -07:00 |
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lua_packet.h
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Data verification utils, not in use yet. Also added ability for lua packet to bypass the translation layer (dangerous) if a writer so desires (useful for quickly trying packet stuff)
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2014-09-24 03:58:46 -07:00 |
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lua_parser.cpp
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Changed void* to EQEmu::Any in quest interface. Been meaning to change from void* for a while to a structure that data hides instead.
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2014-08-25 22:59:52 -07:00 |
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lua_parser.h
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Changed void* to EQEmu::Any in quest interface. Been meaning to change from void* for a while to a structure that data hides instead.
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2014-08-25 22:59:52 -07:00 |
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lua_parser_events.cpp
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Various bug fixes
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2014-08-31 20:27:02 -07:00 |
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lua_parser_events.h
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Changed void* to EQEmu::Any in quest interface. Been meaning to change from void* for a while to a structure that data hides instead.
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2014-08-25 22:59:52 -07:00 |
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lua_ptr.h
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Added all lua objects i need for now, a ton of API too
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2013-06-02 00:15:26 -07:00 |
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lua_raid.cpp
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Raid/Group lua stuff, renamed corpses
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2013-06-02 13:47:52 -07:00 |
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lua_raid.h
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Fix for luabind not compiling (jumbers), bunch of api upgrades for lua, changed where spells and items load quests from, removed some old code. etc etc.
|
2013-06-22 01:32:41 -07:00 |
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lua_spawn.cpp
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Added Spawn object to lua and functions to manipulate them
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2013-06-23 14:48:36 -07:00 |
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lua_spawn.h
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Added Spawn object to lua and functions to manipulate them
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2013-06-23 14:48:36 -07:00 |
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lua_spell.cpp
|
Merge of kayen's PR as well as some fixes i saw
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2014-09-27 14:44:48 -07:00 |
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lua_spell.h
|
Merge of kayen's PR as well as some fixes i saw
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2014-09-27 14:44:48 -07:00 |
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map.cpp
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Renamed zone files
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2014-08-21 23:46:01 -07:00 |
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map.h
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Added loading of v2 regular maps, also #bestz will report water info even if a reg map failed to load.
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2014-05-21 17:30:54 -07:00 |
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masterentity.h
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Raid/Group lua stuff, renamed corpses
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2013-06-02 13:47:52 -07:00 |
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maxskill.h
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High level debug (12) compile failure fix - I searched for as many as I could find with GrepWin, so there may be a few out there still
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2013-10-27 03:13:10 -04:00 |
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merc.cpp
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Revamp attack delays / hastes / slows based on dev quotes
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2014-09-27 23:14:11 -04:00 |
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merc.h
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Added the initial references for two new dictionaries - EmuConstants and EQLimits..more to come.
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2014-07-16 21:23:16 -04:00 |
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message.h
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svn -> git Migration
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2013-02-16 16:14:39 -08:00 |
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mob.cpp
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Fix for a few spell triggers using correct resist dif
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2014-10-07 22:54:12 -04:00 |
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mob.h
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Reworked blind running around
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2014-09-29 16:32:48 -04:00 |
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mob_ai.cpp
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Reworked blind running around
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2014-09-29 16:32:48 -04:00 |
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mod_functions.cpp
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Renamed zone files
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2014-08-21 23:46:01 -07:00 |
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mod_functions_base.cpp
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Renamed zone files
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2014-08-21 23:46:01 -07:00 |
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net.cpp
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State of Commit: Testable if you ask me (Akkadius) what you need to do
|
2014-09-04 07:24:17 -05:00 |
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net.h
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Change space indentation to tabs
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2013-05-09 11:37:51 -04:00 |
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npc.cpp
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Merge pull request #243 from addtheice/RunQueryToDatabaseQuery_zone_npc
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2014-09-29 17:22:53 -07:00 |
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npc.h
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Fix for commit failure.
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2014-09-27 09:21:37 -04:00 |
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npc_ai.cpp
|
Renamed zone files
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2014-08-21 23:46:01 -07:00 |
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npc_ai.h
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Renamed zone files
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2014-08-21 23:46:01 -07:00 |
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object.cpp
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Changed void* to EQEmu::Any in quest interface. Been meaning to change from void* for a while to a structure that data hides instead.
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2014-08-25 22:59:52 -07:00 |
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object.h
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Tons of renames
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2014-08-21 19:33:02 -07:00 |
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oldcode.cpp
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Missed Mutex.h
|
2014-08-21 19:36:50 -07:00 |
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oldcode.h
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Change space indentation to tabs
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2013-05-09 11:37:51 -04:00 |
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oriented_bounding_box.cpp
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Initial v2 water map format.
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2014-05-20 00:14:26 -07:00 |
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oriented_bounding_box.h
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Initial v2 water map format.
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2014-05-20 00:14:26 -07:00 |
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pathing.cpp
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Tons of renames
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2014-08-21 19:33:02 -07:00 |
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pathing.h
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Partial port of der's map rewrite, no new azone format yet but it's coming. Will convert legacy map formats on the fly atm.
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2014-02-23 21:17:28 -08:00 |
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perl_client.cpp
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Exported to PERL $client->SendSpellAnim(targetid, spellid)
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2014-10-02 22:08:12 -04:00 |
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perl_doors.cpp
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Change space indentation to tabs
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2013-05-09 11:37:51 -04:00 |
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perl_entity.cpp
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Added entity_list::IsMobSpawnedByNpcTypeID
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2014-02-25 23:15:14 -05:00 |
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perl_groups.cpp
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Change space indentation to tabs
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2013-05-09 11:37:51 -04:00 |
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perl_hateentry.cpp
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Change space indentation to tabs
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2013-05-09 11:37:51 -04:00 |
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perl_mob.cpp
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Perl Mob function GetSpellStat(spellid, identifier, slot)
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2014-09-27 16:12:10 -04:00 |
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perl_npc.cpp
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Merge of kayen's PR as well as some fixes i saw
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2014-09-27 14:44:48 -07:00 |
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perl_object.cpp
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Change space indentation to tabs
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2013-05-09 11:37:51 -04:00 |
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perl_perlpacket.cpp
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Change space indentation to tabs
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2013-05-09 11:37:51 -04:00 |
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perl_player_corpse.cpp
|
Renamed zone files
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2014-08-21 23:46:01 -07:00 |
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perl_questitem.cpp
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Tons of renames
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2014-08-21 19:33:02 -07:00 |
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perl_raids.cpp
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Change space indentation to tabs
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2013-05-09 11:37:51 -04:00 |
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perlpacket.cpp
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Tons of renames
|
2014-08-21 19:33:02 -07:00 |
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perlpacket.h
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Remove 'using namespaces std' fixes #61
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2013-05-22 16:17:19 -04:00 |
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perlparser.h
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Cleanup perl parsers
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2013-05-09 21:25:50 -07:00 |
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petitions.cpp
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Changed zone process window title format, example: 'crushbone :: clients: 6 inst_id: 1 inst_ver: 0 :: port: 7015'
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2014-08-23 23:59:20 -05:00 |
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petitions.h
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Missed Mutex.h
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2014-08-21 19:36:50 -07:00 |
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pets.cpp
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Merge pull request #203 from addtheice/RunQueryToDatabaseQuery_zone_pets
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2014-08-22 13:47:59 -07:00 |
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pets.h
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Add /pet hold on and /pet hold off support for UF/RoF
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2013-09-13 15:20:45 -04:00 |
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qglobals.cpp
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QGlobalCache::LoadBy to pass by reference
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2014-09-15 20:11:56 -04:00 |
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qglobals.h
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QGlobalCache::LoadBy to pass by reference
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2014-09-15 20:11:56 -04:00 |
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queryserv.cpp
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Remove extra c_str() non-sense now that the bug is fixed
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2014-08-24 22:28:37 -04:00 |
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queryserv.h
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Character creation process crash fix (world) and query cleanup
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2014-08-24 07:13:15 -05:00 |
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quest.cpp
|
Renamed zone files
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2014-08-21 23:46:01 -07:00 |
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quest.h
|
Renamed zone files
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2014-08-21 23:46:01 -07:00 |
|
quest_interface.h
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Changed void* to EQEmu::Any in quest interface. Been meaning to change from void* for a while to a structure that data hides instead.
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2014-08-25 22:59:52 -07:00 |
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quest_parser_collection.cpp
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Changed void* to EQEmu::Any in quest interface. Been meaning to change from void* for a while to a structure that data hides instead.
|
2014-08-25 22:59:52 -07:00 |
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quest_parser_collection.h
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Changed void* to EQEmu::Any in quest interface. Been meaning to change from void* for a while to a structure that data hides instead.
|
2014-08-25 22:59:52 -07:00 |
|
questmgr.cpp
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Fix issue with newly inserted saylinks not working correctly
|
2014-09-29 03:08:30 -04:00 |
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questmgr.h
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Added quest::crosszonesetentityvariablebynpctypeid(npctype_id, id, m_var)
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2014-09-16 16:03:27 -05:00 |
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queues.h
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Change space indentation to tabs
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2013-05-09 11:37:51 -04:00 |
|
raid.h
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Change space indentation to tabs
|
2013-05-09 11:37:51 -04:00 |
|
raids.cpp
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LearnMembers converted to QueryDatabase
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2014-10-07 11:26:03 -07:00 |
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raids.h
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Update to SE_BalanaceMana, SE_BalanceHP to support limit value which caps max mana/hp that can be taken per player.
|
2014-07-08 21:09:52 -07:00 |
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raycast_mesh.cpp
|
Renamed zone files
|
2014-08-21 23:46:01 -07:00 |
|
raycast_mesh.h
|
Renamed zone files
|
2014-08-21 23:46:01 -07:00 |
|
skills.h
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Converted SkillType typedef enumeration to SkillUseTypes enumeration
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2013-10-27 13:03:41 -04:00 |
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spawn2.cpp
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GetCondition converted to QueryDatabase
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2014-08-24 13:50:23 -07:00 |
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spawn2.h
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Fixed a zone crash in spawn_conditions.
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2014-04-25 12:40:25 -07:00 |
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spawngroup.cpp
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LoadSpawnGroupsByID converted to QueryDatabase
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2014-08-24 12:54:06 -07:00 |
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spawngroup.h
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Better flee runspeed calculation.
|
2014-02-26 18:06:16 -08:00 |
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special_attacks.cpp
|
Add Master Wu message
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2014-10-01 01:15:08 -04:00 |
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spell_effects.cpp
|
Fix for a few spell triggers using correct resist dif
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2014-10-07 22:54:12 -04:00 |
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spells.cpp
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Merge git://github.com/EQEmu/Server into Development
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2014-10-05 07:49:20 -04:00 |
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string_ids.h
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Slay Undead to String IDs (and better filtering)
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2014-10-06 01:30:01 -04:00 |
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tasks.cpp
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LoadProximities converted to QueryDatabase
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2014-10-08 14:15:43 -07:00 |
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tasks.h
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Remove 'using namespaces std' fixes #61
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2013-05-22 16:17:19 -04:00 |
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titles.cpp
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RemoveTitle converted to QueryDatabase
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2014-09-03 21:05:31 -07:00 |
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titles.h
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Remove 'using namespaces std' fixes #61
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2013-05-22 16:17:19 -04:00 |
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tradeskills.cpp
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DisableRecipe converted to QueryDatabase
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2014-10-08 16:05:52 -07:00 |
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trading.cpp
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Fix bazaar welcome message
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2014-10-01 02:11:38 -04:00 |
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trap.cpp
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Merge pull request #208 from addtheice/RunQueryToDatabaseQuery_zone_trap
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2014-08-24 11:18:25 -07:00 |
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trap.h
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Change space indentation to tabs
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2013-05-09 11:37:51 -04:00 |
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tribute.cpp
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State of Commit: Testable if you ask me (Akkadius) what you need to do
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2014-09-04 07:24:17 -05:00 |
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water_map.cpp
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Fix for fear failing, removed #fear command because it was blank anyway, added a cmake command to change the default map/water/path directory
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2014-05-31 16:32:15 -07:00 |
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water_map.h
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Fix for fear failing, removed #fear command because it was blank anyway, added a cmake command to change the default map/water/path directory
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2014-05-31 16:32:15 -07:00 |
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water_map_v1.cpp
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Initial v2 water map format.
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2014-05-20 00:14:26 -07:00 |
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water_map_v1.h
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Initial v2 water map format.
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2014-05-20 00:14:26 -07:00 |
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water_map_v2.cpp
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Initial v2 water map format.
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2014-05-20 00:14:26 -07:00 |
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water_map_v2.h
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Initial v2 water map format.
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2014-05-20 00:14:26 -07:00 |
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waypoints.cpp
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Merge pull request #239 from addtheice/RunQueryToDatabaseQuery_zone_waypoints
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2014-09-11 00:19:43 -07:00 |
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worldserver.cpp
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Merge remote-tracking branch 'remotes/origin/master' into blob_conversion
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2014-09-21 02:32:31 -05:00 |
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worldserver.h
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Implement tell queues
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2014-09-18 22:55:06 -04:00 |
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zone.cpp
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Establish default order for merchantlist items.
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2014-10-09 23:11:18 -04:00 |
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zone.h
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Fix void Database::GetCharName(uint32 char_id, char* name)
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2014-08-31 17:52:43 -05:00 |
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zone_config.cpp
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Renamed zone files
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2014-08-21 23:46:01 -07:00 |
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zone_config.h
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Renamed zone files
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2014-08-21 23:46:01 -07:00 |
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zone_logsys.cpp
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Renaming headers is hard work
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2014-08-21 17:26:32 -07:00 |
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zonedb.cpp
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Fix out of bounds error in SaveCharacterLeadershipAAs
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2014-10-09 22:55:28 -04:00 |
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zonedb.h
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Merge pull request #243 from addtheice/RunQueryToDatabaseQuery_zone_npc
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2014-09-29 17:22:53 -07:00 |
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zonedump.h
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Change NPCs to have their attack delay set in DB
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2014-09-09 22:42:54 -04:00 |
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zoning.cpp
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Blob changelog.txt
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2014-09-21 01:27:05 -05:00 |