zaela-Server/zone
2014-10-09 23:30:08 -04:00
..
aa.cpp Make ZoneDatabase::FillAAEffects get the data from memory 2014-10-02 22:52:25 -04:00
aa.h Renamed zone files 2014-08-21 23:46:01 -07:00
aggro.cpp Added param to special attack NPC_NO_CHASE 2014-08-24 19:11:41 -04:00
attack.cpp Slay Undead to String IDs (and better filtering) 2014-10-06 01:30:01 -04:00
basic_functions.h Change space indentation to tabs 2013-05-09 11:37:51 -04:00
beacon.cpp removed visual studio 5,6,7 specific code except in tinyxml and StackWalker. 2013-05-20 22:40:10 -07:00
beacon.h More 'dictionary' updates..added 'constants' files to client translators..started replacement of hard-coded inventory values. 2014-07-27 20:35:43 -04:00
bonuses.cpp Reworked blind running around 2014-09-29 16:32:48 -04:00
bot.cpp Fix another bot SQL error 2014-09-30 19:23:02 -04:00
bot.h Fix void Database::GetCharName(uint32 char_id, char* name) 2014-08-31 17:52:43 -05:00
bot_structs.h Renamed zone files 2014-08-21 23:46:01 -07:00
botspellsai.cpp Tons of renames 2014-08-21 19:33:02 -07:00
client.cpp Hunger and thirst clamping within larger ranges 2014-10-03 13:42:39 -07:00
client.h TradeskillSearchResults converted to const std::string query instead of const *char query 2014-10-08 15:00:34 -07:00
client_logs.cpp At point of commit: 2014-08-31 02:53:59 -05:00
client_logs.h Remove 'using namespaces std' fixes #61 2013-05-22 16:17:19 -04:00
client_mods.cpp Revamp attack delays / hastes / slows based on dev quotes 2014-09-27 23:14:11 -04:00
client_packet.cpp Fix issues with purchasing raid AAs 2014-10-09 23:30:08 -04:00
client_packet.h Re-ordered server opcodes and handlers to facilitate the export of client patch structs and handlers 2014-09-24 20:23:01 -04:00
client_process.cpp Establish default order for merchantlist items. 2014-10-09 23:11:18 -04:00
CMakeLists.txt State of Commit: Testable if you ask me (Akkadius) what you need to do 2014-09-04 07:24:17 -05:00
command.cpp Update info for #suspend 2014-10-09 00:23:54 -04:00
command.h Merge remote-tracking branch 'remotes/origin/master' into blob_conversion 2014-09-21 02:32:31 -05:00
common.h Reworked blind running around 2014-09-29 16:32:48 -04:00
corpse.cpp Added corpse encode and decode translators 2014-10-05 06:12:33 -04:00
corpse.h Added corpse encode and decode translators 2014-10-05 06:12:33 -04:00
doors.cpp LoadDoors converted to QueryDatabase 2014-08-24 12:14:28 -07:00
doors.h Lua doors api 2013-06-03 00:08:41 -07:00
effects.cpp Clean up of perl based NPC spell scaling functions. 2014-09-26 06:56:42 -04:00
embparser.cpp Various bug fixes 2014-08-31 20:27:02 -07:00
embparser.h Changed void* to EQEmu::Any in quest interface. Been meaning to change from void* for a while to a structure that data hides instead. 2014-08-25 22:59:52 -07:00
embparser_api.cpp Added quest::crosszonesetentityvariablebynpctypeid(npctype_id, id, m_var) 2014-09-16 16:03:27 -05:00
embperl.cpp Fixed zone shutdown (or #reloadqst) reinitalization of Perl. This should allow for Perl 5.14 and later to work on Windows under the new quest system. 2013-10-10 05:15:38 -07:00
embperl.h Prefer prefix ++/-- on non-primitive types 2014-01-13 22:14:02 -05:00
embxs.cpp Perl parser works, still needs a little cleanup 2013-05-09 14:52:20 -07:00
embxs.h Remove trailing whitespace 2013-05-09 11:13:16 -04:00
entity.cpp Tired of this GLM warning (and we dont even use glm rotate grr) also reworked how I approached that peq entity process crash after thinking about it a bit 2014-09-25 14:54:40 -07:00
entity.h State of Commit: Testable if you ask me (Akkadius) what you need to do 2014-09-04 07:24:17 -05:00
errmsg.h Change space indentation to tabs 2013-05-09 11:37:51 -04:00
event_codes.h Lua packet handler dispatch 2013-07-13 13:53:41 -07:00
exp.cpp State of Commit: Testable if you ask me (Akkadius) what you need to do 2014-09-04 07:24:17 -05:00
fearpath.cpp Reworked blind running around 2014-09-29 16:32:48 -04:00
forage.cpp Fix for forage crash 2014-09-07 22:41:42 -07:00
forage.h Change space indentation to tabs 2013-05-09 11:37:51 -04:00
groups.cpp SaveGroupLeaderAA converted to QueryDatabase 2014-10-07 09:21:39 -07:00
groups.h Update to SE_BalanaceMana, SE_BalanceHP to support limit value which caps max mana/hp that can be taken per player. 2014-07-08 21:09:52 -07:00
guild.cpp SetGuildDoor converted to QueryDatabase 2014-09-03 19:10:27 -07:00
guild_mgr.cpp Merge from master 2014-09-17 20:16:37 -05:00
guild_mgr.h Remove trailing whitespace 2013-05-09 11:13:16 -04:00
hate_list.cpp Fix crash issue in zone/hate_list.cpp 2014-09-02 02:39:03 -04:00
hate_list.h Kayen: Implemented additional functionality for SE_CurrentHP utilizing base2 values. (ie limit to body type) 2013-12-13 21:29:35 -05:00
horse.cpp Merge pull request #199 from addtheice/RunQueryToDatabaseQuery_zone_horse 2014-08-22 13:47:07 -07:00
horse.h Remove 'using namespaces std' fixes #61 2013-05-22 16:17:19 -04:00
inventory.cpp Merge remote-tracking branch 'remotes/origin/master' into blob_conversion 2014-09-07 04:11:09 -05:00
loottables.cpp Tons of renames 2014-08-21 19:33:02 -07:00
lua_bit.cpp NPC Special Attacks should all work right: also huge explanation in changelog.txt 2013-07-11 13:44:45 -07:00
lua_bit.h Sorta hacky work around for doing nukeitem in item quests. Added lua bitop library. Made excluding io/os optional 2013-06-25 14:51:06 -07:00
lua_client.cpp Export SendColoredText to lua 2014-10-01 18:34:26 -04:00
lua_client.h Export SendColoredText to lua 2014-10-01 18:34:26 -04:00
lua_corpse.cpp Lua doors api 2013-06-03 00:08:41 -07:00
lua_corpse.h Fix for luabind not compiling (jumbers), bunch of api upgrades for lua, changed where spells and items load quests from, removed some old code. etc etc. 2013-06-22 01:32:41 -07:00
lua_door.cpp NPC Special Attacks should all work right: also huge explanation in changelog.txt 2013-07-11 13:44:45 -07:00
lua_door.h NPC Special Attacks should all work right: also huge explanation in changelog.txt 2013-07-11 13:44:45 -07:00
lua_entity.cpp Raid/Group lua stuff, renamed corpses 2013-06-02 13:47:52 -07:00
lua_entity.h Fix for luabind not compiling (jumbers), bunch of api upgrades for lua, changed where spells and items load quests from, removed some old code. etc etc. 2013-06-22 01:32:41 -07:00
lua_entity_list.cpp Various bug fixes 2014-08-31 20:27:02 -07:00
lua_entity_list.h Various bug fixes 2014-08-31 20:27:02 -07:00
lua_general.cpp Various bug fixes 2014-08-31 20:27:02 -07:00
lua_general.h Added Spawn object to lua and functions to manipulate them 2013-06-23 14:48:36 -07:00
lua_group.cpp Raid/Group lua stuff, renamed corpses 2013-06-02 13:47:52 -07:00
lua_group.h Fix for luabind not compiling (jumbers), bunch of api upgrades for lua, changed where spells and items load quests from, removed some old code. etc etc. 2013-06-22 01:32:41 -07:00
lua_hate_entry.cpp Raid/Group lua stuff, renamed corpses 2013-06-02 13:47:52 -07:00
lua_hate_list.cpp Raid/Group lua stuff, renamed corpses 2013-06-02 13:47:52 -07:00
lua_hate_list.h Fix for luabind not compiling (jumbers), bunch of api upgrades for lua, changed where spells and items load quests from, removed some old code. etc etc. 2013-06-22 01:32:41 -07:00
lua_inventory.cpp Augment item events 2013-06-21 14:20:30 -07:00
lua_inventory.h Fix for luabind not compiling (jumbers), bunch of api upgrades for lua, changed where spells and items load quests from, removed some old code. etc etc. 2013-06-22 01:32:41 -07:00
lua_item.cpp Raid/Group lua stuff, renamed corpses 2013-06-02 13:47:52 -07:00
lua_item.h Fix for luabind not compiling (jumbers), bunch of api upgrades for lua, changed where spells and items load quests from, removed some old code. etc etc. 2013-06-22 01:32:41 -07:00
lua_iteminst.cpp Changed ItemClass enumeration to ItemClassTypes enumeration 2013-10-27 06:38:34 -04:00
lua_iteminst.h encounter events can now watch all events by all npcs/items/quests by registering themselves to watch -1, fix #74 2013-06-22 14:23:07 -07:00
lua_mob.cpp Bizarre issue reported with SendIllusionPacket corrupting size in lua, dunno if this fixes it but fingers crossed. 2014-09-05 21:18:35 -07:00
lua_mob.h Some potential fixes for clang, not complete 2014-07-08 21:09:52 -07:00
lua_npc.cpp Merge of kayen's PR as well as some fixes i saw 2014-09-27 14:44:48 -07:00
lua_npc.h Merge of kayen's PR as well as some fixes i saw 2014-09-27 14:44:48 -07:00
lua_object.cpp Player event export plus lua_object api 2013-06-03 16:49:47 -07:00
lua_object.h Fix for luabind not compiling (jumbers), bunch of api upgrades for lua, changed where spells and items load quests from, removed some old code. etc etc. 2013-06-22 01:32:41 -07:00
lua_packet.cpp Fix for potion belt name loading. 2014-09-25 04:00:06 -07:00
lua_packet.h Data verification utils, not in use yet. Also added ability for lua packet to bypass the translation layer (dangerous) if a writer so desires (useful for quickly trying packet stuff) 2014-09-24 03:58:46 -07:00
lua_parser.cpp Changed void* to EQEmu::Any in quest interface. Been meaning to change from void* for a while to a structure that data hides instead. 2014-08-25 22:59:52 -07:00
lua_parser.h Changed void* to EQEmu::Any in quest interface. Been meaning to change from void* for a while to a structure that data hides instead. 2014-08-25 22:59:52 -07:00
lua_parser_events.cpp Various bug fixes 2014-08-31 20:27:02 -07:00
lua_parser_events.h Changed void* to EQEmu::Any in quest interface. Been meaning to change from void* for a while to a structure that data hides instead. 2014-08-25 22:59:52 -07:00
lua_ptr.h Added all lua objects i need for now, a ton of API too 2013-06-02 00:15:26 -07:00
lua_raid.cpp Raid/Group lua stuff, renamed corpses 2013-06-02 13:47:52 -07:00
lua_raid.h Fix for luabind not compiling (jumbers), bunch of api upgrades for lua, changed where spells and items load quests from, removed some old code. etc etc. 2013-06-22 01:32:41 -07:00
lua_spawn.cpp Added Spawn object to lua and functions to manipulate them 2013-06-23 14:48:36 -07:00
lua_spawn.h Added Spawn object to lua and functions to manipulate them 2013-06-23 14:48:36 -07:00
lua_spell.cpp Merge of kayen's PR as well as some fixes i saw 2014-09-27 14:44:48 -07:00
lua_spell.h Merge of kayen's PR as well as some fixes i saw 2014-09-27 14:44:48 -07:00
map.cpp Renamed zone files 2014-08-21 23:46:01 -07:00
map.h Added loading of v2 regular maps, also #bestz will report water info even if a reg map failed to load. 2014-05-21 17:30:54 -07:00
masterentity.h Raid/Group lua stuff, renamed corpses 2013-06-02 13:47:52 -07:00
maxskill.h High level debug (12) compile failure fix - I searched for as many as I could find with GrepWin, so there may be a few out there still 2013-10-27 03:13:10 -04:00
merc.cpp Revamp attack delays / hastes / slows based on dev quotes 2014-09-27 23:14:11 -04:00
merc.h Added the initial references for two new dictionaries - EmuConstants and EQLimits..more to come. 2014-07-16 21:23:16 -04:00
message.h svn -> git Migration 2013-02-16 16:14:39 -08:00
mob.cpp Fix for a few spell triggers using correct resist dif 2014-10-07 22:54:12 -04:00
mob.h Reworked blind running around 2014-09-29 16:32:48 -04:00
mob_ai.cpp Reworked blind running around 2014-09-29 16:32:48 -04:00
mod_functions.cpp Renamed zone files 2014-08-21 23:46:01 -07:00
mod_functions_base.cpp Renamed zone files 2014-08-21 23:46:01 -07:00
net.cpp State of Commit: Testable if you ask me (Akkadius) what you need to do 2014-09-04 07:24:17 -05:00
net.h Change space indentation to tabs 2013-05-09 11:37:51 -04:00
npc.cpp Merge pull request #243 from addtheice/RunQueryToDatabaseQuery_zone_npc 2014-09-29 17:22:53 -07:00
npc.h Fix for commit failure. 2014-09-27 09:21:37 -04:00
npc_ai.cpp Renamed zone files 2014-08-21 23:46:01 -07:00
npc_ai.h Renamed zone files 2014-08-21 23:46:01 -07:00
object.cpp Changed void* to EQEmu::Any in quest interface. Been meaning to change from void* for a while to a structure that data hides instead. 2014-08-25 22:59:52 -07:00
object.h Tons of renames 2014-08-21 19:33:02 -07:00
oldcode.cpp Missed Mutex.h 2014-08-21 19:36:50 -07:00
oldcode.h Change space indentation to tabs 2013-05-09 11:37:51 -04:00
oriented_bounding_box.cpp Initial v2 water map format. 2014-05-20 00:14:26 -07:00
oriented_bounding_box.h Initial v2 water map format. 2014-05-20 00:14:26 -07:00
pathing.cpp Tons of renames 2014-08-21 19:33:02 -07:00
pathing.h Partial port of der's map rewrite, no new azone format yet but it's coming. Will convert legacy map formats on the fly atm. 2014-02-23 21:17:28 -08:00
perl_client.cpp Exported to PERL $client->SendSpellAnim(targetid, spellid) 2014-10-02 22:08:12 -04:00
perl_doors.cpp Change space indentation to tabs 2013-05-09 11:37:51 -04:00
perl_entity.cpp Added entity_list::IsMobSpawnedByNpcTypeID 2014-02-25 23:15:14 -05:00
perl_groups.cpp Change space indentation to tabs 2013-05-09 11:37:51 -04:00
perl_hateentry.cpp Change space indentation to tabs 2013-05-09 11:37:51 -04:00
perl_mob.cpp Perl Mob function GetSpellStat(spellid, identifier, slot) 2014-09-27 16:12:10 -04:00
perl_npc.cpp Merge of kayen's PR as well as some fixes i saw 2014-09-27 14:44:48 -07:00
perl_object.cpp Change space indentation to tabs 2013-05-09 11:37:51 -04:00
perl_perlpacket.cpp Change space indentation to tabs 2013-05-09 11:37:51 -04:00
perl_player_corpse.cpp Renamed zone files 2014-08-21 23:46:01 -07:00
perl_questitem.cpp Tons of renames 2014-08-21 19:33:02 -07:00
perl_raids.cpp Change space indentation to tabs 2013-05-09 11:37:51 -04:00
perlpacket.cpp Tons of renames 2014-08-21 19:33:02 -07:00
perlpacket.h Remove 'using namespaces std' fixes #61 2013-05-22 16:17:19 -04:00
perlparser.h Cleanup perl parsers 2013-05-09 21:25:50 -07:00
petitions.cpp Changed zone process window title format, example: 'crushbone :: clients: 6 inst_id: 1 inst_ver: 0 :: port: 7015' 2014-08-23 23:59:20 -05:00
petitions.h Missed Mutex.h 2014-08-21 19:36:50 -07:00
pets.cpp Merge pull request #203 from addtheice/RunQueryToDatabaseQuery_zone_pets 2014-08-22 13:47:59 -07:00
pets.h Add /pet hold on and /pet hold off support for UF/RoF 2013-09-13 15:20:45 -04:00
qglobals.cpp QGlobalCache::LoadBy to pass by reference 2014-09-15 20:11:56 -04:00
qglobals.h QGlobalCache::LoadBy to pass by reference 2014-09-15 20:11:56 -04:00
queryserv.cpp Remove extra c_str() non-sense now that the bug is fixed 2014-08-24 22:28:37 -04:00
queryserv.h Character creation process crash fix (world) and query cleanup 2014-08-24 07:13:15 -05:00
quest.cpp Renamed zone files 2014-08-21 23:46:01 -07:00
quest.h Renamed zone files 2014-08-21 23:46:01 -07:00
quest_interface.h Changed void* to EQEmu::Any in quest interface. Been meaning to change from void* for a while to a structure that data hides instead. 2014-08-25 22:59:52 -07:00
quest_parser_collection.cpp Changed void* to EQEmu::Any in quest interface. Been meaning to change from void* for a while to a structure that data hides instead. 2014-08-25 22:59:52 -07:00
quest_parser_collection.h Changed void* to EQEmu::Any in quest interface. Been meaning to change from void* for a while to a structure that data hides instead. 2014-08-25 22:59:52 -07:00
questmgr.cpp Fix issue with newly inserted saylinks not working correctly 2014-09-29 03:08:30 -04:00
questmgr.h Added quest::crosszonesetentityvariablebynpctypeid(npctype_id, id, m_var) 2014-09-16 16:03:27 -05:00
queues.h Change space indentation to tabs 2013-05-09 11:37:51 -04:00
raid.h Change space indentation to tabs 2013-05-09 11:37:51 -04:00
raids.cpp LearnMembers converted to QueryDatabase 2014-10-07 11:26:03 -07:00
raids.h Update to SE_BalanaceMana, SE_BalanceHP to support limit value which caps max mana/hp that can be taken per player. 2014-07-08 21:09:52 -07:00
raycast_mesh.cpp Renamed zone files 2014-08-21 23:46:01 -07:00
raycast_mesh.h Renamed zone files 2014-08-21 23:46:01 -07:00
skills.h Converted SkillType typedef enumeration to SkillUseTypes enumeration 2013-10-27 13:03:41 -04:00
spawn2.cpp GetCondition converted to QueryDatabase 2014-08-24 13:50:23 -07:00
spawn2.h Fixed a zone crash in spawn_conditions. 2014-04-25 12:40:25 -07:00
spawngroup.cpp LoadSpawnGroupsByID converted to QueryDatabase 2014-08-24 12:54:06 -07:00
spawngroup.h Better flee runspeed calculation. 2014-02-26 18:06:16 -08:00
special_attacks.cpp Add Master Wu message 2014-10-01 01:15:08 -04:00
spell_effects.cpp Fix for a few spell triggers using correct resist dif 2014-10-07 22:54:12 -04:00
spells.cpp Merge git://github.com/EQEmu/Server into Development 2014-10-05 07:49:20 -04:00
string_ids.h Slay Undead to String IDs (and better filtering) 2014-10-06 01:30:01 -04:00
tasks.cpp LoadProximities converted to QueryDatabase 2014-10-08 14:15:43 -07:00
tasks.h Remove 'using namespaces std' fixes #61 2013-05-22 16:17:19 -04:00
titles.cpp RemoveTitle converted to QueryDatabase 2014-09-03 21:05:31 -07:00
titles.h Remove 'using namespaces std' fixes #61 2013-05-22 16:17:19 -04:00
tradeskills.cpp DisableRecipe converted to QueryDatabase 2014-10-08 16:05:52 -07:00
trading.cpp Fix bazaar welcome message 2014-10-01 02:11:38 -04:00
trap.cpp Merge pull request #208 from addtheice/RunQueryToDatabaseQuery_zone_trap 2014-08-24 11:18:25 -07:00
trap.h Change space indentation to tabs 2013-05-09 11:37:51 -04:00
tribute.cpp State of Commit: Testable if you ask me (Akkadius) what you need to do 2014-09-04 07:24:17 -05:00
water_map.cpp Fix for fear failing, removed #fear command because it was blank anyway, added a cmake command to change the default map/water/path directory 2014-05-31 16:32:15 -07:00
water_map.h Fix for fear failing, removed #fear command because it was blank anyway, added a cmake command to change the default map/water/path directory 2014-05-31 16:32:15 -07:00
water_map_v1.cpp Initial v2 water map format. 2014-05-20 00:14:26 -07:00
water_map_v1.h Initial v2 water map format. 2014-05-20 00:14:26 -07:00
water_map_v2.cpp Initial v2 water map format. 2014-05-20 00:14:26 -07:00
water_map_v2.h Initial v2 water map format. 2014-05-20 00:14:26 -07:00
waypoints.cpp Merge pull request #239 from addtheice/RunQueryToDatabaseQuery_zone_waypoints 2014-09-11 00:19:43 -07:00
worldserver.cpp Merge remote-tracking branch 'remotes/origin/master' into blob_conversion 2014-09-21 02:32:31 -05:00
worldserver.h Implement tell queues 2014-09-18 22:55:06 -04:00
zone.cpp Establish default order for merchantlist items. 2014-10-09 23:11:18 -04:00
zone.h Fix void Database::GetCharName(uint32 char_id, char* name) 2014-08-31 17:52:43 -05:00
zone_config.cpp Renamed zone files 2014-08-21 23:46:01 -07:00
zone_config.h Renamed zone files 2014-08-21 23:46:01 -07:00
zone_logsys.cpp Renaming headers is hard work 2014-08-21 17:26:32 -07:00
zonedb.cpp Fix out of bounds error in SaveCharacterLeadershipAAs 2014-10-09 22:55:28 -04:00
zonedb.h Merge pull request #243 from addtheice/RunQueryToDatabaseQuery_zone_npc 2014-09-29 17:22:53 -07:00
zonedump.h Change NPCs to have their attack delay set in DB 2014-09-09 22:42:54 -04:00
zoning.cpp Blob changelog.txt 2014-09-21 01:27:05 -05:00