EmulatorPkg: Remove VS2017 Visual Studio solution

VS2017 support is being removed from edk2. This Visual Studio solution
built the EmulatorPkg host with the VS2017 toolchain (`-t VS2017`),
which will no longer exist in tools_def.template. The EmulatorPkg
documentation and CI build with VS2022, so the VS2017 solution is
removed.

Signed-off-by: Michael Kubacki <michael.kubacki@microsoft.com>
This commit is contained in:
Michael Kubacki 2026-06-16 15:07:22 -04:00 committed by mergify[bot]
parent b7d780bf13
commit 84012d29f7
5 changed files with 0 additions and 211 deletions

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cd ../../../
@call edksetup.bat
build -p EmulatorPkg\EmulatorPkg.dsc -t VS2017 %*

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.28010.2003
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Win", "Win.vcxproj", "{B4E1783F-FD72-4214-B0F7-69271BAD5DDF}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B4E1783F-FD72-4214-B0F7-69271BAD5DDF}.Debug|x64.ActiveCfg = Debug|x64
{B4E1783F-FD72-4214-B0F7-69271BAD5DDF}.Debug|x64.Build.0 = Debug|x64
{B4E1783F-FD72-4214-B0F7-69271BAD5DDF}.Debug|x86.ActiveCfg = Debug|Win32
{B4E1783F-FD72-4214-B0F7-69271BAD5DDF}.Debug|x86.Build.0 = Debug|Win32
{B4E1783F-FD72-4214-B0F7-69271BAD5DDF}.Release|x64.ActiveCfg = Release|x64
{B4E1783F-FD72-4214-B0F7-69271BAD5DDF}.Release|x64.Build.0 = Release|x64
{B4E1783F-FD72-4214-B0F7-69271BAD5DDF}.Release|x86.ActiveCfg = Release|Win32
{B4E1783F-FD72-4214-B0F7-69271BAD5DDF}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{B4E1783F-FD72-4214-B0F7-69271BAD5DDF}</ProjectGuid>
<Keyword>MakeFileProj</Keyword>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<NMakeBuildCommandLine>BuildVS.bat -a IA32</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>BuildVS.bat -a IA32 all</NMakeReBuildCommandLine>
<NMakeCleanCommandLine>BuildVS.bat -a IA32 clean</NMakeCleanCommandLine>
<OutDir>..\..\..\Build\EmulatorIA32\DEBUG_VS2017\</OutDir>
<IntDir>..\..\..\Build\EmulatorIA32\DEBUG_VS2017\</IntDir>
<IncludePath>..\..\..\MdePkg\Include;..\..\..\MdePkg\Include\Ia32;..\..\..\MdeModulePkg\Include;..\..\..\EmulatorPkg\Include;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<NMakeBuildCommandLine>BuildVS.bat -a IA32 -b RELEASE</NMakeBuildCommandLine>
<NMakePreprocessorDefinitions>
</NMakePreprocessorDefinitions>
<NMakeReBuildCommandLine>BuildVS.bat -a IA32 -b RELEASE all</NMakeReBuildCommandLine>
<NMakeCleanCommandLine>BuildVS.bat -a IA32 -b RELEASE clean</NMakeCleanCommandLine>
<OutDir>..\..\..\Build\EmulatorIA32\DEBUG_VS2017\</OutDir>
<IntDir>..\..\..\Build\EmulatorIA32\DEBUG_VS2017\</IntDir>
<IncludePath>..\..\..\MdePkg\Include;..\..\..\MdePkg\Include\Ia32;..\..\..\MdeModulePkg\Include;..\..\..\EmulatorPkg\Include;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<NMakeBuildCommandLine>BuildVS.bat -a X64</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>BuildVS.bat -a X64 all</NMakeReBuildCommandLine>
<NMakeCleanCommandLine>BuildVS.bat -a X64 clean</NMakeCleanCommandLine>
<OutDir>..\..\..\Build\EmulatorX64\DEBUG_VS2017\</OutDir>
<IntDir>..\..\..\Build\EmulatorX64\DEBUG_VS2017\</IntDir>
<IncludePath>..\..\..\MdePkg\Include;..\..\..\MdePkg\Include\X64;..\..\..\MdeModulePkg\Include;..\..\..\EmulatorPkg\Include;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<NMakeBuildCommandLine>BuildVS.bat -a X64 -b RELEASE</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>BuildVS.bat -a X64 -b RELEASE all</NMakeReBuildCommandLine>
<NMakeCleanCommandLine>BuildVS.bat -a X64 -b RELEASE clean</NMakeCleanCommandLine>
<OutDir>..\..\Build\EmulatorX64\DEBUG_VS2017\</OutDir>
<IntDir>..\..\Build\EmulatorX64\DEBUG_VS2017\</IntDir>
<IncludePath>..\..\..\MdePkg\Include;..\..\..\MdePkg\Include\X64;..\..\..\MdeModulePkg\Include;..\..\..\EmulatorPkg\Include;$(IncludePath)</IncludePath>
</PropertyGroup>
<ItemGroup>
<ClCompile Include="..\Host\WinBlockIo.c" />
<ClCompile Include="..\Host\WinFileSystem.c" />
<ClCompile Include="..\Host\WinGopInput.c" />
<ClCompile Include="..\Host\WinGopScreen.c" />
<ClCompile Include="..\Host\WinHost.c" />
<ClCompile Include="..\Host\WinMemoryAllocationLib.c" />
<ClCompile Include="..\Host\WinThunk.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Host\WinGop.h" />
<ClInclude Include="..\Host\WinHost.h" />
<ClInclude Include="..\Host\WinInclude.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\Host\WinHost.inf" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="host\WinBlockIo.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="host\WinFileSystem.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="host\WinGopInput.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="host\WinGopScreen.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="host\WinHost.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="host\WinMemoryAllocationLib.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="host\WinThunk.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="host\WinGop.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="host\WinHost.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="host\WinInclude.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="Host\WinHost.inf" />
</ItemGroup>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LocalDebuggerCommand>WinHost.exe</LocalDebuggerCommand>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerWorkingDirectory>$(ProjectDir)..\..\..\Build\EmulatorIA32\DEBUG_VS2017\IA32\</LocalDebuggerWorkingDirectory>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LocalDebuggerCommand>WinHost.exe</LocalDebuggerCommand>
<LocalDebuggerWorkingDirectory>$(ProjectDir)..\..\..\Build\EmulatorX64\DEBUG_VS2017\X64\</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
</Project>