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https://github.com/tianocore/edk2
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Replace traditional `#ifndef`/`#define`/`#endif` include guards with
`#pragma` once.
`#pragma once` is a widely supported preprocessor directive that
prevents header files from being included multiple times. It is
supported by all toolchains used to build edk2: GCC, Clang/LLVM, and
MSVC.
Compared to macro-based include guards, `#pragma once`:
- Eliminates the risk of macro name collisions or copy/paste errors
where two headers inadvertently use the same guard macro.
- Eliminate inconsistency in the way include guard macros are named
(e.g., some files use `__FILE_H__`, others use `FILE_H_`, etc.).
- Reduces boilerplate (three lines replaced by one).
- Avoids polluting the macro namespace with guard symbols.
- Can improve build times as the preprocessor can skip re-opening the
file entirely, rather than re-reading it to find the matching
`#endif` ("multiple-include optimization").
- Note that some compilers may already optimize traditional include
guards, by recognzining the idiomatic pattern.
This change is made acknowledging that overall portability of the
code will technically be reduced, as `#pragma once` is not part of the
C/C++ standards.
However, this is considered acceptable given:
1. edk2 already defines a subset of supported compilers in
BaseTools/Conf/tools_def.template, all of which have supported
`#pragma once` for over two decades.
2. There have been concerns raised to the project about inconsistent
include guard naming and potential macro collisions.
Approximate compiler support dates:
- MSVC: Supported since Visual C++ 4.2 (1996)
- GCC: Supported since 3.4 (2004)
(http://gnu.ist.utl.pt/software/gcc/gcc-3.4/changes.html)
- Clang (LLVM based): Since initial release in 2007
Signed-off-by: Michael Kubacki <michael.kubacki@microsoft.com>
198 lines
6.3 KiB
C
198 lines
6.3 KiB
C
/** @file
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Copyright (c) 2006 - 2018, Intel Corporation. All rights reserved.<BR>
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SPDX-License-Identifier: BSD-2-Clause-Patent
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Module Name:
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WinGop.h
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Abstract:
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Private data for the Gop driver that is bound to the WinNt Thunk protocol
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**/
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#pragma once
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#include "WinHost.h"
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#include <Protocol/EmuIoThunk.h>
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#include <Protocol/EmuGraphicsWindow.h>
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#include <Protocol/SimplePointer.h>
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#include <Protocol/SimpleTextIn.h>
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#include <Protocol/SimpleTextInEx.h>
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#include <Protocol/GraphicsOutput.h>
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#include <Library/FrameBufferBltLib.h>
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//
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// WM_SYSKEYDOWN/WM_SYSKEYUP Notification
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// lParam
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// bit 24: Specifies whether the key is an extended key,
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// such as the right-hand ALT and CTRL keys that appear on
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// an enhanced 101- or 102-key keyboard.
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// The value is 1 if it is an extended key; otherwise, it is 0.
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// bit 29:Specifies the context code.
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// The value is 1 if the ALT key is down while the key is pressed/released;
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// it is 0 if the WM_SYSKEYDOWN message is posted to the active window
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// because no window has the keyboard focus.
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#define GOP_EXTENDED_KEY (0x1 << 24)
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#define GOP_ALT_KEY_PRESSED (0x1 << 29)
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#define KEYBOARD_TIMER_INTERVAL 200000 // 0.02s
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#define MAX_Q 256
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typedef struct {
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UINTN Front;
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UINTN Rear;
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EFI_KEY_DATA Q[MAX_Q];
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CRITICAL_SECTION Cs;
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} GOP_QUEUE_FIXED;
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#define WIN_NT_GOP_CLASS_NAME L"WinNtGopWindow"
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typedef struct {
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UINT64 Signature;
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EMU_GRAPHICS_WINDOW_PROTOCOL GraphicsWindowIo;
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//
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// GOP Private Data knowing when to start hardware
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//
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BOOLEAN HardwareNeedsStarting;
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CHAR16 *WindowName;
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CHAR16 Buffer[160];
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HANDLE ThreadInited; // Semaphore
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HANDLE ThreadHandle; // Thread
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DWORD ThreadId;
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HWND WindowHandle;
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WNDCLASSEX WindowsClass;
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UINT32 Width;
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UINT32 Height;
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//
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// This screen is used to redraw the screen when windows events happen. It's
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// updated in the main thread and displayed in the windows thread.
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//
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BITMAPV4HEADER *VirtualScreenInfo;
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FRAME_BUFFER_CONFIGURE *FrameBufferConfigure;
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//
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// Keyboard Queue used by Simple Text In.
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// QueueForRead: WinProc thread adds, and main thread removes.
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//
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GOP_QUEUE_FIXED QueueForRead;
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EMU_GRAPHICS_WINDOW_REGISTER_KEY_NOTIFY_CALLBACK MakeRegisterdKeyCallback;
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EMU_GRAPHICS_WINDOW_REGISTER_KEY_NOTIFY_CALLBACK BreakRegisterdKeyCallback;
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VOID *RegisterdKeyCallbackContext;
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EFI_KEY_STATE KeyState;
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BOOLEAN LeftShift;
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BOOLEAN RightShift;
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BOOLEAN LeftAlt;
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BOOLEAN RightAlt;
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BOOLEAN LeftCtrl;
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BOOLEAN RightCtrl;
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BOOLEAN LeftLogo;
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BOOLEAN RightLogo;
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BOOLEAN Menu;
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BOOLEAN SysReq;
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BOOLEAN NumLock;
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BOOLEAN ScrollLock;
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BOOLEAN CapsLock;
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BOOLEAN IsPartialKeySupport;
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INT32 PointerPreviousX;
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INT32 PointerPreviousY;
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BOOLEAN PointerStateChanged;
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EFI_SIMPLE_POINTER_STATE PointerState;
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} GRAPHICS_PRIVATE_DATA;
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#define GRAPHICS_PRIVATE_DATA_SIGNATURE SIGNATURE_32 ('g', 'f', 'x', 'd')
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#define GRAPHICS_PRIVATE_DATA_FROM_THIS(a) \
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CR(a, GRAPHICS_PRIVATE_DATA, GraphicsWindowIo, GRAPHICS_PRIVATE_DATA_SIGNATURE)
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//
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// Gop Hardware abstraction internal worker functions
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//
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/**
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TODO: Add function description
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@param Private TODO: add argument description
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@param Key TODO: add argument description
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@return TODO: add return values
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**/
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EFI_STATUS
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GopPrivateAddKey (
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IN GRAPHICS_PRIVATE_DATA *Private,
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IN EFI_INPUT_KEY Key
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);
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EFI_STATUS
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EFIAPI
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WinNtWndGetKey (
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IN EMU_GRAPHICS_WINDOW_PROTOCOL *GraphicsIo,
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IN EFI_KEY_DATA *KeyData
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);
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EFI_STATUS
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EFIAPI
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WinNtWndCheckKey (
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IN EMU_GRAPHICS_WINDOW_PROTOCOL *GraphicsIo
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);
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EFI_STATUS
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EFIAPI
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WinNtWndKeySetState (
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IN EMU_GRAPHICS_WINDOW_PROTOCOL *GraphicsIo,
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IN EFI_KEY_TOGGLE_STATE *KeyToggleState
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);
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EFI_STATUS
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EFIAPI
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WinNtWndRegisterKeyNotify (
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IN EMU_GRAPHICS_WINDOW_PROTOCOL *GraphicsIo,
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IN EMU_GRAPHICS_WINDOW_REGISTER_KEY_NOTIFY_CALLBACK MakeCallBack,
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IN EMU_GRAPHICS_WINDOW_REGISTER_KEY_NOTIFY_CALLBACK BreakCallBack,
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IN VOID *Context
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);
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EFI_STATUS
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EFIAPI
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WinNtWndCheckPointer (
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IN EMU_GRAPHICS_WINDOW_PROTOCOL *GraphicsIo
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);
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EFI_STATUS
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EFIAPI
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WinNtWndGetPointerState (
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IN EMU_GRAPHICS_WINDOW_PROTOCOL *GraphicsIo,
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IN EFI_SIMPLE_POINTER_STATE *State
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);
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EFI_STATUS
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GopPrivateCreateQ (
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IN GRAPHICS_PRIVATE_DATA *Private,
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IN GOP_QUEUE_FIXED *Queue
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);
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/**
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TODO: Add function description
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@param Private TODO: add argument description
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@retval EFI_SUCCESS TODO: Add description for return value
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**/
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EFI_STATUS
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GopPrivateDestroyQ (
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IN GRAPHICS_PRIVATE_DATA *Private,
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IN GOP_QUEUE_FIXED *Queue
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);
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