OrcaStudio/tests/libnest2d/libnest2d_tests.cpp
2026-07-26 09:37:23 +02:00

49 lines
1.5 KiB
C++

#include <catch2/catch_all.hpp>
#include "libnest2d_test_utils.hpp"
using namespace libnest2d;
// Basic behaviour of the Item type and the high-level nest() entry point:
// items copy independently, and nest() leaves degenerate or oversized items
// untouched.
TEST_CASE("Item construction and copy", "[Nesting]") {
Item sh = { {0, 0}, {1, 0}, {1, 1}, {0, 1} };
REQUIRE(sh.vertexCount() == 4u);
Item sh2({ {0, 0}, {1, 0}, {1, 1}, {0, 1} });
REQUIRE(sh2.vertexCount() == 4u);
Item sh3 = sh2; // copy
REQUIRE(sh3.vertexCount() == 4u);
sh2 = {}; // clearing the original leaves the copy intact
REQUIRE(sh2.vertexCount() == 0u);
REQUIRE(sh3.vertexCount() == 4u);
}
TEST_CASE("nest() leaves an empty or zero-area item untouched", "[Nesting]") {
auto bin = Box(250000000, 210000000);
std::vector<Item> items;
items.emplace_back(Item{}); // empty item
items.emplace_back(Item{ {0, 200} }); // zero-area item
size_t bins = nest(items, bin);
REQUIRE(bins == 0u);
for (const auto &itm : items) REQUIRE(itm.binId() == BIN_ID_UNSET);
}
TEST_CASE("nest() leaves an item larger than the bin untouched", "[Nesting]") {
auto bin = Box(250000000, 210000000);
std::vector<Item> items;
items.emplace_back(RectangleItem{250000001, 210000001}); // larger than the bin
size_t bins = nest(items, bin);
REQUIRE(bins == 0u);
REQUIRE(items.front().binId() == BIN_ID_UNSET);
}