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49 lines
1.5 KiB
C++
49 lines
1.5 KiB
C++
#include <catch2/catch_all.hpp>
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#include "libnest2d_test_utils.hpp"
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using namespace libnest2d;
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// Basic behaviour of the Item type and the high-level nest() entry point:
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// items copy independently, and nest() leaves degenerate or oversized items
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// untouched.
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TEST_CASE("Item construction and copy", "[Nesting]") {
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Item sh = { {0, 0}, {1, 0}, {1, 1}, {0, 1} };
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REQUIRE(sh.vertexCount() == 4u);
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Item sh2({ {0, 0}, {1, 0}, {1, 1}, {0, 1} });
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REQUIRE(sh2.vertexCount() == 4u);
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Item sh3 = sh2; // copy
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REQUIRE(sh3.vertexCount() == 4u);
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sh2 = {}; // clearing the original leaves the copy intact
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REQUIRE(sh2.vertexCount() == 0u);
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REQUIRE(sh3.vertexCount() == 4u);
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}
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TEST_CASE("nest() leaves an empty or zero-area item untouched", "[Nesting]") {
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auto bin = Box(250000000, 210000000);
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std::vector<Item> items;
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items.emplace_back(Item{}); // empty item
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items.emplace_back(Item{ {0, 200} }); // zero-area item
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size_t bins = nest(items, bin);
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REQUIRE(bins == 0u);
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for (const auto &itm : items) REQUIRE(itm.binId() == BIN_ID_UNSET);
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}
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TEST_CASE("nest() leaves an item larger than the bin untouched", "[Nesting]") {
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auto bin = Box(250000000, 210000000);
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std::vector<Item> items;
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items.emplace_back(RectangleItem{250000001, 210000001}); // larger than the bin
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size_t bins = nest(items, bin);
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REQUIRE(bins == 0u);
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REQUIRE(items.front().binId() == BIN_ID_UNSET);
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}
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