LANCommander/LANCommander.SDK.Cpp/include/lancommander/models/save.h

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#ifndef LANCOMMANDER_MODELS_SAVE_H
#define LANCOMMANDER_MODELS_SAVE_H
#include <string>
namespace lancommander {
struct GameSave {
std::string id;
std::string game_id;
std::string created_on;
std::string updated_on;
};
} // namespace lancommander
#endif // LANCOMMANDER_MODELS_SAVE_H