v2.0.1 release notes
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LANCommander.Documentation/Releases/2.0.1.md
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LANCommander.Documentation/Releases/2.0.1.md
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title: 2.0.1
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# LANCommander 2.0.1 Release Notes
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## New Features
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### Remote Server Engine
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A new "Remote" server engine has been added as a way to link multiple LANCommander servers together. This can be configured from Settings -> Servers. Once configured / authenticated, servers defined in one instance can reference a server in the other. For example, if your main instance is hosted on a Linux host, you can add servers from another LANCommander instance running on a Windows host. All of the standard autostart / launcher integration features apply as well!
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## Bug Fixes / Misc Improvements
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- Script saving has been fixed across the board
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- Media thumbnails should be loaded after new media is added via the media editor
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- Imported addons will now be linked to their base game upon import, if the base game already exists
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- The launcher's play button should now report correct state when games are starting/running
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- Games should now take less time to start
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- Avatar downloading in the launcher has been fixed
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- The dropdown for changing default role now correctly shows the selected value
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- Games larger than 10GB will now extract properly
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- UI stutter during game extraction should be reduced
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- The time to import games on the launcher should now be substantially reduced
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- Admin scripts written to disk now follow the standard PowerShell RunAsAdministrator directive
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- Admin scripts now execute properly and can be debugged in the launcher
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- An issue causing scripts not to save properly upon download has been fixed
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- Lobby actions for games have had their functionality restored in the launcher
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- Server variables (`{ServerHost}`, `{ServerPort}`) should now be populated correctly when starting an action
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