- Add ability to connect to server
- Add uploading of finished package to server
- Add metadata lookup when connected to server
- Fix layout when specifying action
- Hide finish button at generate step
- Moves Redistributables for games to separate panel
- Add option override for games
- Add Monaco completions for option schema editing
- Add UI for editing options for a redistributable
- Add config importing to translate from INI, JSON, XML, etc to redist option schema
Options are defined schema that the redistributable will allow a game to customize / override. This will be useful for install scripts on a redistributable. It opens up the opportunity to define a redistributable for something such as dgVoodoo and override options on a per-game basis without having to edit the config manually in the game's scripts.
- Added sort order to media for screenshots and videos
- Added new "Preview" pane to game editor. Simulates the game details view in the launcher and allows for in-place media upload / grabbing
- Added abstractions for media grabbing
- Added subtitle to media picker dialog to indicate which services provide which assets
- Added preview for videos
- Made media searching faster overall
Tasks are broken down into major and minor tasks. Major tasks are like install game, redistributable, or tool. These are reported as individual tasks in the download queue. Minor tasks are running of a script, downloading saves, extracting/downloading, etc.
- Chat messages are now loaded based on scroll position
- Read status is now updated and set by last message read
- Reworked script importing by using ScriptProvider
Created a new abstraction for migrations that have to run against the file system, so that we don't need to do the check in each migration.
Adding the default DB name to the settings so it's got a const value.
Updated the Settings migrator to check a few more places
Switched the library importing in the launcher to work based on a queue. As a new game is added to the queue, it should find any related data and also add it to the queue. This should result in an easier to maintain importer while reducing the load on the launcher's DAL. This may result in more RAM usage while importing. Local manifests have also been refactored to match manifests in import/export LCX files, removing the old manifest format. This is a large breaking change that will probably break existing game installations. A migration will probably have to be created.
- Added SafeAvatar component for retrieving user avatars with fallback to initials
- Added a title/name for chat threads
- Moved chat input to a separate component
- API requests are now made through the ApiRequestBuilder with DI supplied via the ApiRequestFactory singleton
- Reliance on RestSharp and WebClient has been removed in favor of HttpClient
- Auth token is now being tracked by the ITokenProvider
- Network information (MAC address, broadcast addresses, IP address) is now supplied with the INetworkInformationProvider singleton
- Connection state is now being maintained by the ConnectionService, with a reliance on RPC (SignalR websocket) reporting actual connection state without relying on pings
- All download streams are now provided as a TrackableStream
- Singleton Client class has been removed. All usage of the SDK should happen via Dependency Injection
This is just a base, non-functional refactor of the SDK to use DI. The following changes to the rest of the codebase need to be made:
- Usage of the SDK client in the launcher needs to be replaced in favor of injecting SDK services
- PowerShell cmdlets need to be able to have services injected. Most likely a separate scope will have to be opened up per PS runtime?
- Usage of the SDK client in the server needs to be replaced in favor of injecting SDK services. This should be minimal and should actually provide benefit when it comes to executing client-like features (scripts mostly) without needing a fully configured client that maintains connection state.
- Configuration of the client needs to be implemented using ILANCommanderConfiguration