Pat Hartl
6ccf53de21
Fix importing legacy LCX files with no save paths defined
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Fixes #426
2026-07-02 18:14:46 -05:00
Pat Hartl
4965d2019b
Fix redistributable/tool importing
2026-05-24 18:51:58 -05:00
Pat Hartl
e84c8a9c7a
Ensure that redistributable options persist in export/import
2026-05-16 19:38:43 -05:00
Pat Hartl
e56371cd7c
Add support for external IDs beyond IGDB
2026-05-14 00:30:45 -05:00
Pat Hartl
f9863043d1
Bump to .NET 10
2026-04-10 02:19:50 -05:00
Pat Hartl
4817c00939
Update SharpCompress, move to async extraction, add logging per entry on fail
2026-03-09 22:12:09 -05:00
Pat Hartl
9e322e5e42
Associate addon with base game on import
2026-03-08 14:03:58 -05:00
Pat Hartl
99eeb4193f
Rework metadata lookup to support multiple providers, merging
2026-03-03 22:29:41 -06:00
Pat Hartl
b8e9a8c8cd
Fix redist/tool/server exports
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Fixes various issues that may prevent redistributables, tools, or servers from being exported properly.
2026-02-28 17:51:30 -06:00
Pat Hartl
2066667c99
Fix export initialization for servers, redistributables, and tools
2026-02-08 15:46:18 -06:00
Pat Hartl
120e14d40c
Add Tools section to server app
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Allows users to upload additional tools and tie them to games. This can be useful for software like map editors, trainers, etc.
2026-02-08 02:24:53 -06:00
Pat Hartl
1f000f5f5a
Add name to export file
2026-01-25 17:33:39 -06:00
Pat Hartl
406a92b104
Fix import issues with scripts, archives, and legacy manifests
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- Scripts now import properly
- Archives now import properly when using non-absolute storage location paths
- Support legacy LCX files that have manifests with the name _manifest.yml
2026-01-24 22:32:12 -06:00
Pat Hartl
df521b60f3
Add method to check if manifest is legacy
2025-12-05 21:04:14 -06:00
Pat Hartl
2e84d51b0a
Import legacy archives/media
2025-12-05 14:39:04 -06:00
Pat Hartl
0072431226
Fix null CRC32s
2025-12-05 14:38:45 -06:00
Pat Hartl
62e6c25218
Remvoe hard failures for non-existent archive entries
2025-12-05 14:38:34 -06:00
Pat Hartl
de41b1062f
Use correct path when importing archive
2025-12-05 14:37:04 -06:00
Pat Hartl
e4f3f499f1
FIx legacy failing to import when missing scripts
2025-12-05 00:32:30 -06:00
Pat Hartl
80e8ffd384
Fix importing legacy multiplayer modes
2025-12-05 00:32:11 -06:00
Pat Hartl
83ae3a4d52
Support legacy import format, queue up assets
2025-12-04 23:44:42 -06:00
Pat Hartl
18d58ec305
Include version in LCX manifest
2025-12-04 19:03:05 -06:00
Pat Hartl
6277f494be
Unused code cleanup
2025-12-04 00:34:55 -06:00
Pat Hartl
80c257daa2
Calculate progress properly, show item being imported
2025-12-04 00:34:46 -06:00
Pat Hartl
b3b62e4151
Fix importing of save paths
2025-12-04 00:34:16 -06:00
Pat Hartl
06520030d9
Fix media getting deleted after extraction
2025-12-03 23:47:15 -06:00
Pat Hartl
0bf2ebe618
Fix import items not making it into the queue
2025-12-03 19:32:41 -06:00
Pat Hartl
5b444f91e7
Make SyncRelationCollectionAsync only match existing records
2025-12-03 18:56:35 -06:00
Pat Hartl
908f20800c
Better existing archive matching, ensure game is not in queue
2025-12-03 18:55:09 -06:00
Pat Hartl
1e0466ea6f
Simplify save matching
2025-12-03 18:54:39 -06:00
Pat Hartl
df4888c577
Bounce scripts in queue if game hasn't been imported
2025-12-03 18:54:27 -06:00
Pat Hartl
2c51017de0
Fix queue dependency by ensuring keys exist
2025-12-03 18:32:42 -06:00
Pat Hartl
3d991dc601
Add import progress/success stage to dialog
2025-12-03 18:32:27 -06:00
Pat Hartl
cf27436a71
Fix media importing when existing entity/file doesn't exist
2025-12-03 18:31:03 -06:00
Pat Hartl
54400fdb10
Refactor server importers
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Refactors server importers to better handle dependencies on other data in the queue.
2025-12-03 02:22:37 -06:00
Pat Hartl
6dfc0906ac
Refactor launcher library importing, manifests
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Switched the library importing in the launcher to work based on a queue. As a new game is added to the queue, it should find any related data and also add it to the queue. This should result in an easier to maintain importer while reducing the load on the launcher's DAL. This may result in more RAM usage while importing. Local manifests have also been refactored to match manifests in import/export LCX files, removing the old manifest format. This is a large breaking change that will probably break existing game installations. A migration will probably have to be created.
2025-11-29 18:24:27 -06:00
Pat Hartl
679837ff5e
Add log when media fails to import
2025-11-21 13:16:10 -06:00
Pat Hartl
55ad5ddb96
Use DefaultAsync for default storage location
2025-11-21 13:15:57 -06:00
Pat Hartl
772dd03537
Rename to ArchiveService
2025-11-17 22:09:03 -06:00
Pat Hartl
d875377f15
Rename SDK services -> clients, implement new configuration, use dependency injection for clients
2025-09-24 20:58:23 -05:00
Pat Hartl
58b3db059d
Allow more granular selection of records for import/export
2025-08-01 02:27:06 -05:00
Pat Hartl
93523fe8e1
Fix exporting of scripts
2025-07-30 19:25:55 -05:00
Pat Hartl
cc66aedd28
Fix files not being added to export archive
2025-07-29 00:24:28 -05:00
Pat Hartl
29a84fe6eb
Fix importer/exporter dependency injection
2025-07-28 08:51:34 -05:00
Pat Hartl
6ec919d1be
Separate import and export functionality
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This refactor splits the import and export functionality out of the ImportContext and adds an ExportContext. This also introduced separate importer and exporter implementations.
Additionally, adding archive, save, scripts, and server files to the final export archive has been implemented at the exporter implementation for each instead of handling it in the context. This should be a good pattern if other files need to be added down the road.
2025-07-27 17:51:50 -05:00