LANCommander/LANCommander.SDK
Pat Hartl 66abc6e59e Implement infinite loading with chat thread
- Chat messages are now loaded based on scroll position
- Read status is now updated and set by last message read
- Reworked script importing by using ScriptProvider
2026-01-11 14:38:24 -06:00
..
Abstractions Separate SignalR chat client from RPC client. Create abstraction for getting server address. Implement server-side chat client. 2025-12-23 21:12:06 -06:00
Attributes Add new RPC hub, migrate existing SignalR messaging to strongly typed RPC, add chat data migrations 2025-08-28 19:57:23 -05:00
Clients Implement infinite loading with chat thread 2026-01-11 14:38:24 -06:00
Enums Add basic workflow for packaging games via scripts 2025-08-02 00:22:16 -05:00
Exceptions Implement SDK using dependency injection 2025-09-22 00:29:51 -05:00
Extensions Fix SDK SignalR implementation of IChatClient, registration of chat client 2025-12-31 20:01:37 -06:00
Factories Use SettingsProvider when getting any settings 2025-10-06 20:29:34 -05:00
Helpers Don't move user data if running in container with unmounted volume 2025-12-16 19:35:21 -06:00
Hubs/Interfaces Implement infinite loading with chat thread 2026-01-11 14:38:24 -06:00
Interceptors If beacon address is blank, auto populate using beacon's bound interface 2025-05-04 19:25:08 -05:00
Migrations Adding more info to migration history 2025-12-19 16:01:14 +11:00
Models Implement infinite loading with chat thread 2026-01-11 14:38:24 -06:00
PowerShell Removing Serilig from the sdk 2025-12-11 16:18:33 +11:00
Providers Separate SignalR chat client from RPC client. Create abstraction for getting server address. Implement server-side chat client. 2025-12-23 21:12:06 -06:00
Rpc Separate SignalR chat client from RPC client. Create abstraction for getting server address. Implement server-side chat client. 2025-12-23 21:12:06 -06:00
Services Adding more info to migration history 2025-12-19 16:01:14 +11:00
Utilities Merge pull request #374 from LANCommander/development 2025-12-05 14:40:12 -06:00
AppPaths.cs Add XML docs for AppPaths 2025-12-17 00:33:38 -06:00
AsyncEventHandler.cs Add import progress/success stage to dialog 2025-12-03 18:32:27 -06:00
Client.cs Separate SignalR chat client from RPC client. Create abstraction for getting server address. Implement server-side chat client. 2025-12-23 21:12:06 -06:00
DownloadProgressChangedEventArgs.cs Implement SDK using dependency injection 2025-09-22 00:29:51 -05:00
EventArgs.cs Rough but functional download queue 2024-01-20 21:02:41 -06:00
ExtractionResult.cs Restore installation files on uninstallation of addons 2025-05-27 23:15:29 +02:00
FileTransferMonitor.cs Fixed redist installation 2025-02-04 02:34:31 -06:00
LANCommander.SDK.csproj Removing Serilig from the sdk 2025-12-11 16:18:33 +11:00
package-icon.png Update icon 2025-03-06 18:38:50 -06:00
ProcessExecutionContext.cs Refactor launcher library importing, manifests 2025-11-29 18:24:27 -06:00
README.md Add NuGet info for SDK 2024-09-29 23:31:59 -05:00
TrackableStream.cs Refactor HTTP streaming 2025-10-09 02:16:20 -05:00

LANCommander.SDK

The LANCommander SDK is a .NET 8 assembly designed to allow developers to implement their own client. Most of the core functionality of the official launcher is implemented directly in the SDK and currently supports functionality such as:

  • Authentication to a LANCommander server
  • Installation of games / redistributables
  • Launching of games and play session tracking
  • Media linking and downloading
  • Game save uploading and downloading, including packing and extraction
  • PowerShell script execution
  • Updating player's alias and custom fields
  • Submission of issues
  • Game lobby scanning

Basic Use

In order to do almost anything through the SDK, you must have an authenticated instance of the LANCommander.SDK.Client class. Here is an example of how to instantiate the class and authenticate to a server:

var client = new LANCommander.SDK.Client("http://localhost:1337", "C:\\Games");

await client.AuthenticateAsync("username", "password");

Once the client is authenticated, everything you need is available as a manager under the client. For example, to install a game by ID you might use the following:

await client.Games.InstallAsync("114f653d-ea91-484b-8fe9-8e9bb58bde81");

Documentation

For full documentation, review the official LANCommander documentation.