Reduced the amount of data being sent to the client from the API which results in smaller, somewhat faster requests. In a library of ~250 games the requests went from 5.6MB to 3.3MB.
16 lines
397 B
C#
16 lines
397 B
C#
using LANCommander.SDK.Enums;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace LANCommander.SDK.Models
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{
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public class SavePath
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{
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public Guid Id { get; set; }
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public SavePathType Type { get; set; }
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public string Path { get; set; }
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public string WorkingDirectory { get; set; }
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public bool IsRegex { get; set; }
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}
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}
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