Settings for the server are now combined with the settings from the SDK. This introduces a large breaking change and a migration should be created. This refactor utilizes .NET Configuration and the Options pattern. This will allow for the overriding of any setting using envionment variables. It also means that Settings.yml can be used to override any .NET configuration. A SettingsProvider implementation was created, and any updating of settings was changed from SettingsService.SaveSettings() to SettingsProvider.Update(s => { ... })
250 lines
No EOL
9.3 KiB
C#
250 lines
No EOL
9.3 KiB
C#
using AutoMapper;
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using LANCommander.SDK;
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using LANCommander.SDK.Abstractions;
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using LANCommander.SDK.Enums;
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using LANCommander.SDK.Factories;
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using LANCommander.SDK.PowerShell;
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using LANCommander.Server.Data.Enums;
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using LANCommander.Server.Data.Models;
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using LANCommander.Server.Services.Abstractions;
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using LANCommander.Server.Services.Enums;
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using LANCommander.Server.Services.Models;
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using LANCommander.Server.Services.Utilities;
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using LANCommander.Server.Settings.Enums;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.Logging;
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using Microsoft.Extensions.Options;
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namespace LANCommander.Server.Services.ServerEngines;
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public class LocalServerEngine(
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ILogger<LocalServerEngine> logger,
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IMapper mapper,
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IServiceProvider serviceProvider,
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ProcessExecutionContextFactory processExecutionContextFactory,
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IOptions<SDK.Models.Settings> settings) : IServerEngine
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{
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public event EventHandler<ServerStatusUpdateEventArgs>? OnServerStatusUpdate;
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public event EventHandler<ServerLogEventArgs>? OnServerLog;
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private Dictionary<Guid, CancellationTokenSource> _running { get; set; } = new();
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private Dictionary<Guid, ServerProcessStatus> _status { get; set; } = new();
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private Dictionary<Guid, LogFileMonitor> _logFileMonitors { get; set; } = new();
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public async Task InitializeAsync()
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{
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using (var scope = serviceProvider.CreateScope())
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{
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var serverService = scope.ServiceProvider.GetRequiredService<ServerService>();
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var servers = await serverService.GetAsync(s =>
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s.Engine == ServerEngine.Local);
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foreach (var server in servers)
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{
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_status[server.Id] = ServerProcessStatus.Stopped;
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}
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}
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}
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public bool IsManaging(Guid serverId)
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{
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return _running.ContainsKey(serverId) || _status.ContainsKey(serverId);
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}
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public async Task StartAsync(Guid serverId)
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{
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Data.Models.Server server;
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using (var scope = serviceProvider.CreateScope())
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{
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var serverService = scope.ServiceProvider.GetRequiredService<ServerService>();
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server = await serverService
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.Query(q =>
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{
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return q
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.Include(s => s.Scripts)
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.Include(s => s.Game)
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.Include(s => s.ServerConsoles);
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}).GetAsync(serverId);
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// Server not found
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if (server == null)
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return;
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// Don't start the server if it's already started
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if (await GetStatusAsync(serverId) != ServerProcessStatus.Stopped)
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return;
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UpdateStatus(server, ServerProcessStatus.Starting);
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logger?.LogInformation("Starting server \"{ServerName}\" for game {GameName}", server.Name, server.Game?.Title);
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foreach (var serverScript in server.Scripts.Where(s => s.Type == ScriptType.BeforeStart))
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{
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try
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{
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var script = new PowerShellScript(SDK.Enums.ScriptType.BeforeStart);
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script.AddVariable("Server", mapper.Map<SDK.Models.Server>(server));
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script.UseWorkingDirectory(server.WorkingDirectory);
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script.UseInline(serverScript.Contents);
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script.UseShellExecute();
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logger?.LogInformation("Executing script \"{ScriptName}\"", serverScript.Name);
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await script.ExecuteAsync<int>();
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}
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catch (Exception ex)
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{
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logger?.LogError(ex, "Error running script \"{ScriptName}\" for server \"{ServerName}\"", serverScript.Name, server.Name);
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}
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}
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using (var executionContext = processExecutionContextFactory.Create())
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{
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try
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{
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executionContext.AddVariable("ServerId", server.Id.ToString());
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executionContext.AddVariable("ServerName", server.Name);
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executionContext.AddVariable("ServerHost", server.Host);
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executionContext.AddVariable("ServerPort", server.Port.ToString());
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if (server.Game != null)
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{
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executionContext.AddVariable("GameTitle", server.Game?.Title);
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executionContext.AddVariable("GameId", server.Game?.Id.ToString());
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}
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foreach (var logFile in server.ServerConsoles.Where(sc => sc.Type == ServerConsoleType.LogFile))
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{
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StartMonitoringLog(logFile, server);
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}
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UpdateStatus(server, ServerProcessStatus.Running);
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var cancellationTokenSource = new CancellationTokenSource();
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_running[server.Id] = cancellationTokenSource;
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await executionContext.ExecuteServerAsync(mapper.Map<SDK.Models.Server>(server), cancellationTokenSource);
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if (_running.ContainsKey(server.Id))
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_running.Remove(server.Id);
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UpdateStatus(server, ServerProcessStatus.Stopped);
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}
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catch (Exception ex)
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{
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UpdateStatus(server, ServerProcessStatus.Error, ex);
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logger?.LogError(ex, "Could not start server {ServerName} ({ServerId})", server.Name, server.Id);
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}
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}
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}
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}
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public async Task StopAsync(Guid serverId)
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{
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using (var scope = serviceProvider.CreateScope())
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{
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var serverService = scope.ServiceProvider.GetRequiredService<ServerService>();
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var server = await serverService
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.Query(q =>
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{
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return q
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.Include(s => s.Scripts)
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.Include(s => s.Game)
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.Include(s => s.ServerConsoles);
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}).GetAsync(serverId);
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logger?.LogInformation("Stopping server \"{ServerName}\" for game {GameName}", server.Name, server.Game?.Title);
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UpdateStatus(server, ServerProcessStatus.Stopping);
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if (_running.ContainsKey(server.Id))
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{
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await _running[server.Id].CancelAsync();
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_running.Remove(server.Id);
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}
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if (_logFileMonitors.ContainsKey(server.Id))
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{
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_logFileMonitors[server.Id].Dispose();
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_logFileMonitors.Remove(server.Id);
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}
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foreach (var serverScript in server.Scripts.Where(s => s.Type == ScriptType.AfterStop))
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{
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try
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{
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var script = new PowerShellScript(SDK.Enums.ScriptType.AfterStop);
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script.AddVariable("Server", mapper.Map<SDK.Models.Server>(server));
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script.UseWorkingDirectory(server.WorkingDirectory);
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script.UseInline(serverScript.Contents);
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script.UseShellExecute();
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logger?.LogInformation("Executing script \"{ScriptName}\"", serverScript.Name);
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if (settings.Value.Debug.EnableScriptDebugging)
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script.EnableDebug();
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await script.ExecuteAsync<int>();
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}
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catch (Exception ex)
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{
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logger?.LogError(ex, "Error running script \"{ScriptName}\" for server \"{ServerName}\"", serverScript.Name, server.Name);
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}
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}
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UpdateStatus(server, ServerProcessStatus.Stopped);
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}
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}
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public async Task<ServerProcessStatus> GetStatusAsync(Guid serverId)
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{
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var status = ServerProcessStatus.Stopped;
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if (_running.ContainsKey(serverId) && _running[serverId].IsCancellationRequested)
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status = ServerProcessStatus.Stopping;
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else if (_running.ContainsKey(serverId) && !_running[serverId].IsCancellationRequested)
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status = ServerProcessStatus.Running;
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return await Task.FromResult(status);
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}
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private void UpdateStatus(Data.Models.Server server, ServerProcessStatus status, Exception ex = null)
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{
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if (ex != null)
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{
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_status[server.Id] = ServerProcessStatus.Error;
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OnServerStatusUpdate?.Invoke(this, new ServerStatusUpdateEventArgs(server, ServerProcessStatus.Error, ex));
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}
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else if (!_status.ContainsKey(server.Id))
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{
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_status[server.Id] = status;
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OnServerStatusUpdate?.Invoke(this, new ServerStatusUpdateEventArgs(server, status));
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}
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else if (_status[server.Id] != status)
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{
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_status[server.Id] = status;
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OnServerStatusUpdate?.Invoke(this, new ServerStatusUpdateEventArgs(server, status));
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}
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}
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private void StartMonitoringLog(ServerConsole log, Data.Models.Server server)
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{
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if (!_logFileMonitors.ContainsKey(server.Id))
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{
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_logFileMonitors[server.Id] = new LogFileMonitor(server, log);
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}
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}
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} |