Increase Event.InfiniteLoopCheckLimit to match the client
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@ -4,7 +4,7 @@ namespace MHServerEmu.Games.Events
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{
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public class Event
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{
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public const int InfiniteLoopCheckLimit = 5000; // in client 100000
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public const int InfiniteLoopCheckLimit = 100000;
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private static readonly Logger Logger = LogManager.CreateLogger();
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