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https://github.com/Mesh-LLM/mesh-llm.git
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* a run at SDK, tested with a client * Use in-process shutdown for embedded SDK * Satisfy clippy for embedded shutdown plumbing * Document embedded Rust SDK usage * Add public Rust SDK crate * Tighten embedded SDK lifecycle * Address embedded SDK review feedback * Document native runtime packaging direction * Document runtime CLI namespace * Document runtime CLI UX expectations * Document runtime diagnostics under doctor * Add Windows PowerShell installer * Document recommended runtime install flow * Add native runtime resolver foundation * Wire native runtime release installs * Document native runtime crate * Load versioned native runtimes dynamically * Fix embedded SDK output manager reset * Expose SDK mesh admission controls * Split SDK runtime mapping assertions * Tighten SDK docs and config module * Clarify native runtime SDK TODOs * Stabilize native log note test * Expose native runtime install SDK * Re-export native runtime APIs from SDK crate * Add embedded SDK knobs for Sprout relay mesh (#782) Two opt-in seams the Sprout v1 mesh integration needs: - disable_iroh_relays(bool): when true, embedded runtime selects an explicitly disabled relay policy, which uses RelayMode::Disabled, skips public relay URL fallback, skips raw STUN, and avoids the 5s endpoint.online() wait that cannot succeed without a home relay. Default false preserves existing behavior. - EmbeddedNodeHandle::join_token(token): forwards an invite token over the runtime control channel to node.join_with_retry so an already-running embedded node can dial a new EndpointAddr without restart. Handled in both auto and passive/client runtime loops. Purely additive; existing defaults and startup join_tokens behavior remain unchanged. Co-authored-by: npub1mprnacetjua2xx3p5eddmhxyk6wv929ymm5py8kd2xfxurxahspqqlgyta <d8473ee32b973aa31a21a65adddcc4b69cc2a8a4dee8121ecd51926e0cddbc02@sprout-oss.stage.blox.sqprod.co> Co-authored-by: Perci <5a968df9a7494b4e019b9ecf739e088ba61097b4312124e9a88ae5b42e3f5f3e@sprout-oss.stage.blox.sqprod.co> * Fix relay policy test visibility * Make SDK publishable and align language bindings (#771) * Split SDK native runtime publish surface * Split CLI and TUI support crates * Move CLI parser surface into mesh-llm-cli * Extract shared mesh event surface * Move standalone command handlers out of host runtime * Move benchmark and plugin commands out of host runtime * Finish plugin command extraction * Extract auth identity ownership * Move remaining standalone commands out of host runtime * Move model store into model-hf * Move CLI commands out of host runtime * Decouple host runtime from CLI and TUI crates * Expose embedded node SDK facade * Keep client identity dependencies pure * Simplify Rust SDK feature surface * Keep SDK client feature runtime-free * Expose SDK client API base override * Use direct mesh SDK client transport * Remove API base URL client builder shim * Align language SDKs with Rust SDK facade * Document SDK client and serving modes * Fix SDK smoke runtime setup * Package SDK console assets * Fix dynamic runtime CI setup * Restructure SDK docs by language * Fix SDK smoke package loading * Fix native runtime bundle resolution * Add structured native runtime backend metadata * Harden Kotlin native runtime smoke resolution * Fix mesh-llm-sdk clippy imports * Retry smoke model downloads --------- Co-authored-by: James Dumay <jameswdumay@gmail.com> Co-authored-by: tlongwell-block <109685178+tlongwell-block@users.noreply.github.com> Co-authored-by: npub1mprnacetjua2xx3p5eddmhxyk6wv929ymm5py8kd2xfxurxahspqqlgyta <d8473ee32b973aa31a21a65adddcc4b69cc2a8a4dee8121ecd51926e0cddbc02@sprout-oss.stage.blox.sqprod.co> Co-authored-by: Perci <5a968df9a7494b4e019b9ecf739e088ba61097b4312124e9a88ae5b42e3f5f3e@sprout-oss.stage.blox.sqprod.co>
3.4 KiB
3.4 KiB
Node.js SDK
Use @meshllm/sdk from npm for Node.js and Electron applications.
Install
{
"dependencies": {
"@meshllm/sdk": "0.68.0"
}
}
When building from this repository, build the native N-API addon first:
cd sdk/node
npm run build:native
Client: Public Mesh
Node.js public discovery helpers are not currently exported by @meshllm/sdk.
Use a public invite token selected by your app or service.
const { Client, generateOwnerKeypairHex } = require('@meshllm/sdk')
const client = Client.create({
ownerKeypairHex: generateOwnerKeypairHex(),
inviteToken: process.env.MESH_PUBLIC_INVITE
})
await client.start()
const models = await client.inference.listModels()
const result = await client.inference.chat({
model: models[0].id,
messages: [{ role: 'user', content: 'Say hello from a public mesh.' }]
})
console.log(result.content)
await client.stop()
Client: Private Mesh
const { Client, generateOwnerKeypairHex } = require('@meshllm/sdk')
const client = Client.create({
ownerKeypairHex: generateOwnerKeypairHex(),
inviteToken: process.env.MESH_PRIVATE_INVITE
})
await client.start()
const models = await client.inference.listModels()
const result = await client.inference.chat({
model: models[0].id,
messages: [{ role: 'user', content: 'Say hello from a private mesh.' }]
})
console.log(result.content)
await client.stop()
Serving: Install Runtime
Install or resolve a native runtime before starting local serving:
const { resolveNativeRuntime } = require('@meshllm/sdk')
await resolveNativeRuntime({
artifactDir: process.env.MESHLLM_NATIVE_RUNTIME_ARTIFACT_DIR,
allowDownload: process.env.MESH_SDK_RUNTIME_ALLOW_DOWNLOAD === '1',
onProgress: (event) => console.log(event)
})
Serving: Public Mesh
const { Node, generateOwnerKeypairHex, resolveNativeRuntime } = require('@meshllm/sdk')
await resolveNativeRuntime({
artifactDir: process.env.MESHLLM_NATIVE_RUNTIME_ARTIFACT_DIR,
allowDownload: process.env.MESH_SDK_RUNTIME_ALLOW_DOWNLOAD === '1',
onProgress: (event) => console.log(event)
})
const modelRef = process.env.MESH_SDK_MODEL_REF || 'Qwen2.5-3B-Instruct-Q4_K_M'
const node = Node.create({
ownerKeypairHex: generateOwnerKeypairHex(),
inviteToken: process.env.MESH_PUBLIC_INVITE,
servingEnabled: true,
cacheDir: process.env.MESH_SDK_CACHE_DIR,
runtimeDir: process.env.MESH_SDK_RUNTIME_DIR
})
await node.start()
await node.models.download(modelRef)
const served = await node.serving.load(modelRef, { devicePolicy: 'auto' })
const result = await node.inference.chat({
model: served.modelId,
messages: [{ role: 'user', content: 'Say hello from a public serving node.' }]
})
console.log(result.content)
await node.serving.unloadModel(served.modelId)
await node.stop()
Serving: Private Mesh
Private mesh serving uses the same lifecycle with MESH_PRIVATE_INVITE:
const node = Node.create({
ownerKeypairHex: generateOwnerKeypairHex(),
inviteToken: process.env.MESH_PRIVATE_INVITE,
servingEnabled: true,
cacheDir: process.env.MESH_SDK_CACHE_DIR,
runtimeDir: process.env.MESH_SDK_RUNTIME_DIR
})
Console Assets
Published Node packages that advertise console support include the built web console as package resources. Use the package helper to find those assets in normal package usage:
const { defaultConsoleAssetDir } = require('@meshllm/sdk')
const assetDir = defaultConsoleAssetDir()