ace/Source/ACE.DatLoader/DatDirectory.cs

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using System.Collections.Generic;
using System.IO;
namespace ACE.DatLoader
{
public class DatDirectory
{
private uint rootSectorOffset { get; }
private uint blockSize { get; }
public DatDirectoryHeader DatDirectoryHeader { get; } = new DatDirectoryHeader();
public List<DatDirectory> Directories { get; } = new List<DatDirectory>();
public DatDirectory(uint rootSectorOffset, uint blockSize)
{
this.rootSectorOffset = rootSectorOffset;
this.blockSize = blockSize;
}
public void Read(FileStream stream)
{
var headerReader = new DatReader(stream, rootSectorOffset, DatDirectoryHeader.ObjectSize, blockSize);
using (var memoryStream = new MemoryStream(headerReader.Buffer))
using (var reader = new BinaryReader(memoryStream))
DatDirectoryHeader.Unpack(reader);
// directory is allowed to have files + 1 subdirectories
if (DatDirectoryHeader.Branches[0] != 0)
{
for (int i = 0; i < DatDirectoryHeader.EntryCount + 1; i++)
{
var directory = new DatDirectory(DatDirectoryHeader.Branches[i], blockSize);
directory.Read(stream);
Directories.Add(directory);
}
}
}
public void AddFilesToList(Dictionary<uint, DatFile> dicFiles)
{
Directories.ForEach(d => d.AddFilesToList(dicFiles));
for (int i = 0; i < DatDirectoryHeader.EntryCount; i++)
dicFiles[DatDirectoryHeader.Entries[i].ObjectId] = DatDirectoryHeader.Entries[i];
}
}
}