ace/Source/ACE.DatLoader/Entity/InputMapConflictsValue.cs

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using System.Collections.Generic;
using System.IO;
namespace ACE.DatLoader.Entity
{
public class InputMapConflictsValue : IUnpackable
{
public uint InputMap { get; private set; }
public List<uint> ConflictingInputMaps { get; private set; } = new List<uint>();
public void Unpack(BinaryReader reader)
{
InputMap = reader.ReadUInt32();
ConflictingInputMaps.Unpack(reader);
}
}
}