* Use PortalDat skill table instead of reflection properties
* Update showstats comments
* remove attributes from Skill enum (Values now come from dat)
* Remove attributes from PropertyAttribute2nd (Values come from dat now)
* Landblock, worldObjects to private and adjacents->Adjacents
* Landblock remove PhysicsObj != null check. No need. 6% CPU savings
* showstats shows [Unusable] for untrained skills which are unusable
* Improve performance of GetWorldObjectsForPhysicsHandling
* Improve Skill IsUsable
* Updating showstats
* Fixing null pointer exception in IsUsable
* persistent tracking of item affectance
item affectance is restored at Player.EnterWorld
* Fixing sliding along the edge of cliffs
* Reverting item affectance PR
* added SurfaceTexture parser
added Texture file getter
* to-do: identify the 4 extra bytes (trailing crc?)
* Update Texture.cs
corrected bug causing Format to always be D3DFMT_UNKNOWN
* accounted for the trailing DWORD
cleaned up the code a bit
* Smite + Corpse Spawning
* Changing GameEventSequence to 1
* Better corpse placement
* Pixel perfect corpse drop
* WIP: /smite all
* Creature Corpses with Clothing appear correctly
* Corpses are in fact Containers
* cleanup
* more cleanup
* even more cleanup
* ACE.DatLoader DatDirectory reading cleaned up
* ACE.DatLoader: Removed the pointless cached list in DatDirectory
* MySql.Data upgraded from 6.10.4 to 6.10.6
This also fixes 3 build warnings regarding a security dll.
* ACE.DatLoader: All data loaded data objects now reside in ACE.DatLoader, not ACE.Entity.
* ACE.DatLoader performance improvements
* ACE.DatLoader improvements
* conflicts
* conflicts
* conflicts
* conflicts
* ACE.DatLoader DatDirectory reading cleaned up
* ACE.DatLoader: Removed the pointless cached list in DatDirectory
* MySql.Data upgraded from 6.10.4 to 6.10.6
This also fixes 3 build warnings regarding a security dll.
* ACE.DatLoader: All data loaded data objects now reside in ACE.DatLoader, not ACE.Entity.
* ACE.DatLoader performance improvements
* ACE.DatLoader.Tests fix for Animation.
Also includes some ACE.Entity.Position replacements with ACE.DatLoader.Entity.Frame
* ACE.DatLoader Scene converted
Also made all the ReadFromDat code more generic/copyable
* ACE.DatLoader Palette converted
* ACE.DatLoader: PaletteSet converted
* ACE.DatLoader: CombatManeuverTable converted
* ACE.DatLoader PhysicsScriptTable converted
* ACE.DatLoader SpellComponentTable converted
* ACE.DatLoader misc cleanups
* ACE.DatLoader Surface converted
* ACE.DatLoader much more progress
* ACE.DatLoader: XpTable updated
* ACE.DatLoader physics and environment using new unpack pattern
* ACE.DatLoader ContractTable updated to IUnpackable
* ACE.DatLoader EnvCell refactored to new IUnpackable
* Update PackableExtensions.cs
* ACE.DatLoader This removes the loc object
Before I proceed with further refactoring, I want to add some datloader tests...
* Looks like it didn't catch all my changes...
* ACE.DatLoader and ACE.DatLoader.Tests improvements
* ACE.DatLoader: XpTable updated
* ACE.DatLoader physics and environment using new unpack pattern
* ACE.DatLoader ContractTable updated to IUnpackable
* ACE.DatLoader EnvCell refactored to new IUnpackable
* Update PackableExtensions.cs
* ACE.DatLoader This removes the loc object
Before I proceed with further refactoring, I want to add some datloader tests...
* Looks like it didn't catch all my changes...
* ACE.DatLoader: XpTable updated
* ACE.DatLoader physics and environment using new unpack pattern
* ACE.DatLoader ContractTable updated to IUnpackable
* ACE.DatLoader EnvCell refactored to new IUnpackable
* Update PackableExtensions.cs
* Change >> 1) & 1 to & 2
Cosmetic change pointed out by Rawaho.
* Better fix of the Portal Flags in the dat code
* ACE.DatLoader refactoring
This new code format uses extention methods to re-use code. It allows decouples object unpacking from DatReader and reduces the dependancy to a simple BinaryReader.
* Forgot to remove the temp StarterAreas code from the transition
* Some files were ignored, not sure why. This should fix
* Update EmoteCategory, EmoteType and SpellType enums
* Add CombatStyle enum
* Rebase SQL scripts
* Change uint to int in SQL
* Adjust SpellType
* Changed all PropertyInt properties from uint to int
* Some CombatStance work + StyleCop clean up
* Update README
* Updated ACE-World requirement and appveyor