ace/Source/ACE.DatLoader/Entity/AnimationHooks/CreateParticleHook.cs
Mag-nus 6f446c38fc
ACE.DatLoader More IUnpackable progress (#615)
* ACE.DatLoader.Tests fix for Animation.

Also includes some ACE.Entity.Position replacements with ACE.DatLoader.Entity.Frame

* ACE.DatLoader Scene converted

Also made all the ReadFromDat code more generic/copyable

* ACE.DatLoader Palette converted

* ACE.DatLoader: PaletteSet converted

* ACE.DatLoader: CombatManeuverTable converted

* ACE.DatLoader PhysicsScriptTable converted

* ACE.DatLoader SpellComponentTable converted

* ACE.DatLoader misc cleanups

* ACE.DatLoader Surface converted

* ACE.DatLoader much more progress
2018-02-03 20:41:21 -06:00

22 lines
644 B
C#

using System.IO;
namespace ACE.DatLoader.Entity.AnimationHooks
{
public class CreateParticleHook : AnimationHook
{
public uint EmitterInfoId { get; private set; }
public uint PartIndex { get; private set; }
public Frame Offset { get; } = new Frame();
public uint EmitterId { get; private set; }
public override void Unpack(BinaryReader reader)
{
base.Unpack(reader);
EmitterInfoId = reader.ReadUInt32();
PartIndex = reader.ReadUInt32();
Offset.Unpack(reader);
EmitterId = reader.ReadUInt32();
}
}
}