ace/Source/ACE.DatLoader/Entity/SkillCG.cs
Mag-nus 1423784d85
Fix char creation heritage group skill cost overrides (#1123)
* Remove WorldObject.IsDestroyed (not used, legacy)

* Convert IsBusy/IsMovingTo to auto properties

* Use HeritageGroup to determine skill cost overrides
2018-12-08 20:33:04 -06:00

18 lines
468 B
C#

using System.IO;
namespace ACE.DatLoader.Entity
{
public class SkillCG : IUnpackable
{
public uint SkillNum { get; private set; }
public int NormalCost { get; private set; }
public int PrimaryCost { get; private set; }
public void Unpack(BinaryReader reader)
{
SkillNum = reader.ReadUInt32();
NormalCost = reader.ReadInt32();
PrimaryCost = reader.ReadInt32();
}
}
}