mirror of
https://github.com/ACEmulator/ACE
synced 2026-08-17 12:26:06 -04:00
* Remove WorldObject.IsDestroyed (not used, legacy) * Convert IsBusy/IsMovingTo to auto properties * Use HeritageGroup to determine skill cost overrides
18 lines
468 B
C#
18 lines
468 B
C#
using System.IO;
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namespace ACE.DatLoader.Entity
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{
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public class SkillCG : IUnpackable
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{
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public uint SkillNum { get; private set; }
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public int NormalCost { get; private set; }
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public int PrimaryCost { get; private set; }
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public void Unpack(BinaryReader reader)
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{
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SkillNum = reader.ReadUInt32();
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NormalCost = reader.ReadInt32();
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PrimaryCost = reader.ReadInt32();
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}
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}
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}
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