mirror of
https://github.com/ACEmulator/ACE
synced 2026-08-17 12:26:06 -04:00
50 lines
1.4 KiB
C#
50 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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namespace ACE.Database.Models.World;
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/// <summary>
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/// Recipe Mods
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/// </summary>
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public partial class RecipeMod
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{
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/// <summary>
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/// Unique Id of this Recipe Mod instance
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/// </summary>
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public uint Id { get; set; }
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/// <summary>
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/// Unique Id of Recipe
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/// </summary>
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public uint RecipeId { get; set; }
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public bool ExecutesOnSuccess { get; set; }
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public int Health { get; set; }
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public int Stamina { get; set; }
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public int Mana { get; set; }
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public bool Unknown7 { get; set; }
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public int DataId { get; set; }
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public int Unknown9 { get; set; }
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public int InstanceId { get; set; }
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public virtual Recipe Recipe { get; set; }
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public virtual ICollection<RecipeModsBool> RecipeModsBool { get; set; } = new List<RecipeModsBool>();
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public virtual ICollection<RecipeModsDID> RecipeModsDID { get; set; } = new List<RecipeModsDID>();
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public virtual ICollection<RecipeModsFloat> RecipeModsFloat { get; set; } = new List<RecipeModsFloat>();
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public virtual ICollection<RecipeModsIID> RecipeModsIID { get; set; } = new List<RecipeModsIID>();
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public virtual ICollection<RecipeModsInt> RecipeModsInt { get; set; } = new List<RecipeModsInt>();
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public virtual ICollection<RecipeModsString> RecipeModsString { get; set; } = new List<RecipeModsString>();
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}
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