mirror of
https://github.com/ACEmulator/ACE
synced 2026-08-17 12:26:06 -04:00
30 lines
697 B
C#
30 lines
697 B
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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namespace ACE.Entity
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{
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public class AnimData
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{
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public int AnimId { get; set; }
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public int LowFrame { get; set; }
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public int HighFrame { get; set; }
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/// <summary>
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/// Negative framerates play animation in reverse
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/// </summary>
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public float Framerate { get; set; }
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public AnimData()
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{
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}
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public AnimData(int animationID, int lowFrame, int highFrame, float framerate)
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{
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AnimId = animationID;
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LowFrame = lowFrame;
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HighFrame = highFrame;
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Framerate = framerate;
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}
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}
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}
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