ace/Source/ACE.Entity/AnimData.cs
2018-02-25 00:55:14 -05:00

30 lines
697 B
C#

using System;
using System.Collections.Generic;
using System.Text;
namespace ACE.Entity
{
public class AnimData
{
public int AnimId { get; set; }
public int LowFrame { get; set; }
public int HighFrame { get; set; }
/// <summary>
/// Negative framerates play animation in reverse
/// </summary>
public float Framerate { get; set; }
public AnimData()
{
}
public AnimData(int animationID, int lowFrame, int highFrame, float framerate)
{
AnimId = animationID;
LowFrame = lowFrame;
HighFrame = highFrame;
Framerate = framerate;
}
}
}