ace/Source/ACE.Entity/Enum/MovementCommand.cs
gmriggs 7622d272fd
Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070)
* Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers

* Fixing stamina dropping to 0 while running

* Fixing some monsters getting stuck if they wakeup during idle emote

* Reverting position

* Fixing magic aftercast speed
2018-10-23 00:16:53 -04:00

20 lines
506 B
C#

namespace ACE.Entity.Enum
{
/// <summary>
/// A subset of MotionCommand & 0xFFFF
/// </summary>
public enum MovementCommand: ushort
{
Invalid = 0x0,
HoldRun = 0x1,
HoldSideStep = 0x2,
Ready = 0x3,
WalkForward = 0x5,
WalkBackwards = 0x6,
RunForward = 0x7,
TurnRight = 0x0D,
TurnLeft = 0x0E,
SideStepRight = 0x0F,
SideStepLeft = 0x10
}
}