mirror of
https://github.com/ACEmulator/ACE
synced 2026-08-17 12:26:06 -04:00
* Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers * Fixing stamina dropping to 0 while running * Fixing some monsters getting stuck if they wakeup during idle emote * Reverting position * Fixing magic aftercast speed
20 lines
506 B
C#
20 lines
506 B
C#
namespace ACE.Entity.Enum
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{
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/// <summary>
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/// A subset of MotionCommand & 0xFFFF
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/// </summary>
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public enum MovementCommand: ushort
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{
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Invalid = 0x0,
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HoldRun = 0x1,
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HoldSideStep = 0x2,
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Ready = 0x3,
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WalkForward = 0x5,
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WalkBackwards = 0x6,
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RunForward = 0x7,
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TurnRight = 0x0D,
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TurnLeft = 0x0E,
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SideStepRight = 0x0F,
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SideStepLeft = 0x10
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}
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}
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