ace/Source/ACE.Entity/Enum
Ty Conner 8f2a805afd
Wire up HeritageGroup use requirement (#4415)
Add support for checking items with PropertyInt.HeritageGroup to verify player matches for activation
2026-03-08 19:18:59 -04:00
..
Properties Add ImbueStackingBits comment (#4398) 2025-11-22 15:39:40 -05:00
AccessLevel.cs Remove UTF-8 BOMs across repository (#4324) 2025-06-22 15:33:36 -04:00
ActivationResponse.cs Some Writer tweaks (#1068) 2018-10-15 03:51:49 -04:00
AetheriaBitfield.cs Adding aetheria (#1554) 2019-03-20 21:28:48 -04:00
AiOption.cs Add AiOptions, TargetingTactic and Tolerance enums to commented SQL output (#1382) 2019-01-26 19:19:06 -06:00
AllegianceHouseAction.cs Adding most of the remaining Allegiance features (#1396) 2019-02-03 12:09:32 -05:00
AllegianceLockAction.cs Adding most of the remaining Allegiance features (#1396) 2019-02-03 12:09:32 -05:00
AllegianceOfficerLevel.cs Adding most of the remaining Allegiance features (#1396) 2019-02-03 12:09:32 -05:00
AllegiancePermissionLevel.cs Adding most of the remaining Allegiance features (#1396) 2019-02-03 12:09:32 -05:00
AmmoType.cs Adding thrown weapons, atlatls, and monster wielded weapons (#980) 2018-09-01 02:59:27 -04:00
AnimationFlags.cs Improving DatLoader for third-party apps (#1092) 2018-11-22 01:33:17 -05:00
AnimationHookDir.cs ACE.Entity.Enum formatting and adding [Flags] where appropriate (#879) 2018-07-18 21:19:11 -05:00
AnimationHookType.cs ACE.Entity.Enum formatting and adding [Flags] where appropriate (#879) 2018-07-18 21:19:11 -05:00
AppraisalLongDescDecorations.cs setting AppraisalLongDescDecoration on missile weapons (#2960) 2020-04-23 19:56:57 -04:00
ArmorType.cs Add AiOptions, TargetingTactic and Tolerance enums to commented SQL output (#1382) 2019-01-26 19:19:06 -06:00
AttackConditions.cs adding support for overpower / overpower resist (#2380) 2019-11-02 23:45:15 -04:00
AttackHeight.cs better usage of body part quadrants for physical attacks (#2571) 2019-12-31 01:56:07 -05:00
AttackType.cs monster combat maneuvers table updates (#2578) 2020-01-01 01:11:04 -05:00
AttributeCache.cs Fixing Issues with Skills and Vitals (#677) 2018-03-07 06:04:24 -06:00
AttributeExtensions.cs Fixing armor coverage in slots inventory (#1278) 2019-01-15 23:45:35 -05:00
AttunedStatus.cs More enums added from the client/ACLogView to ACE.Entity.Enum (#885) 2018-07-22 14:10:48 -05:00
AugmentationType.cs Adding AugmentationDevice (#1494) 2019-03-06 22:48:14 -05:00
AuthFlags.cs Adding some missing types / info to login (#1531) 2019-03-14 19:29:55 -04:00
BasePropertyType.cs Added support for parsing MasterProperty, 0x39000001 in the client_portal.dat (#3970) 2023-04-10 05:45:09 -04:00
BondedStatus.cs More enums added from the client/ACLogView to ACE.Entity.Enum (#885) 2018-07-22 14:10:48 -05:00
BSPType.cs ACE.Entity.Enum formatting and adding [Flags] where appropriate (#879) 2018-07-18 21:19:11 -05:00
Channel.cs GroupChatType enum removed and Channel enum cleaned up. (#912) 2018-07-31 07:30:26 -05:00
CharacterOption.cs Improve performance with CharacterOptionExtensions (#4206) 2024-07-25 13:32:41 +00:00
CharacterOptionDataFlag.cs Remove UTF-8 BOMs across repository (#4324) 2025-06-22 15:33:36 -04:00
CharacterOptions1.cs More OlthoiPlay support (#3709) 2021-10-18 21:14:12 -04:00
CharacterOptions2.cs More OlthoiPlay support (#3709) 2021-10-18 21:14:12 -04:00
CharacterTitle.cs Add New Tables to Shard Database for Biota and proper Character Title Support (#686) 2018-03-13 19:11:55 -04:00
ChatDisplayMask.cs Remove UTF-8 BOMs across repository (#4324) 2025-06-22 15:33:36 -04:00
ChatFilterMask.cs Remove UTF-8 BOMs across repository (#4324) 2025-06-22 15:33:36 -04:00
ChatMessageType.cs persisting squelches to db (#2165) 2019-07-31 02:05:00 -04:00
ChatNetworkBlobDispatchType.cs Send reason for Global chat rejection by default (#3490) 2021-03-08 13:25:57 -05:00
ChatNetworkBlobType.cs Fix issue with long chat messages. (#1637) 2019-04-03 03:08:49 -04:00
ChatType.cs Fix issue with long chat messages. (#1637) 2019-04-03 03:08:49 -04:00
ChessAiState.cs Adding Chess (#1519) 2019-03-19 03:10:57 -04:00
ChessColor.cs Adding Chess (#1519) 2019-03-19 03:10:57 -04:00
ChessDelayedActionType.cs Adding Chess (#1519) 2019-03-19 03:10:57 -04:00
ChessMoveFlag.cs Adding Chess (#1519) 2019-03-19 03:10:57 -04:00
ChessMoveResult.cs Adding Chess (#1519) 2019-03-19 03:10:57 -04:00
ChessMoveType.cs Adding Chess (#1519) 2019-03-19 03:10:57 -04:00
ChessPieceType.cs Adding Chess (#1519) 2019-03-19 03:10:57 -04:00
ChessState.cs Adding Chess (#1519) 2019-03-19 03:10:57 -04:00
CloakStatus.cs WIP: Better cloaking 2018-03-19 03:50:40 -04:00
CombatBodyPart.cs Adding centralized damage calculation function (#1446) 2019-02-20 17:33:48 -05:00
CombatMode.cs All this does is cleanup a bunch of style issues that Resharper complains about (#629) 2018-02-09 06:46:49 -06:00
CombatStyle.cs Adding IOUs for EmoteType.Give w/ missing wcids, emote skill check raw->current, move cooldown processing to base, update Active flag and chest logic, spell duration (#1570) 2019-03-28 01:18:18 -05:00
CombatUse.cs Remove UTF-8 BOMs across repository (#4324) 2025-06-22 15:33:36 -04:00
CommandMasks.cs Fixing bug with monsters running away from players (#962) 2018-08-21 20:59:28 -04:00
CompareType.cs Add Bitfield operations to ReceipeManager (#3840) 2022-05-07 15:26:15 -04:00
ConfirmationType.cs Improving recipe manager, adding tinkering and imbues to crafting system (#1184) 2018-12-30 17:47:40 -05:00
ContainerType.cs Remove UTF-8 BOMs across repository (#4324) 2025-06-22 15:33:36 -04:00
ContentType.cs All this does is cleanup a bunch of style issues that Resharper complains about (#629) 2018-02-09 06:46:49 -06:00
ContractId.cs Add full support for Contracts (#2150) 2019-07-28 22:25:22 -05:00
CoverageMask.cs adding eor mutation scripts for ArmorLevel (#3290) 2020-10-16 00:35:33 -04:00
CreatureType.cs All this does is cleanup a bunch of style issues that Resharper complains about (#629) 2018-02-09 06:46:49 -06:00
CullMode.cs Adding physics entity cache system (#936) 2018-08-10 19:56:25 -04:00
DamageType.cs matching mattekar claw damage types up to retail (#3157) 2020-08-24 13:44:24 -04:00
DatabaseSelectionOption.cs All this does is cleanup a bunch of style issues that Resharper complains about (#629) 2018-02-09 06:46:49 -06:00
DelayedActionType.cs Adding Chess (#1519) 2019-03-19 03:10:57 -04:00
DestinationType.cs ACE.Entity.Enum formatting and adding [Flags] where appropriate (#879) 2018-07-18 21:19:11 -05:00
DispelType.cs Adding dispels and pressure plates (#1069) 2018-10-15 23:07:42 -04:00
EffectArgumentType.cs add support for Int64 mutations for Paragon weapons (#3642) 2021-08-15 18:41:14 -04:00
EmitterType.cs Adding particle emitters (#1082) 2018-11-01 02:55:11 -04:00
EmoteCategory.cs Adjust Emote item interactions and Player and item interactions (#895) 2018-07-27 06:48:56 -07:00
EmoteType.cs Add support for Enlightenment (#3094) 2020-07-29 00:46:55 -04:00
EnchantmentCategory.cs updating enchantment masks (#1840) 2019-05-02 05:34:36 -04:00
EnchantmentTypeFlags.cs Remove UTF-8 BOMs across repository (#4324) 2025-06-22 15:33:36 -04:00
EndTradeReason.cs Implement secure trade (#996) 2018-09-03 20:06:57 -04:00
EnvCellFlags.cs Improving DatLoader for third-party apps (#1092) 2018-11-22 01:33:17 -05:00
EnvironChangeType.cs Add support for AdminEnvirons (#2183) 2019-08-03 23:47:33 -05:00
EquipMask.cs adding verify-armor-levels admin command (#2757) 2020-03-06 22:38:08 -05:00
EquipmentSet.cs adding Cloaks to updated loot system w/ retail chances for drop rates and ItemMaxLevel (#3266) 2020-10-03 01:29:35 -04:00
ExperienceHandlingType.cs update quest XP text notification to show actual amount of XP received (#2119) 2019-07-16 22:30:52 -04:00
FactionBits.cs Improvements to help garbage collection (#4104) 2024-03-13 02:37:40 +00:00
FellowUpdateType.cs Adding PVP damage formulas for physical combat (#1166) 2018-12-21 22:54:11 -05:00
GameEventState.cs Changes to Links and Generators, misc other changes (#755) 2018-04-23 13:28:27 -04:00
GamePieceState.cs Adding Chess (#1519) 2019-03-19 03:10:57 -04:00
Gender.cs All this does is cleanup a bunch of style issues that Resharper complains about (#629) 2018-02-09 06:46:49 -06:00
GeneratorDefinedTimes.cs Changes to Links and Generators, misc other changes (#755) 2018-04-23 13:28:27 -04:00
GeneratorDestruct.cs Changes to Links and Generators, misc other changes (#755) 2018-04-23 13:28:27 -04:00
GeneratorTimeType.cs Changes to Links and Generators, misc other changes (#755) 2018-04-23 13:28:27 -04:00
GeneratorType.cs Changes to Links and Generators, misc other changes (#755) 2018-04-23 13:28:27 -04:00
GfxObjFlags.cs Improving DatLoader for third-party apps (#1092) 2018-11-22 01:33:17 -05:00
HARBitfield.cs Enhancements to Housing (#3508) 2021-04-13 14:11:09 -04:00
HeritageGroup.cs Wire up HeritageGroup use requirement (#4415) 2026-03-08 19:18:59 -04:00
HoldKey.cs Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070) 2018-10-23 00:16:53 -04:00
HookGroupType.cs Improvements to help garbage collection (#4104) 2024-03-13 02:37:40 +00:00
HookType.cs Improving housing system (#1146) 2018-12-20 07:27:21 -05:00
HouseBitfield.cs Changes to GenerateTreasure (#1428) 2019-02-11 12:35:18 -08:00
HouseStatus.cs Changes to GenerateTreasure (#1428) 2019-02-11 12:35:18 -08:00
HouseType.cs More enums added from the client/ACLogView to ACE.Entity.Enum (#885) 2018-07-22 14:10:48 -05:00
IdentifyResponseFlags.cs Remove UTF-8 BOMs across repository (#4324) 2025-06-22 15:33:36 -04:00
IdLookupType.cs Remove UTF-8 BOMs across repository (#4324) 2025-06-22 15:33:36 -04:00
ImageScaleType.cs Improving DatLoader for third-party apps (#1092) 2018-11-22 01:33:17 -05:00
ImbuedEffectType.cs Improving recipe manager, adding tinkering and imbues to crafting system (#1184) 2018-12-30 17:47:40 -05:00
IncorporationFlags.cs Added Dat structures and tests for UILayout and DbProperties (#4208) 2024-08-13 14:45:30 -04:00
ItemType.cs fixing tailor shield (#2479) 2019-12-05 02:46:22 -05:00
ItemXpStyle.cs Adding items that can be leveled up (#1544) 2019-03-18 22:50:00 -04:00
LifestoneType.cs Remove UTF-8 BOMs across repository (#4324) 2025-06-22 15:33:36 -04:00
MagicSchool.cs Adding dispels and pressure plates (#1069) 2018-10-15 23:07:42 -04:00
MapScope.cs ACE.Entity.Enum formatting and adding [Flags] where appropriate (#879) 2018-07-18 21:19:11 -05:00
MaterialType.cs add pre-normalization to treasure material tables (#3360) 2020-11-22 02:57:05 -05:00
MediaType.cs Added Dat structures and tests for UILayout and DbProperties (#4208) 2024-08-13 14:45:30 -04:00
ModificationOperation.cs Add Bitfield operations to ReceipeManager (#3840) 2022-05-07 15:26:15 -04:00
ModificationType.cs Change RecipeManager.ModifyX to follow rules of operation (#1837) 2019-05-01 19:44:03 -05:00
ModifierType.cs Updating appraisal system / refactoring (#833) 2018-06-29 11:54:37 -07:00
MotionCommand.cs Step 3. Convert ShardDatabase/WorldObjects biota from the ACE.Database model to the new ACE.Entity model (#2731) 2020-04-02 22:40:27 -05:00
MotionDataFlags.cs Improving DatLoader for third-party apps (#1092) 2018-11-22 01:33:17 -05:00
MotionFlags.cs Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070) 2018-10-23 00:16:53 -04:00
MotionStance.cs Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070) 2018-10-23 00:16:53 -04:00
MovementCommand.cs Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070) 2018-10-23 00:16:53 -04:00
MovementOption.cs Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070) 2018-10-23 00:16:53 -04:00
MovementParams.cs Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070) 2018-10-23 00:16:53 -04:00
MovementStateFlag.cs Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070) 2018-10-23 00:16:53 -04:00
MovementType.cs Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070) 2018-10-23 00:16:53 -04:00
MovementTypes.cs Second batch of enum unification (#910) 2018-07-30 16:28:35 -05:00
MutateFilter.cs building on 2950, adding MutateFilter, and weighted chance tables (#2959) 2020-05-23 13:28:05 -04:00
MutationEffectType.cs update recipes to use mutation scripts (#3593) 2021-07-11 20:14:21 -04:00
NumberingType.cs Improving DatLoader for third-party apps (#1092) 2018-11-22 01:33:17 -05:00
ObjectDescriptionFlag.cs ObjectDescriptionFlags cleanup (#2078) 2019-07-10 13:07:52 -04:00
PaletteTemplate.cs Update PaletteTemplate.cs (#3961) 2023-03-29 19:49:33 -04:00
ParentLocation.cs Fix Flags to calculate correctly 2018-03-06 04:37:57 -05:00
ParticleType.cs Remove UTF-8 BOMs across repository (#4324) 2025-06-22 15:33:36 -04:00
PhysicsDescriptionFlag.cs Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070) 2018-10-23 00:16:53 -04:00
PhysicsState.cs physics state sync between WorldObject and PhysicsObj (#920) 2018-08-05 21:05:27 -07:00
PickupState.cs enable players to queue next pickup while previous pickup is in retraction state, as per retail (#2619) 2020-01-17 04:40:13 -05:00
PKLevel.cs Several changes related to NPK, PK, PKL switching for players and world type changes for admins (#2196) 2019-08-09 02:19:05 -05:00
Placement.cs splitting stacks should now work. Couple other inv bugs fixed. 2018-03-18 21:24:01 -05:00
PlayerKillerStatus.cs Remove UTF-8 BOMs across repository (#4324) 2025-06-22 15:33:36 -04:00
PlayScript.cs Improving DatLoader for third-party apps (#1092) 2018-11-22 01:33:17 -05:00
PortalBitmask.cs SQL Writer tweaks (#3032) 2020-06-19 22:26:17 -04:00
PortalFlags.cs Improving DatLoader for third-party apps (#1092) 2018-11-22 01:33:17 -05:00
PortalLinkType.cs Update SQL Writer output (#3694) 2021-10-18 21:33:27 -04:00
PortalRecallType.cs Update SQL Writer output (#3694) 2021-10-18 21:33:27 -04:00
PortalSummonType.cs Update SQL Writer output (#3694) 2021-10-18 21:33:27 -04:00
PortalType.cs Remove UTF-8 BOMs across repository (#4324) 2025-06-22 15:33:36 -04:00
PositionFlags.cs Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070) 2018-10-23 00:16:53 -04:00
PowerAccuracy.cs Improved stamina usage, added DamageHistory system, refactored death system, monster attributeMod (#916) 2018-08-02 19:20:32 -04:00
PropertyCachingType.cs Added support for parsing MasterProperty, 0x39000001 in the client_portal.dat (#3970) 2023-04-10 05:45:09 -04:00
PropertyDatFileType.cs Added support for parsing MasterProperty, 0x39000001 in the client_portal.dat (#3970) 2023-04-10 05:45:09 -04:00
PropertyGroupName.cs Added support for parsing MasterProperty, 0x39000001 in the client_portal.dat (#3970) 2023-04-10 05:45:09 -04:00
PropertyInheritanceType.cs Added support for parsing MasterProperty, 0x39000001 in the client_portal.dat (#3970) 2023-04-10 05:45:09 -04:00
PropertyPropagationType.cs Added support for parsing MasterProperty, 0x39000001 in the client_portal.dat (#3970) 2023-04-10 05:45:09 -04:00
Quadrant.cs better usage of body part quadrants for physical attacks (#2571) 2019-12-31 01:56:07 -05:00
QuadrantIndex.cs better usage of body part quadrants for physical attacks (#2571) 2019-12-31 01:56:07 -05:00
RadarBehavior.cs Remove UTF-8 BOMs across repository (#4324) 2025-06-22 15:33:36 -04:00
RadarColor.cs Remove UTF-8 BOMs across repository (#4324) 2025-06-22 15:33:36 -04:00
RecipeResult.cs All this does is cleanup a bunch of style issues that Resharper complains about (#629) 2018-02-09 06:46:49 -06:00
RecipeSourceType.cs Change RecipeManager.ModifyX to follow rules of operation (#1837) 2019-05-01 19:44:03 -05:00
RecipeType.cs All this does is cleanup a bunch of style issues that Resharper complains about (#629) 2018-02-09 06:46:49 -06:00
RegenerationType.cs ACE.Entity.Enum formatting and adding [Flags] where appropriate (#879) 2018-07-18 21:19:11 -05:00
RegenLocationType.cs ACE.Entity.Enum formatting and adding [Flags] where appropriate (#879) 2018-07-18 21:19:11 -05:00
RequirementType.cs Change RecipeManager.ModifyX to follow rules of operation (#1837) 2019-05-01 19:44:03 -05:00
ResistanceType.cs Magic :: Lesson 8.5 (#738) 2018-04-14 12:19:08 -05:00
SecurityLevel.cs Remove UTF-8 BOMs across repository (#4324) 2025-06-22 15:33:36 -04:00
SetupConst.cs Update Setups for Creature Dressups (#2446) 2019-11-21 23:01:21 -06:00
SetupFlags.cs Improving DatLoader for third-party apps (#1092) 2018-11-22 01:33:17 -05:00
ShareType.cs adding ShareType (#2009) 2019-06-17 02:36:48 -04:00
Sidedness.cs Adding physics entity cache system (#936) 2018-08-10 19:56:25 -04:00
SimplePolygonType.cs Adding physics entity cache system (#936) 2018-08-10 19:56:25 -04:00
Skill.cs Improvements to help garbage collection (#4104) 2024-03-13 02:37:40 +00:00
SkillAdvancementClass.cs Rename SkillStatus to SkillAdvancementClass (#911) 2018-07-31 07:16:24 -05:00
Sound.cs Remove UTF-8 BOMs across repository (#4324) 2025-06-22 15:33:36 -04:00
SourceSelectionOption.cs All this does is cleanup a bunch of style issues that Resharper complains about (#629) 2018-02-09 06:46:49 -06:00
SpellBitfield.cs Spell range check update, correct ring spell projectile destruction and a couple of small fixes. (#975) 2018-08-26 17:03:11 -07:00
SpellBookFilterOptions.cs Adding server persistence for spellbook filters (#1306) 2019-01-18 16:42:11 -05:00
SpellCategory.cs aura code updates (#2100) 2019-07-13 12:56:46 -04:00
SpellFlags.cs Adding Void magic (#1028) 2018-09-28 03:55:32 -04:00
SpellId.cs add spell selection tables (#3131) 2020-08-31 16:52:11 -04:00
SpellType.cs Remove UTF-8 BOMs across repository (#4324) 2025-06-22 15:33:36 -04:00
SquelchMask.cs persisting squelches to db (#2165) 2019-07-31 02:05:00 -04:00
StanceMode.cs Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070) 2018-10-23 00:16:53 -04:00
StatType.cs full armor tables, adding t7 and t8 (#3234) 2020-09-15 12:46:09 -04:00
StipplingType.cs Adding physics entity cache system (#936) 2018-08-10 19:56:25 -04:00
SubscriptionStatus.cs More enums added from the client/ACLogView to ACE.Entity.Enum (#885) 2018-07-22 14:10:48 -05:00
SummoningMastery.cs More enums added from the client/ACLogView to ACE.Entity.Enum (#885) 2018-07-22 14:10:48 -05:00
SurfaceHandler.cs Improving DatLoader for third-party apps (#1092) 2018-11-22 01:33:17 -05:00
SurfacePixelFormat.cs Dat updates (#847) 2018-07-05 07:50:42 -05:00
SurfaceType.cs Updating particle system (#1089) 2018-11-08 14:43:38 -05:00
TargetingTactic.cs Adding monster targeting tactics (#1348) 2019-01-22 14:24:44 -05:00
TextureType.cs Add DataCategory / TextureType to dat RenderTexture obj (#4308) 2025-05-06 11:32:58 -04:00
ToggleType.cs Added Dat structures and tests for UILayout and DbProperties (#4208) 2024-08-13 14:45:30 -04:00
Tolerance.cs add support for Tolerance.Target and possible Tolerance.Monster ? (#3406) 2021-01-10 12:32:35 -05:00
TradeSide.cs Implement secure trade (#996) 2018-09-03 20:06:57 -04:00
TransferFlags.cs Adding support for level 8 spells (#1048) 2018-10-09 11:47:26 -04:00
TreasureClass.cs Update SQL Writer output (#3694) 2021-10-18 21:33:27 -04:00
TreasureType.cs Update SQL Writer output (#3694) 2021-10-18 21:33:27 -04:00
UiEffects.cs ACE.Entity.Enum formatting and adding [Flags] where appropriate (#879) 2018-07-18 21:19:11 -05:00
UpdatePositionFlag.cs Remove UTF-8 BOMs across repository (#4324) 2025-06-22 15:33:36 -04:00
Usable.cs adding verifications for source.Usable flags (#2524) 2019-12-11 14:13:04 -05:00
VendorType.cs Some Cleanup 2018-04-08 05:10:09 -04:00
VertexType.cs Adding physics entity cache system (#936) 2018-08-10 19:56:25 -04:00
Vital.cs Remove UTF-8 BOMs across repository (#4324) 2025-06-22 15:33:36 -04:00
WeaponType.cs More enums added from the client/ACLogView to ACE.Entity.Enum (#885) 2018-07-22 14:10:48 -05:00
WeenieClassName.cs Add code-generated recipe support for Uninscription Stone (#3872) 2022-07-13 12:02:27 -04:00
WeenieError.cs Adding house deeds, purchase requirements w/ config options (#1426) 2019-02-07 16:39:30 -05:00
WeenieErrorWithString.cs Adding most of the remaining Allegiance features (#1396) 2019-02-03 12:09:32 -05:00
WeenieHeaderFlags.cs Remove UTF-8 BOMs across repository (#4324) 2025-06-22 15:33:36 -04:00
WeenieType.cs All this does is cleanup a bunch of style issues that Resharper complains about (#629) 2018-02-09 06:46:49 -06:00
WieldRequirement.cs More enums added from the client/ACLogView to ACE.Entity.Enum (#885) 2018-07-22 14:10:48 -05:00
XpType.cs Skill XP Rank increases (#1872) 2019-05-10 12:53:02 -07:00