| .. |
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Properties
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Add ImbueStackingBits comment (#4398)
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2025-11-22 15:39:40 -05:00 |
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AccessLevel.cs
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Remove UTF-8 BOMs across repository (#4324)
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2025-06-22 15:33:36 -04:00 |
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ActivationResponse.cs
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Some Writer tweaks (#1068)
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2018-10-15 03:51:49 -04:00 |
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AetheriaBitfield.cs
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Adding aetheria (#1554)
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2019-03-20 21:28:48 -04:00 |
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AiOption.cs
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Add AiOptions, TargetingTactic and Tolerance enums to commented SQL output (#1382)
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2019-01-26 19:19:06 -06:00 |
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AllegianceHouseAction.cs
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Adding most of the remaining Allegiance features (#1396)
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2019-02-03 12:09:32 -05:00 |
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AllegianceLockAction.cs
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Adding most of the remaining Allegiance features (#1396)
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2019-02-03 12:09:32 -05:00 |
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AllegianceOfficerLevel.cs
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Adding most of the remaining Allegiance features (#1396)
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2019-02-03 12:09:32 -05:00 |
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AllegiancePermissionLevel.cs
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Adding most of the remaining Allegiance features (#1396)
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2019-02-03 12:09:32 -05:00 |
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AmmoType.cs
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Adding thrown weapons, atlatls, and monster wielded weapons (#980)
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2018-09-01 02:59:27 -04:00 |
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AnimationFlags.cs
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Improving DatLoader for third-party apps (#1092)
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2018-11-22 01:33:17 -05:00 |
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AnimationHookDir.cs
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ACE.Entity.Enum formatting and adding [Flags] where appropriate (#879)
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2018-07-18 21:19:11 -05:00 |
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AnimationHookType.cs
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ACE.Entity.Enum formatting and adding [Flags] where appropriate (#879)
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2018-07-18 21:19:11 -05:00 |
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AppraisalLongDescDecorations.cs
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setting AppraisalLongDescDecoration on missile weapons (#2960)
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2020-04-23 19:56:57 -04:00 |
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ArmorType.cs
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Add AiOptions, TargetingTactic and Tolerance enums to commented SQL output (#1382)
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2019-01-26 19:19:06 -06:00 |
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AttackConditions.cs
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adding support for overpower / overpower resist (#2380)
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2019-11-02 23:45:15 -04:00 |
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AttackHeight.cs
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better usage of body part quadrants for physical attacks (#2571)
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2019-12-31 01:56:07 -05:00 |
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AttackType.cs
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monster combat maneuvers table updates (#2578)
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2020-01-01 01:11:04 -05:00 |
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AttributeCache.cs
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Fixing Issues with Skills and Vitals (#677)
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2018-03-07 06:04:24 -06:00 |
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AttributeExtensions.cs
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Fixing armor coverage in slots inventory (#1278)
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2019-01-15 23:45:35 -05:00 |
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AttunedStatus.cs
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More enums added from the client/ACLogView to ACE.Entity.Enum (#885)
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2018-07-22 14:10:48 -05:00 |
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AugmentationType.cs
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Adding AugmentationDevice (#1494)
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2019-03-06 22:48:14 -05:00 |
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AuthFlags.cs
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Adding some missing types / info to login (#1531)
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2019-03-14 19:29:55 -04:00 |
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BasePropertyType.cs
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Added support for parsing MasterProperty, 0x39000001 in the client_portal.dat (#3970)
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2023-04-10 05:45:09 -04:00 |
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BondedStatus.cs
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More enums added from the client/ACLogView to ACE.Entity.Enum (#885)
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2018-07-22 14:10:48 -05:00 |
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BSPType.cs
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ACE.Entity.Enum formatting and adding [Flags] where appropriate (#879)
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2018-07-18 21:19:11 -05:00 |
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Channel.cs
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GroupChatType enum removed and Channel enum cleaned up. (#912)
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2018-07-31 07:30:26 -05:00 |
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CharacterOption.cs
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Improve performance with CharacterOptionExtensions (#4206)
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2024-07-25 13:32:41 +00:00 |
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CharacterOptionDataFlag.cs
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Remove UTF-8 BOMs across repository (#4324)
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2025-06-22 15:33:36 -04:00 |
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CharacterOptions1.cs
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More OlthoiPlay support (#3709)
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2021-10-18 21:14:12 -04:00 |
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CharacterOptions2.cs
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More OlthoiPlay support (#3709)
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2021-10-18 21:14:12 -04:00 |
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CharacterTitle.cs
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Add New Tables to Shard Database for Biota and proper Character Title Support (#686)
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2018-03-13 19:11:55 -04:00 |
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ChatDisplayMask.cs
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Remove UTF-8 BOMs across repository (#4324)
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2025-06-22 15:33:36 -04:00 |
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ChatFilterMask.cs
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Remove UTF-8 BOMs across repository (#4324)
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2025-06-22 15:33:36 -04:00 |
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ChatMessageType.cs
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persisting squelches to db (#2165)
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2019-07-31 02:05:00 -04:00 |
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ChatNetworkBlobDispatchType.cs
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Send reason for Global chat rejection by default (#3490)
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2021-03-08 13:25:57 -05:00 |
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ChatNetworkBlobType.cs
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Fix issue with long chat messages. (#1637)
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2019-04-03 03:08:49 -04:00 |
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ChatType.cs
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Fix issue with long chat messages. (#1637)
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2019-04-03 03:08:49 -04:00 |
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ChessAiState.cs
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Adding Chess (#1519)
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2019-03-19 03:10:57 -04:00 |
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ChessColor.cs
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Adding Chess (#1519)
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2019-03-19 03:10:57 -04:00 |
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ChessDelayedActionType.cs
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Adding Chess (#1519)
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2019-03-19 03:10:57 -04:00 |
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ChessMoveFlag.cs
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Adding Chess (#1519)
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2019-03-19 03:10:57 -04:00 |
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ChessMoveResult.cs
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Adding Chess (#1519)
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2019-03-19 03:10:57 -04:00 |
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ChessMoveType.cs
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Adding Chess (#1519)
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2019-03-19 03:10:57 -04:00 |
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ChessPieceType.cs
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Adding Chess (#1519)
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2019-03-19 03:10:57 -04:00 |
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ChessState.cs
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Adding Chess (#1519)
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2019-03-19 03:10:57 -04:00 |
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CloakStatus.cs
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WIP: Better cloaking
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2018-03-19 03:50:40 -04:00 |
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CombatBodyPart.cs
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Adding centralized damage calculation function (#1446)
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2019-02-20 17:33:48 -05:00 |
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CombatMode.cs
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All this does is cleanup a bunch of style issues that Resharper complains about (#629)
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2018-02-09 06:46:49 -06:00 |
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CombatStyle.cs
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Adding IOUs for EmoteType.Give w/ missing wcids, emote skill check raw->current, move cooldown processing to base, update Active flag and chest logic, spell duration (#1570)
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2019-03-28 01:18:18 -05:00 |
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CombatUse.cs
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Remove UTF-8 BOMs across repository (#4324)
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2025-06-22 15:33:36 -04:00 |
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CommandMasks.cs
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Fixing bug with monsters running away from players (#962)
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2018-08-21 20:59:28 -04:00 |
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CompareType.cs
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Add Bitfield operations to ReceipeManager (#3840)
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2022-05-07 15:26:15 -04:00 |
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ConfirmationType.cs
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Improving recipe manager, adding tinkering and imbues to crafting system (#1184)
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2018-12-30 17:47:40 -05:00 |
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ContainerType.cs
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Remove UTF-8 BOMs across repository (#4324)
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2025-06-22 15:33:36 -04:00 |
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ContentType.cs
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All this does is cleanup a bunch of style issues that Resharper complains about (#629)
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2018-02-09 06:46:49 -06:00 |
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ContractId.cs
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Add full support for Contracts (#2150)
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2019-07-28 22:25:22 -05:00 |
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CoverageMask.cs
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adding eor mutation scripts for ArmorLevel (#3290)
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2020-10-16 00:35:33 -04:00 |
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CreatureType.cs
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All this does is cleanup a bunch of style issues that Resharper complains about (#629)
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2018-02-09 06:46:49 -06:00 |
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CullMode.cs
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Adding physics entity cache system (#936)
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2018-08-10 19:56:25 -04:00 |
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DamageType.cs
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matching mattekar claw damage types up to retail (#3157)
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2020-08-24 13:44:24 -04:00 |
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DatabaseSelectionOption.cs
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All this does is cleanup a bunch of style issues that Resharper complains about (#629)
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2018-02-09 06:46:49 -06:00 |
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DelayedActionType.cs
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Adding Chess (#1519)
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2019-03-19 03:10:57 -04:00 |
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DestinationType.cs
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ACE.Entity.Enum formatting and adding [Flags] where appropriate (#879)
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2018-07-18 21:19:11 -05:00 |
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DispelType.cs
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Adding dispels and pressure plates (#1069)
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2018-10-15 23:07:42 -04:00 |
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EffectArgumentType.cs
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add support for Int64 mutations for Paragon weapons (#3642)
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2021-08-15 18:41:14 -04:00 |
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EmitterType.cs
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Adding particle emitters (#1082)
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2018-11-01 02:55:11 -04:00 |
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EmoteCategory.cs
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Adjust Emote item interactions and Player and item interactions (#895)
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2018-07-27 06:48:56 -07:00 |
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EmoteType.cs
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Add support for Enlightenment (#3094)
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2020-07-29 00:46:55 -04:00 |
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EnchantmentCategory.cs
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updating enchantment masks (#1840)
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2019-05-02 05:34:36 -04:00 |
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EnchantmentTypeFlags.cs
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Remove UTF-8 BOMs across repository (#4324)
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2025-06-22 15:33:36 -04:00 |
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EndTradeReason.cs
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Implement secure trade (#996)
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2018-09-03 20:06:57 -04:00 |
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EnvCellFlags.cs
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Improving DatLoader for third-party apps (#1092)
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2018-11-22 01:33:17 -05:00 |
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EnvironChangeType.cs
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Add support for AdminEnvirons (#2183)
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2019-08-03 23:47:33 -05:00 |
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EquipMask.cs
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adding verify-armor-levels admin command (#2757)
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2020-03-06 22:38:08 -05:00 |
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EquipmentSet.cs
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adding Cloaks to updated loot system w/ retail chances for drop rates and ItemMaxLevel (#3266)
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2020-10-03 01:29:35 -04:00 |
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ExperienceHandlingType.cs
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update quest XP text notification to show actual amount of XP received (#2119)
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2019-07-16 22:30:52 -04:00 |
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FactionBits.cs
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Improvements to help garbage collection (#4104)
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2024-03-13 02:37:40 +00:00 |
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FellowUpdateType.cs
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Adding PVP damage formulas for physical combat (#1166)
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2018-12-21 22:54:11 -05:00 |
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GameEventState.cs
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Changes to Links and Generators, misc other changes (#755)
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2018-04-23 13:28:27 -04:00 |
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GamePieceState.cs
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Adding Chess (#1519)
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2019-03-19 03:10:57 -04:00 |
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Gender.cs
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All this does is cleanup a bunch of style issues that Resharper complains about (#629)
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2018-02-09 06:46:49 -06:00 |
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GeneratorDefinedTimes.cs
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Changes to Links and Generators, misc other changes (#755)
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2018-04-23 13:28:27 -04:00 |
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GeneratorDestruct.cs
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Changes to Links and Generators, misc other changes (#755)
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2018-04-23 13:28:27 -04:00 |
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GeneratorTimeType.cs
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Changes to Links and Generators, misc other changes (#755)
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2018-04-23 13:28:27 -04:00 |
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GeneratorType.cs
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Changes to Links and Generators, misc other changes (#755)
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2018-04-23 13:28:27 -04:00 |
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GfxObjFlags.cs
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Improving DatLoader for third-party apps (#1092)
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2018-11-22 01:33:17 -05:00 |
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HARBitfield.cs
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Enhancements to Housing (#3508)
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2021-04-13 14:11:09 -04:00 |
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HeritageGroup.cs
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Wire up HeritageGroup use requirement (#4415)
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2026-03-08 19:18:59 -04:00 |
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HoldKey.cs
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Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070)
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2018-10-23 00:16:53 -04:00 |
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HookGroupType.cs
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Improvements to help garbage collection (#4104)
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2024-03-13 02:37:40 +00:00 |
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HookType.cs
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Improving housing system (#1146)
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2018-12-20 07:27:21 -05:00 |
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HouseBitfield.cs
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Changes to GenerateTreasure (#1428)
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2019-02-11 12:35:18 -08:00 |
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HouseStatus.cs
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Changes to GenerateTreasure (#1428)
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2019-02-11 12:35:18 -08:00 |
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HouseType.cs
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More enums added from the client/ACLogView to ACE.Entity.Enum (#885)
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2018-07-22 14:10:48 -05:00 |
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IdentifyResponseFlags.cs
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Remove UTF-8 BOMs across repository (#4324)
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2025-06-22 15:33:36 -04:00 |
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IdLookupType.cs
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Remove UTF-8 BOMs across repository (#4324)
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2025-06-22 15:33:36 -04:00 |
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ImageScaleType.cs
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Improving DatLoader for third-party apps (#1092)
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2018-11-22 01:33:17 -05:00 |
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ImbuedEffectType.cs
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Improving recipe manager, adding tinkering and imbues to crafting system (#1184)
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2018-12-30 17:47:40 -05:00 |
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IncorporationFlags.cs
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Added Dat structures and tests for UILayout and DbProperties (#4208)
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2024-08-13 14:45:30 -04:00 |
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ItemType.cs
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fixing tailor shield (#2479)
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2019-12-05 02:46:22 -05:00 |
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ItemXpStyle.cs
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Adding items that can be leveled up (#1544)
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2019-03-18 22:50:00 -04:00 |
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LifestoneType.cs
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Remove UTF-8 BOMs across repository (#4324)
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2025-06-22 15:33:36 -04:00 |
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MagicSchool.cs
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Adding dispels and pressure plates (#1069)
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2018-10-15 23:07:42 -04:00 |
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MapScope.cs
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ACE.Entity.Enum formatting and adding [Flags] where appropriate (#879)
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2018-07-18 21:19:11 -05:00 |
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MaterialType.cs
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add pre-normalization to treasure material tables (#3360)
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2020-11-22 02:57:05 -05:00 |
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MediaType.cs
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Added Dat structures and tests for UILayout and DbProperties (#4208)
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2024-08-13 14:45:30 -04:00 |
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ModificationOperation.cs
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Add Bitfield operations to ReceipeManager (#3840)
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2022-05-07 15:26:15 -04:00 |
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ModificationType.cs
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Change RecipeManager.ModifyX to follow rules of operation (#1837)
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2019-05-01 19:44:03 -05:00 |
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ModifierType.cs
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Updating appraisal system / refactoring (#833)
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2018-06-29 11:54:37 -07:00 |
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MotionCommand.cs
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Step 3. Convert ShardDatabase/WorldObjects biota from the ACE.Database model to the new ACE.Entity model (#2731)
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2020-04-02 22:40:27 -05:00 |
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MotionDataFlags.cs
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Improving DatLoader for third-party apps (#1092)
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2018-11-22 01:33:17 -05:00 |
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MotionFlags.cs
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Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070)
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2018-10-23 00:16:53 -04:00 |
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MotionStance.cs
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Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070)
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2018-10-23 00:16:53 -04:00 |
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MovementCommand.cs
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Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070)
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2018-10-23 00:16:53 -04:00 |
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MovementOption.cs
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Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070)
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2018-10-23 00:16:53 -04:00 |
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MovementParams.cs
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Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070)
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2018-10-23 00:16:53 -04:00 |
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MovementStateFlag.cs
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Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070)
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2018-10-23 00:16:53 -04:00 |
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MovementType.cs
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Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070)
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2018-10-23 00:16:53 -04:00 |
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MovementTypes.cs
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Second batch of enum unification (#910)
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2018-07-30 16:28:35 -05:00 |
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MutateFilter.cs
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building on 2950, adding MutateFilter, and weighted chance tables (#2959)
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2020-05-23 13:28:05 -04:00 |
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MutationEffectType.cs
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update recipes to use mutation scripts (#3593)
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2021-07-11 20:14:21 -04:00 |
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NumberingType.cs
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Improving DatLoader for third-party apps (#1092)
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2018-11-22 01:33:17 -05:00 |
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ObjectDescriptionFlag.cs
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ObjectDescriptionFlags cleanup (#2078)
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2019-07-10 13:07:52 -04:00 |
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PaletteTemplate.cs
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Update PaletteTemplate.cs (#3961)
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2023-03-29 19:49:33 -04:00 |
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ParentLocation.cs
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Fix Flags to calculate correctly
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2018-03-06 04:37:57 -05:00 |
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ParticleType.cs
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Remove UTF-8 BOMs across repository (#4324)
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2025-06-22 15:33:36 -04:00 |
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PhysicsDescriptionFlag.cs
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Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070)
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2018-10-23 00:16:53 -04:00 |
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PhysicsState.cs
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physics state sync between WorldObject and PhysicsObj (#920)
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2018-08-05 21:05:27 -07:00 |
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PickupState.cs
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enable players to queue next pickup while previous pickup is in retraction state, as per retail (#2619)
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2020-01-17 04:40:13 -05:00 |
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PKLevel.cs
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Several changes related to NPK, PK, PKL switching for players and world type changes for admins (#2196)
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2019-08-09 02:19:05 -05:00 |
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Placement.cs
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splitting stacks should now work. Couple other inv bugs fixed.
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2018-03-18 21:24:01 -05:00 |
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PlayerKillerStatus.cs
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Remove UTF-8 BOMs across repository (#4324)
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2025-06-22 15:33:36 -04:00 |
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PlayScript.cs
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Improving DatLoader for third-party apps (#1092)
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2018-11-22 01:33:17 -05:00 |
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PortalBitmask.cs
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SQL Writer tweaks (#3032)
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2020-06-19 22:26:17 -04:00 |
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PortalFlags.cs
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Improving DatLoader for third-party apps (#1092)
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2018-11-22 01:33:17 -05:00 |
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PortalLinkType.cs
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Update SQL Writer output (#3694)
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2021-10-18 21:33:27 -04:00 |
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PortalRecallType.cs
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Update SQL Writer output (#3694)
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2021-10-18 21:33:27 -04:00 |
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PortalSummonType.cs
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Update SQL Writer output (#3694)
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2021-10-18 21:33:27 -04:00 |
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PortalType.cs
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Remove UTF-8 BOMs across repository (#4324)
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2025-06-22 15:33:36 -04:00 |
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PositionFlags.cs
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Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070)
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2018-10-23 00:16:53 -04:00 |
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PowerAccuracy.cs
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Improved stamina usage, added DamageHistory system, refactored death system, monster attributeMod (#916)
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2018-08-02 19:20:32 -04:00 |
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PropertyCachingType.cs
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Added support for parsing MasterProperty, 0x39000001 in the client_portal.dat (#3970)
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2023-04-10 05:45:09 -04:00 |
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PropertyDatFileType.cs
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Added support for parsing MasterProperty, 0x39000001 in the client_portal.dat (#3970)
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2023-04-10 05:45:09 -04:00 |
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PropertyGroupName.cs
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Added support for parsing MasterProperty, 0x39000001 in the client_portal.dat (#3970)
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2023-04-10 05:45:09 -04:00 |
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PropertyInheritanceType.cs
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Added support for parsing MasterProperty, 0x39000001 in the client_portal.dat (#3970)
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2023-04-10 05:45:09 -04:00 |
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PropertyPropagationType.cs
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Added support for parsing MasterProperty, 0x39000001 in the client_portal.dat (#3970)
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2023-04-10 05:45:09 -04:00 |
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Quadrant.cs
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better usage of body part quadrants for physical attacks (#2571)
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2019-12-31 01:56:07 -05:00 |
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QuadrantIndex.cs
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better usage of body part quadrants for physical attacks (#2571)
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2019-12-31 01:56:07 -05:00 |
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RadarBehavior.cs
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Remove UTF-8 BOMs across repository (#4324)
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2025-06-22 15:33:36 -04:00 |
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RadarColor.cs
|
Remove UTF-8 BOMs across repository (#4324)
|
2025-06-22 15:33:36 -04:00 |
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RecipeResult.cs
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All this does is cleanup a bunch of style issues that Resharper complains about (#629)
|
2018-02-09 06:46:49 -06:00 |
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RecipeSourceType.cs
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Change RecipeManager.ModifyX to follow rules of operation (#1837)
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2019-05-01 19:44:03 -05:00 |
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RecipeType.cs
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All this does is cleanup a bunch of style issues that Resharper complains about (#629)
|
2018-02-09 06:46:49 -06:00 |
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RegenerationType.cs
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ACE.Entity.Enum formatting and adding [Flags] where appropriate (#879)
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2018-07-18 21:19:11 -05:00 |
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RegenLocationType.cs
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ACE.Entity.Enum formatting and adding [Flags] where appropriate (#879)
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2018-07-18 21:19:11 -05:00 |
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RequirementType.cs
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Change RecipeManager.ModifyX to follow rules of operation (#1837)
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2019-05-01 19:44:03 -05:00 |
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ResistanceType.cs
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Magic :: Lesson 8.5 (#738)
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2018-04-14 12:19:08 -05:00 |
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SecurityLevel.cs
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Remove UTF-8 BOMs across repository (#4324)
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2025-06-22 15:33:36 -04:00 |
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SetupConst.cs
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Update Setups for Creature Dressups (#2446)
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2019-11-21 23:01:21 -06:00 |
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SetupFlags.cs
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Improving DatLoader for third-party apps (#1092)
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2018-11-22 01:33:17 -05:00 |
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ShareType.cs
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adding ShareType (#2009)
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2019-06-17 02:36:48 -04:00 |
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Sidedness.cs
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Adding physics entity cache system (#936)
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2018-08-10 19:56:25 -04:00 |
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SimplePolygonType.cs
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Adding physics entity cache system (#936)
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2018-08-10 19:56:25 -04:00 |
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Skill.cs
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Improvements to help garbage collection (#4104)
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2024-03-13 02:37:40 +00:00 |
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SkillAdvancementClass.cs
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Rename SkillStatus to SkillAdvancementClass (#911)
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2018-07-31 07:16:24 -05:00 |
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Sound.cs
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Remove UTF-8 BOMs across repository (#4324)
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2025-06-22 15:33:36 -04:00 |
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SourceSelectionOption.cs
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All this does is cleanup a bunch of style issues that Resharper complains about (#629)
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2018-02-09 06:46:49 -06:00 |
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SpellBitfield.cs
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Spell range check update, correct ring spell projectile destruction and a couple of small fixes. (#975)
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2018-08-26 17:03:11 -07:00 |
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SpellBookFilterOptions.cs
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Adding server persistence for spellbook filters (#1306)
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2019-01-18 16:42:11 -05:00 |
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SpellCategory.cs
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aura code updates (#2100)
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2019-07-13 12:56:46 -04:00 |
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SpellFlags.cs
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Adding Void magic (#1028)
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2018-09-28 03:55:32 -04:00 |
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SpellId.cs
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add spell selection tables (#3131)
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2020-08-31 16:52:11 -04:00 |
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SpellType.cs
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Remove UTF-8 BOMs across repository (#4324)
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2025-06-22 15:33:36 -04:00 |
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SquelchMask.cs
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persisting squelches to db (#2165)
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2019-07-31 02:05:00 -04:00 |
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StanceMode.cs
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Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070)
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2018-10-23 00:16:53 -04:00 |
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StatType.cs
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full armor tables, adding t7 and t8 (#3234)
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2020-09-15 12:46:09 -04:00 |
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StipplingType.cs
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Adding physics entity cache system (#936)
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2018-08-10 19:56:25 -04:00 |
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SubscriptionStatus.cs
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More enums added from the client/ACLogView to ACE.Entity.Enum (#885)
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2018-07-22 14:10:48 -05:00 |
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SummoningMastery.cs
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More enums added from the client/ACLogView to ACE.Entity.Enum (#885)
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2018-07-22 14:10:48 -05:00 |
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SurfaceHandler.cs
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Improving DatLoader for third-party apps (#1092)
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2018-11-22 01:33:17 -05:00 |
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SurfacePixelFormat.cs
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Dat updates (#847)
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2018-07-05 07:50:42 -05:00 |
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SurfaceType.cs
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Updating particle system (#1089)
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2018-11-08 14:43:38 -05:00 |
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TargetingTactic.cs
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Adding monster targeting tactics (#1348)
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2019-01-22 14:24:44 -05:00 |
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TextureType.cs
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Add DataCategory / TextureType to dat RenderTexture obj (#4308)
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2025-05-06 11:32:58 -04:00 |
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ToggleType.cs
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Added Dat structures and tests for UILayout and DbProperties (#4208)
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2024-08-13 14:45:30 -04:00 |
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Tolerance.cs
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add support for Tolerance.Target and possible Tolerance.Monster ? (#3406)
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2021-01-10 12:32:35 -05:00 |
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TradeSide.cs
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Implement secure trade (#996)
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2018-09-03 20:06:57 -04:00 |
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TransferFlags.cs
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Adding support for level 8 spells (#1048)
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2018-10-09 11:47:26 -04:00 |
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TreasureClass.cs
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Update SQL Writer output (#3694)
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2021-10-18 21:33:27 -04:00 |
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TreasureType.cs
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Update SQL Writer output (#3694)
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2021-10-18 21:33:27 -04:00 |
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UiEffects.cs
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ACE.Entity.Enum formatting and adding [Flags] where appropriate (#879)
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2018-07-18 21:19:11 -05:00 |
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UpdatePositionFlag.cs
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Remove UTF-8 BOMs across repository (#4324)
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2025-06-22 15:33:36 -04:00 |
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Usable.cs
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adding verifications for source.Usable flags (#2524)
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2019-12-11 14:13:04 -05:00 |
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VendorType.cs
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Some Cleanup
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2018-04-08 05:10:09 -04:00 |
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VertexType.cs
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Adding physics entity cache system (#936)
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2018-08-10 19:56:25 -04:00 |
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Vital.cs
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Remove UTF-8 BOMs across repository (#4324)
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2025-06-22 15:33:36 -04:00 |
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WeaponType.cs
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More enums added from the client/ACLogView to ACE.Entity.Enum (#885)
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2018-07-22 14:10:48 -05:00 |
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WeenieClassName.cs
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Add code-generated recipe support for Uninscription Stone (#3872)
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2022-07-13 12:02:27 -04:00 |
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WeenieError.cs
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Adding house deeds, purchase requirements w/ config options (#1426)
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2019-02-07 16:39:30 -05:00 |
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WeenieErrorWithString.cs
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Adding most of the remaining Allegiance features (#1396)
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2019-02-03 12:09:32 -05:00 |
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WeenieHeaderFlags.cs
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Remove UTF-8 BOMs across repository (#4324)
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2025-06-22 15:33:36 -04:00 |
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WeenieType.cs
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All this does is cleanup a bunch of style issues that Resharper complains about (#629)
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2018-02-09 06:46:49 -06:00 |
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WieldRequirement.cs
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More enums added from the client/ACLogView to ACE.Entity.Enum (#885)
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2018-07-22 14:10:48 -05:00 |
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XpType.cs
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Skill XP Rank increases (#1872)
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2019-05-10 12:53:02 -07:00 |