mirror of
https://github.com/ACEmulator/ACE
synced 2026-08-17 12:26:06 -04:00
* Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers * Fixing stamina dropping to 0 while running * Fixing some monsters getting stuck if they wakeup during idle emote * Reverting position * Fixing magic aftercast speed
20 lines
780 B
C#
20 lines
780 B
C#
using System;
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namespace ACE.Entity.Enum
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{
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/// <summary>
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/// The PositionFlags indicate the fields present in the Position structure
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/// </summary>
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[Flags]
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public enum PositionFlags: uint
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{
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None = 0x00, // no data
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HasVelocity = 0x01, // velocity vector is present
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HasPlacementID = 0x02, // placement id is present
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IsGrounded = 0x04, // object is grounded
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OrientationHasNoW = 0x08, // orientation quaternion has no w component
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OrientationHasNoX = 0x10, // orientation quaternion has no x component
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OrientationHasNoY = 0x20, // orientation quaternion has no y component
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OrientationHasNoZ = 0x40, // orientation quaternion has no z component
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}
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}
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