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https://github.com/ACEmulator/ACE
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All classes and objects added are in new namespaces. This add has 0 interraction on existing ACE code. This sets the groundwork for Step 2. Moving World DB caching to the new models
21 lines
423 B
C#
21 lines
423 B
C#
using System;
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namespace ACE.Entity.Models
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{
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public class PropertiesAnimPart
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{
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public byte Index { get; set; }
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public uint AnimationId { get; set; }
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public PropertiesAnimPart Clone()
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{
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var result = new PropertiesAnimPart
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{
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Index = Index,
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AnimationId = AnimationId,
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};
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return result;
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}
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}
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}
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