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Biota.cs
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Add order to BiotaPropertiesPalette (#2892)
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2020-04-11 16:19:48 -05:00 |
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BiotaExtensions.cs
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Fix issue with RelativeDestination data and Position class (#3807)
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2022-02-11 14:16:40 -05:00 |
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IWeenie.cs
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Add order to BiotaPropertiesPalette (#2892)
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2020-04-11 16:19:48 -05:00 |
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PropertiesAllegiance.cs
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Step 2. Convert WorldDatabase Weenie Cache from the ACE.Database model to the new ACE.Entity model (#2702)
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2020-03-02 08:03:50 -06:00 |
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PropertiesAllegianceExtensions.cs
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Step 2. Convert WorldDatabase Weenie Cache from the ACE.Database model to the new ACE.Entity model (#2702)
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2020-03-02 08:03:50 -06:00 |
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PropertiesAnimPart.cs
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Step 1. Add new adapter classes and models (#2691)
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2020-02-14 08:10:33 -06:00 |
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PropertiesAnimPartExtensions.cs
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Add order to BiotaPropertiesPalette (#2892)
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2020-04-11 16:19:48 -05:00 |
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PropertiesAttribute.cs
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Step 1. Add new adapter classes and models (#2691)
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2020-02-14 08:10:33 -06:00 |
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PropertiesAttribute2nd.cs
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Step 1. Add new adapter classes and models (#2691)
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2020-02-14 08:10:33 -06:00 |
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PropertiesBodyPart.cs
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Step 1. Add new adapter classes and models (#2691)
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2020-02-14 08:10:33 -06:00 |
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PropertiesBook.cs
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Step 1. Add new adapter classes and models (#2691)
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2020-02-14 08:10:33 -06:00 |
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PropertiesBookPageData.cs
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Step 1. Add new adapter classes and models (#2691)
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2020-02-14 08:10:33 -06:00 |
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PropertiesBookPageDataExtensions.cs
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Bug fixes 1 (#4470)
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2026-07-29 13:03:21 -04:00 |
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PropertiesCreateList.cs
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Step 3. Convert ShardDatabase/WorldObjects biota from the ACE.Database model to the new ACE.Entity model (#2731)
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2020-04-02 22:40:27 -05:00 |
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PropertiesEmote.cs
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Step 3. Convert ShardDatabase/WorldObjects biota from the ACE.Database model to the new ACE.Entity model (#2731)
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2020-04-02 22:40:27 -05:00 |
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PropertiesEmoteAction.cs
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Step 4 hybrid weenie biota (#2864)
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2020-04-05 15:38:56 -05:00 |
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PropertiesEnchantmentRegistry.cs
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Step 1. Add new adapter classes and models (#2691)
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2020-02-14 08:10:33 -06:00 |
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PropertiesEnchantmentRegistryExtensions.cs
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add support for shroud spells / multiplicative skill enchantments (#3711)
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2021-10-24 17:28:43 -04:00 |
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PropertiesGenerator.cs
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Step 3. Convert ShardDatabase/WorldObjects biota from the ACE.Database model to the new ACE.Entity model (#2731)
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2020-04-02 22:40:27 -05:00 |
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PropertiesPalette.cs
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Step 1. Add new adapter classes and models (#2691)
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2020-02-14 08:10:33 -06:00 |
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PropertiesPaletteExtensions.cs
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Add order to BiotaPropertiesPalette (#2892)
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2020-04-11 16:19:48 -05:00 |
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PropertiesPosition.cs
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Step 1. Add new adapter classes and models (#2691)
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2020-02-14 08:10:33 -06:00 |
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PropertiesSkill.cs
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Step 1. Add new adapter classes and models (#2691)
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2020-02-14 08:10:33 -06:00 |
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PropertiesTextureMap.cs
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Step 1. Add new adapter classes and models (#2691)
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2020-02-14 08:10:33 -06:00 |
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PropertiesTextureMapExtensions.cs
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Add order to BiotaPropertiesPalette (#2892)
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2020-04-11 16:19:48 -05:00 |
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Weenie.cs
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Add order to BiotaPropertiesPalette (#2892)
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2020-04-11 16:19:48 -05:00 |
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WeenieExtensions.cs
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Adjust value based on Structure for Healers, Keys, and Lockpicks (#3891)
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2022-08-21 23:45:44 -04:00 |