ace/Source/ACE.Entity/Models
Mag-nus 5385d19d6b
Bug fixes 1 (#4470)
* adapter fixes

* entity fixes
2026-07-29 13:03:21 -04:00
..
Biota.cs Add order to BiotaPropertiesPalette (#2892) 2020-04-11 16:19:48 -05:00
BiotaExtensions.cs Fix issue with RelativeDestination data and Position class (#3807) 2022-02-11 14:16:40 -05:00
IWeenie.cs Add order to BiotaPropertiesPalette (#2892) 2020-04-11 16:19:48 -05:00
PropertiesAllegiance.cs Step 2. Convert WorldDatabase Weenie Cache from the ACE.Database model to the new ACE.Entity model (#2702) 2020-03-02 08:03:50 -06:00
PropertiesAllegianceExtensions.cs Step 2. Convert WorldDatabase Weenie Cache from the ACE.Database model to the new ACE.Entity model (#2702) 2020-03-02 08:03:50 -06:00
PropertiesAnimPart.cs Step 1. Add new adapter classes and models (#2691) 2020-02-14 08:10:33 -06:00
PropertiesAnimPartExtensions.cs Add order to BiotaPropertiesPalette (#2892) 2020-04-11 16:19:48 -05:00
PropertiesAttribute.cs Step 1. Add new adapter classes and models (#2691) 2020-02-14 08:10:33 -06:00
PropertiesAttribute2nd.cs Step 1. Add new adapter classes and models (#2691) 2020-02-14 08:10:33 -06:00
PropertiesBodyPart.cs Step 1. Add new adapter classes and models (#2691) 2020-02-14 08:10:33 -06:00
PropertiesBook.cs Step 1. Add new adapter classes and models (#2691) 2020-02-14 08:10:33 -06:00
PropertiesBookPageData.cs Step 1. Add new adapter classes and models (#2691) 2020-02-14 08:10:33 -06:00
PropertiesBookPageDataExtensions.cs Bug fixes 1 (#4470) 2026-07-29 13:03:21 -04:00
PropertiesCreateList.cs Step 3. Convert ShardDatabase/WorldObjects biota from the ACE.Database model to the new ACE.Entity model (#2731) 2020-04-02 22:40:27 -05:00
PropertiesEmote.cs Step 3. Convert ShardDatabase/WorldObjects biota from the ACE.Database model to the new ACE.Entity model (#2731) 2020-04-02 22:40:27 -05:00
PropertiesEmoteAction.cs Step 4 hybrid weenie biota (#2864) 2020-04-05 15:38:56 -05:00
PropertiesEnchantmentRegistry.cs Step 1. Add new adapter classes and models (#2691) 2020-02-14 08:10:33 -06:00
PropertiesEnchantmentRegistryExtensions.cs add support for shroud spells / multiplicative skill enchantments (#3711) 2021-10-24 17:28:43 -04:00
PropertiesGenerator.cs Step 3. Convert ShardDatabase/WorldObjects biota from the ACE.Database model to the new ACE.Entity model (#2731) 2020-04-02 22:40:27 -05:00
PropertiesPalette.cs Step 1. Add new adapter classes and models (#2691) 2020-02-14 08:10:33 -06:00
PropertiesPaletteExtensions.cs Add order to BiotaPropertiesPalette (#2892) 2020-04-11 16:19:48 -05:00
PropertiesPosition.cs Step 1. Add new adapter classes and models (#2691) 2020-02-14 08:10:33 -06:00
PropertiesSkill.cs Step 1. Add new adapter classes and models (#2691) 2020-02-14 08:10:33 -06:00
PropertiesTextureMap.cs Step 1. Add new adapter classes and models (#2691) 2020-02-14 08:10:33 -06:00
PropertiesTextureMapExtensions.cs Add order to BiotaPropertiesPalette (#2892) 2020-04-11 16:19:48 -05:00
Weenie.cs Add order to BiotaPropertiesPalette (#2892) 2020-04-11 16:19:48 -05:00
WeenieExtensions.cs Adjust value based on Structure for Healers, Keys, and Lockpicks (#3891) 2022-08-21 23:45:44 -04:00