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https://github.com/ACEmulator/ACE
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All classes and objects added are in new namespaces. This add has 0 interraction on existing ACE code. This sets the groundwork for Step 2. Moving World DB caching to the new models
23 lines
524 B
C#
23 lines
524 B
C#
using System;
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namespace ACE.Entity.Models
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{
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public class PropertiesTextureMap
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{
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public byte PartIndex { get; set; }
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public uint OldTexture { get; set; }
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public uint NewTexture { get; set; }
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public PropertiesTextureMap Clone()
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{
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var result = new PropertiesTextureMap
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{
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PartIndex = PartIndex,
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OldTexture = OldTexture,
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NewTexture = NewTexture,
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};
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return result;
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}
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}
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}
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