ace/Source/ACE.Entity/Models/PropertiesTextureMap.cs
Mag-nus f8ceb00f5b
Step 1. Add new adapter classes and models (#2691)
All classes and objects added are in new namespaces.

This add has 0 interraction on existing ACE code.

This sets the groundwork for Step 2. Moving World DB caching to the new models
2020-02-14 08:10:33 -06:00

23 lines
524 B
C#

using System;
namespace ACE.Entity.Models
{
public class PropertiesTextureMap
{
public byte PartIndex { get; set; }
public uint OldTexture { get; set; }
public uint NewTexture { get; set; }
public PropertiesTextureMap Clone()
{
var result = new PropertiesTextureMap
{
PartIndex = PartIndex,
OldTexture = OldTexture,
NewTexture = NewTexture,
};
return result;
}
}
}