mirror of
https://github.com/ACEmulator/ACE
synced 2026-08-17 12:26:06 -04:00
* Adding physics entity cache system * Fixing CullMode * Cleanup * Removing unused fields in PhysicsPart for server
20 lines
470 B
C#
20 lines
470 B
C#
using System.Numerics;
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namespace ACE.Entity
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{
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/// <summary>
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/// A runtime-definable copy of DatLoader.SWVertex
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/// </summary>
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public class SWVertex
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{
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public Vector3 Origin;
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public Vector3 Normal;
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//public List<Vec2Duv> UVs; // texture coordinates excluded for server
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public SWVertex(Vector3 origin, Vector3 normal)
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{
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Origin = origin; // ref?
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Normal = normal;
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}
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}
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}
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