ace/Source/ACE.Server/Entity/DeathMessage.cs
gmriggs a319fdcdea Improved death messages for PK battles (#1049)
* Improved death messages for PK battles

* Fixed a bug where monsters could sometimes be killed twice in rapid succession

* Improving death broadcast system

* Adding debugging commands for object visibility
2018-10-09 17:05:40 -04:00

22 lines
427 B
C#

using System;
using System.Collections.Generic;
using System.Text;
namespace ACE.Server.Entity
{
public class DeathMessage
{
public string Killer;
public string Victim;
public string Broadcast;
public DeathMessage(string killer, string victim, string broadcast)
{
Killer = killer;
Victim = victim;
Broadcast = broadcast;
}
}
}