mirror of
https://github.com/ACEmulator/ACE
synced 2026-08-17 12:26:06 -04:00
* Improved death messages for PK battles * Fixed a bug where monsters could sometimes be killed twice in rapid succession * Improving death broadcast system * Adding debugging commands for object visibility
22 lines
427 B
C#
22 lines
427 B
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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namespace ACE.Server.Entity
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{
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public class DeathMessage
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{
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public string Killer;
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public string Victim;
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public string Broadcast;
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public DeathMessage(string killer, string victim, string broadcast)
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{
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Killer = killer;
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Victim = victim;
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Broadcast = broadcast;
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}
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}
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}
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