ace/Source/ACE.Server/Entity
2026-08-03 11:48:25 +00:00
..
Actions Remove UTF-8 BOMs across repository (#4324) 2025-06-22 15:33:36 -04:00
Chess Change static readonly fields to const fields. (#4211) 2024-08-24 14:32:35 +00:00
Events Remove UTF-8 BOMs across repository (#4324) 2025-06-22 15:33:36 -04:00
Mutations Change static readonly fields to const fields. (#4211) 2024-08-24 14:32:35 +00:00
ActivationResult.cs Refactoring Activate -> Use (#1363) 2019-01-25 18:17:32 -05:00
AddEnchantmentResult.cs Add isWeaponSpell to Enchantments (#4034) 2023-08-16 00:00:23 -04:00
Adjacency.cs Adding landblock unloading system, and player corpses (#831) 2018-06-29 12:35:57 -07:00
Advocate.cs refactor vendor code, add support for PropertyInt.Unique on vendors (#3566) 2021-09-20 13:45:27 -04:00
Aetheria.cs Improve logging overhead by fixing string interpolation (#4107) 2024-03-13 02:38:39 +00:00
AllegianceNode.cs Cap Allegiance Rank to 10 (#3854) 2022-05-17 00:21:32 -04:00
AllegianceRank.cs Updating allegiance rank, config properties (#1438) 2019-02-13 16:51:08 -05:00
AttackDamage.cs Major Inventory Refactor (#1197) 2019-01-03 19:58:13 -06:00
AttackList.cs Adding landblock unloading system, and player corpses (#831) 2018-06-29 12:35:57 -07:00
AttackQueue.cs handling multiple attack sequences sent by acclient (#2623) 2020-01-21 06:01:43 -05:00
AttributeFormula.cs More profiling based improvements (#1091) 2018-11-14 20:52:13 -06:00
BaseDamage.cs elemental damage bonus refactoring (#1815) 2019-04-28 02:52:49 -04:00
BaseDamageMod.cs add limited support for negative damage (#3407) 2021-01-10 12:32:48 -05:00
BodyPart.cs Step 3. Convert ShardDatabase/WorldObjects biota from the ACE.Database model to the new ACE.Entity model (#2731) 2020-04-02 22:40:27 -05:00
BodyPartProbability.cs Step 2. Convert WorldDatabase Weenie Cache from the ACE.Database model to the new ACE.Entity model (#2702) 2020-03-02 08:03:50 -06:00
BodyPartTable.cs prevent crash for missing body parts table, show error message w/ info (#3148) 2020-08-22 16:50:27 -04:00
CastQueue.cs Adjust UseWithTarget to support SourceContained spell casting (#3835) 2022-05-07 14:23:37 -04:00
CastSpellParams.cs fixes for previous checkins (#3926) 2022-11-28 14:54:42 -05:00
Cloak.cs Change static readonly fields to const fields. (#4211) 2024-08-24 14:32:35 +00:00
Confirmation.cs add support for InqYesNo on hooked items (#3895) 2022-08-29 16:45:16 -04:00
CorePlating.cs Reworked Gear Plating Name functionality to fix some gaps and omissions. (#4276) 2025-03-09 05:22:17 -04:00
CreateList.cs Step 3. Convert ShardDatabase/WorldObjects biota from the ACE.Database model to the new ACE.Entity model (#2731) 2020-04-02 22:40:27 -05:00
CreateListSet.cs Step 3. Convert ShardDatabase/WorldObjects biota from the ACE.Database model to the new ACE.Entity model (#2731) 2020-04-02 22:40:27 -05:00
CreateListSetModifier.cs adding trophy drop rate config option (#2203) 2019-08-10 04:07:56 -04:00
DamageEvent.cs Null Catches (#4341) 2025-08-11 22:36:48 -04:00
DamageHistory.cs fixing kill task credit from last damager -> damage history, adding new server option to match retail bug for summoning and kill task credits by default (#3122) 2020-08-18 02:47:10 -04:00
DamageHistoryEntry.cs minimizing DamageHistory.WeakReference (#2424) 2019-11-18 16:32:43 -05:00
DamageHistoryInfo.cs More OlthoiPlay support (#3709) 2021-10-18 21:14:12 -04:00
DeathItem.cs ThreadSafeRandom Cleanup (#2428) 2019-11-21 07:22:20 -06:00
DeathMessage.cs Improved death messages for PK battles (#1049) 2018-10-09 17:05:40 -04:00
EnchantmentStatus.cs Magic refactor (#3703) 2021-11-07 08:10:05 -05:00
Enlightenment.cs Chasing Oswald - Requires Content Update (#3652) 2021-08-29 21:21:12 -04:00
ExperienceSystem.cs Adding items that can be leveled up (#1544) 2019-03-18 22:50:00 -04:00
Fellowship.cs Change static readonly fields to const fields. (#4211) 2024-08-24 14:32:35 +00:00
FoodState.cs fix busy state timer for allow_fast_chug=true + pk/pkl + MimeEat/MimeDrink (#3716) 2021-10-24 17:29:09 -04:00
GeneratorProfile.cs Few more minor bug fixes with the help of Claude (#4471) 2026-08-03 11:48:25 +00:00
HeldItem.cs Remove UTF-8 BOMs across repository (#4324) 2025-06-22 15:33:36 -04:00
HouseCallback.cs multihouse decommission (#2067) 2019-07-10 13:39:10 -04:00
HouseCell.cs improve house root guid (#2889) 2020-04-08 00:43:03 -04:00
HouseList.cs Another hslist cache null fix (#3852) 2022-05-12 14:14:08 -04:00
IPlayer.cs Step 3. Convert ShardDatabase/WorldObjects biota from the ACE.Database model to the new ACE.Entity model (#2731) 2020-04-02 22:40:27 -05:00
ItemProfile.cs refactor vendor code, add support for PropertyInt.Unique on vendors (#3566) 2021-09-20 13:45:27 -04:00
ItemsToReceive.cs Fix GiveFromEmote for containers (#3697) 2021-10-11 13:52:52 -04:00
Landblock.cs Adjust cross-thread error message (#4181) 2024-05-17 19:07:43 +00:00
LandblockGroup.cs Cumulative updates (#4180) 2024-06-28 10:43:53 -04:00
LandblockGroupSplitHelper.cs Cumulative updates (#4180) 2024-06-28 10:43:53 -04:00
LandblockMesh.cs Change static readonly fields to const fields. (#4211) 2024-08-24 14:32:35 +00:00
Landcell.cs Remove UTF-8 BOMs across repository (#4324) 2025-06-22 15:33:36 -04:00
Line2.cs Implement CellLandblock geometry cache. (#639) 2018-02-13 23:56:17 -05:00
MagicState.cs fixes for previous checkins (#3926) 2022-11-28 14:54:42 -05:00
Mesh.cs Have Landblocks load all terrain, building, and generic obstacle data during start up and store it for use in the physics engine. (#641) 2018-02-16 08:56:51 -06:00
Model.cs Remove UTF-8 BOMs across repository (#4324) 2025-06-22 15:33:36 -04:00
ModelMesh.cs Adding rotation to scenery objects (#713) 2018-03-31 08:02:27 -05:00
ModelPalette.cs Remove UTF-8 BOMs across repository (#4324) 2025-06-22 15:33:36 -04:00
ModelPolygon.cs Have Landblocks load all terrain, building, and generic obstacle data during start up and store it for use in the physics engine. (#641) 2018-02-16 08:56:51 -06:00
ModelTexture.cs Remove UTF-8 BOMs across repository (#4324) 2025-06-22 15:33:36 -04:00
Motion.cs improve autonomous motion persistence through non-autonomous actions for missile combat (#3474) 2021-02-28 20:11:02 -05:00
MoveToParams.cs improving MoveToManager for pk (#3555) 2021-05-22 15:55:34 -04:00
MutateFilters.cs building on 2950, adding MutateFilter, and weighted chance tables (#2959) 2020-05-23 13:28:05 -04:00
OfflinePlayer.cs Step 4 hybrid weenie biota (#2864) 2020-04-05 15:38:56 -05:00
PlayerHouse.cs multihouse decommission (#2067) 2019-07-10 13:39:10 -04:00
Polygon.cs Adding physics entity cache system (#936) 2018-08-10 19:56:25 -04:00
PositionExtensions.cs [DEBUG] Try Catch and log GetCell crash (#4187) 2024-09-15 22:33:48 -04:00
Probability.cs fixing a possible lockup during physical combat when auto repeat attacks is disabled (#2418) 2019-11-15 10:39:19 -05:00
Proficiency.cs Olthoi play plus (#3668) 2021-10-14 23:59:37 -04:00
PutItemInContainerEvent.cs improved player melee attack animations (#2176) 2019-08-02 10:25:27 -04:00
QueuedEmote.cs Usage of DateTime/PhysicsTimer cleaned up across the board (#1016) 2018-09-15 15:26:10 -05:00
Range.cs Adding centralized damage calculation function (#1446) 2019-02-20 17:33:48 -05:00
RecipePrecursor.cs Adding support for new recipe formats (#1715) 2019-04-14 13:49:42 -04:00
RecordCast.cs continued porting of 1991 to master branch (#2545) 2019-12-17 09:21:07 -05:00
SalvageResults.cs updating salvaging formula to match retail (#2268) 2019-08-21 15:46:52 -04:00
Scenery.cs Adding projectile physics (#816) 2018-06-08 04:08:53 -04:00
SoulEmote.cs fixing some redundant broadcasts for soul emotes (#2173) 2019-07-31 00:44:12 -04:00
Spell.cs fix Kiss of the Grave and some other fellowship spells (#4425) 2026-03-26 01:24:47 -04:00
SpellEnchantment.cs Step 3. Convert ShardDatabase/WorldObjects biota from the ACE.Database model to the new ACE.Entity model (#2731) 2020-04-02 22:40:27 -05:00
SpellFormula.cs add chorizite to foci formula, as per acclient (#3400) 2020-12-27 20:36:20 -05:00
SpellProjectileInfo.cs update spell projectile to use more spell / weenie data (#2567) 2019-12-31 01:45:44 -05:00
SpellProjectileType.cs update spell projectile to use more spell / weenie data (#2567) 2019-12-31 01:45:44 -05:00
SpellProperties.cs Magic refactor (#3703) 2021-11-07 08:10:05 -05:00
SpellSet.cs aerbax shield spell stack order fix (#3387) 2020-12-14 00:53:23 -05:00
StaminaTable.cs Improved stamina usage, added DamageHistory system, refactored death system, monster attributeMod (#916) 2018-08-02 19:20:32 -04:00
StarterGearConfiguration.cs Switch to System.Text.Json (#4002) 2023-12-21 14:15:38 -05:00
StarterGearSkill.cs Switch to System.Text.Json (#4002) 2023-12-21 14:15:38 -05:00
StarterHeritage.cs Switch to System.Text.Json (#4002) 2023-12-21 14:15:38 -05:00
StarterItem.cs Switch to System.Text.Json (#4002) 2023-12-21 14:15:38 -05:00
StarterSpell.cs Switch to System.Text.Json (#4002) 2023-12-21 14:15:38 -05:00
StaticMesh.cs Have Landblocks load all terrain, building, and generic obstacle data during start up and store it for use in the physics engine. (#641) 2018-02-16 08:56:51 -06:00
StaticMeshCache.cs Have Landblocks load all terrain, building, and generic obstacle data during start up and store it for use in the physics engine. (#641) 2018-02-16 08:56:51 -06:00
Strings.cs ThreadSafeRandom Cleanup (#2428) 2019-11-21 07:22:20 -06:00
Tailoring.cs Pre-Validate Tailoring Intermediates (#3896) 2022-08-31 01:47:14 -04:00
TargetDistance.cs Adding summoning from @mcreedjr (#1117) 2018-12-15 00:55:52 -05:00
Timers.cs Add and switch to EMU time for Game World (#3619) 2021-07-18 13:47:10 -04:00
TinkerLog.cs adding verify-armor-levels admin command (#2757) 2020-03-06 22:38:08 -05:00
TreasureWieldedNode.cs Adding TreasureWielded randomized armor/clothing for mobs (#1018) 2018-09-17 01:57:14 -04:00
TreasureWieldedSet.cs refactor wielded treasure, fixing some bugs (#3772) 2022-01-05 03:22:36 -05:00
TreasureWieldedTable.cs Adding TreasureWielded randomized armor/clothing for mobs (#1018) 2018-09-17 01:57:14 -04:00
Triangle.cs Implement CellLandblock geometry cache. (#639) 2018-02-13 23:56:17 -05:00
TurbineChatChannel.cs Send reason for Global chat rejection by default (#3490) 2021-03-08 13:25:57 -05:00
UniqueTable.cs add preliminary support for PropertyInt.Unique (#2647) 2020-01-22 17:54:17 -05:00
VerifyXpResult.cs adding verify* console commands for admins (#2485) 2019-12-05 03:02:56 -05:00
WindupParams.cs Adjust UseWithTarget to support SourceContained spell casting (#3835) 2022-05-07 14:23:37 -04:00
WorldObjectInfo.cs DamageHistory no longer holds references to WorldObjects (#1768) 2019-04-22 21:31:01 -05:00