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Actions
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Remove UTF-8 BOMs across repository (#4324)
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2025-06-22 15:33:36 -04:00 |
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Chess
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Change static readonly fields to const fields. (#4211)
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2024-08-24 14:32:35 +00:00 |
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Events
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Remove UTF-8 BOMs across repository (#4324)
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2025-06-22 15:33:36 -04:00 |
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Mutations
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Change static readonly fields to const fields. (#4211)
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2024-08-24 14:32:35 +00:00 |
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ActivationResult.cs
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Refactoring Activate -> Use (#1363)
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2019-01-25 18:17:32 -05:00 |
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AddEnchantmentResult.cs
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Add isWeaponSpell to Enchantments (#4034)
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2023-08-16 00:00:23 -04:00 |
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Adjacency.cs
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Adding landblock unloading system, and player corpses (#831)
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2018-06-29 12:35:57 -07:00 |
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Advocate.cs
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refactor vendor code, add support for PropertyInt.Unique on vendors (#3566)
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2021-09-20 13:45:27 -04:00 |
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Aetheria.cs
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Improve logging overhead by fixing string interpolation (#4107)
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2024-03-13 02:38:39 +00:00 |
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AllegianceNode.cs
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Cap Allegiance Rank to 10 (#3854)
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2022-05-17 00:21:32 -04:00 |
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AllegianceRank.cs
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Updating allegiance rank, config properties (#1438)
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2019-02-13 16:51:08 -05:00 |
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AttackDamage.cs
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Major Inventory Refactor (#1197)
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2019-01-03 19:58:13 -06:00 |
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AttackList.cs
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Adding landblock unloading system, and player corpses (#831)
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2018-06-29 12:35:57 -07:00 |
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AttackQueue.cs
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handling multiple attack sequences sent by acclient (#2623)
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2020-01-21 06:01:43 -05:00 |
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AttributeFormula.cs
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More profiling based improvements (#1091)
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2018-11-14 20:52:13 -06:00 |
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BaseDamage.cs
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elemental damage bonus refactoring (#1815)
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2019-04-28 02:52:49 -04:00 |
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BaseDamageMod.cs
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add limited support for negative damage (#3407)
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2021-01-10 12:32:48 -05:00 |
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BodyPart.cs
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Step 3. Convert ShardDatabase/WorldObjects biota from the ACE.Database model to the new ACE.Entity model (#2731)
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2020-04-02 22:40:27 -05:00 |
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BodyPartProbability.cs
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Step 2. Convert WorldDatabase Weenie Cache from the ACE.Database model to the new ACE.Entity model (#2702)
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2020-03-02 08:03:50 -06:00 |
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BodyPartTable.cs
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prevent crash for missing body parts table, show error message w/ info (#3148)
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2020-08-22 16:50:27 -04:00 |
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CastQueue.cs
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Adjust UseWithTarget to support SourceContained spell casting (#3835)
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2022-05-07 14:23:37 -04:00 |
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CastSpellParams.cs
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fixes for previous checkins (#3926)
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2022-11-28 14:54:42 -05:00 |
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Cloak.cs
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Change static readonly fields to const fields. (#4211)
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2024-08-24 14:32:35 +00:00 |
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Confirmation.cs
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add support for InqYesNo on hooked items (#3895)
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2022-08-29 16:45:16 -04:00 |
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CorePlating.cs
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Reworked Gear Plating Name functionality to fix some gaps and omissions. (#4276)
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2025-03-09 05:22:17 -04:00 |
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CreateList.cs
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Step 3. Convert ShardDatabase/WorldObjects biota from the ACE.Database model to the new ACE.Entity model (#2731)
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2020-04-02 22:40:27 -05:00 |
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CreateListSet.cs
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Step 3. Convert ShardDatabase/WorldObjects biota from the ACE.Database model to the new ACE.Entity model (#2731)
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2020-04-02 22:40:27 -05:00 |
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CreateListSetModifier.cs
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adding trophy drop rate config option (#2203)
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2019-08-10 04:07:56 -04:00 |
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DamageEvent.cs
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Null Catches (#4341)
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2025-08-11 22:36:48 -04:00 |
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DamageHistory.cs
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fixing kill task credit from last damager -> damage history, adding new server option to match retail bug for summoning and kill task credits by default (#3122)
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2020-08-18 02:47:10 -04:00 |
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DamageHistoryEntry.cs
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minimizing DamageHistory.WeakReference (#2424)
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2019-11-18 16:32:43 -05:00 |
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DamageHistoryInfo.cs
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More OlthoiPlay support (#3709)
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2021-10-18 21:14:12 -04:00 |
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DeathItem.cs
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ThreadSafeRandom Cleanup (#2428)
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2019-11-21 07:22:20 -06:00 |
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DeathMessage.cs
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Improved death messages for PK battles (#1049)
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2018-10-09 17:05:40 -04:00 |
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EnchantmentStatus.cs
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Magic refactor (#3703)
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2021-11-07 08:10:05 -05:00 |
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Enlightenment.cs
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Chasing Oswald - Requires Content Update (#3652)
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2021-08-29 21:21:12 -04:00 |
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ExperienceSystem.cs
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Adding items that can be leveled up (#1544)
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2019-03-18 22:50:00 -04:00 |
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Fellowship.cs
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Change static readonly fields to const fields. (#4211)
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2024-08-24 14:32:35 +00:00 |
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FoodState.cs
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fix busy state timer for allow_fast_chug=true + pk/pkl + MimeEat/MimeDrink (#3716)
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2021-10-24 17:29:09 -04:00 |
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GeneratorProfile.cs
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Few more minor bug fixes with the help of Claude (#4471)
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2026-08-03 11:48:25 +00:00 |
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HeldItem.cs
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Remove UTF-8 BOMs across repository (#4324)
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2025-06-22 15:33:36 -04:00 |
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HouseCallback.cs
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multihouse decommission (#2067)
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2019-07-10 13:39:10 -04:00 |
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HouseCell.cs
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improve house root guid (#2889)
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2020-04-08 00:43:03 -04:00 |
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HouseList.cs
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Another hslist cache null fix (#3852)
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2022-05-12 14:14:08 -04:00 |
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IPlayer.cs
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Step 3. Convert ShardDatabase/WorldObjects biota from the ACE.Database model to the new ACE.Entity model (#2731)
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2020-04-02 22:40:27 -05:00 |
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ItemProfile.cs
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refactor vendor code, add support for PropertyInt.Unique on vendors (#3566)
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2021-09-20 13:45:27 -04:00 |
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ItemsToReceive.cs
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Fix GiveFromEmote for containers (#3697)
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2021-10-11 13:52:52 -04:00 |
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Landblock.cs
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Adjust cross-thread error message (#4181)
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2024-05-17 19:07:43 +00:00 |
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LandblockGroup.cs
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Cumulative updates (#4180)
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2024-06-28 10:43:53 -04:00 |
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LandblockGroupSplitHelper.cs
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Cumulative updates (#4180)
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2024-06-28 10:43:53 -04:00 |
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LandblockMesh.cs
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Change static readonly fields to const fields. (#4211)
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2024-08-24 14:32:35 +00:00 |
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Landcell.cs
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Remove UTF-8 BOMs across repository (#4324)
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2025-06-22 15:33:36 -04:00 |
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Line2.cs
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Implement CellLandblock geometry cache. (#639)
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2018-02-13 23:56:17 -05:00 |
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MagicState.cs
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fixes for previous checkins (#3926)
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2022-11-28 14:54:42 -05:00 |
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Mesh.cs
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Have Landblocks load all terrain, building, and generic obstacle data during start up and store it for use in the physics engine. (#641)
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2018-02-16 08:56:51 -06:00 |
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Model.cs
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Remove UTF-8 BOMs across repository (#4324)
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2025-06-22 15:33:36 -04:00 |
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ModelMesh.cs
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Adding rotation to scenery objects (#713)
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2018-03-31 08:02:27 -05:00 |
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ModelPalette.cs
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Remove UTF-8 BOMs across repository (#4324)
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2025-06-22 15:33:36 -04:00 |
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ModelPolygon.cs
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Have Landblocks load all terrain, building, and generic obstacle data during start up and store it for use in the physics engine. (#641)
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2018-02-16 08:56:51 -06:00 |
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ModelTexture.cs
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Remove UTF-8 BOMs across repository (#4324)
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2025-06-22 15:33:36 -04:00 |
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Motion.cs
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improve autonomous motion persistence through non-autonomous actions for missile combat (#3474)
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2021-02-28 20:11:02 -05:00 |
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MoveToParams.cs
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improving MoveToManager for pk (#3555)
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2021-05-22 15:55:34 -04:00 |
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MutateFilters.cs
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building on 2950, adding MutateFilter, and weighted chance tables (#2959)
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2020-05-23 13:28:05 -04:00 |
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OfflinePlayer.cs
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Step 4 hybrid weenie biota (#2864)
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2020-04-05 15:38:56 -05:00 |
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PlayerHouse.cs
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multihouse decommission (#2067)
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2019-07-10 13:39:10 -04:00 |
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Polygon.cs
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Adding physics entity cache system (#936)
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2018-08-10 19:56:25 -04:00 |
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PositionExtensions.cs
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[DEBUG] Try Catch and log GetCell crash (#4187)
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2024-09-15 22:33:48 -04:00 |
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Probability.cs
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fixing a possible lockup during physical combat when auto repeat attacks is disabled (#2418)
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2019-11-15 10:39:19 -05:00 |
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Proficiency.cs
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Olthoi play plus (#3668)
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2021-10-14 23:59:37 -04:00 |
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PutItemInContainerEvent.cs
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improved player melee attack animations (#2176)
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2019-08-02 10:25:27 -04:00 |
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QueuedEmote.cs
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Usage of DateTime/PhysicsTimer cleaned up across the board (#1016)
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2018-09-15 15:26:10 -05:00 |
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Range.cs
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Adding centralized damage calculation function (#1446)
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2019-02-20 17:33:48 -05:00 |
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RecipePrecursor.cs
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Adding support for new recipe formats (#1715)
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2019-04-14 13:49:42 -04:00 |
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RecordCast.cs
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continued porting of 1991 to master branch (#2545)
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2019-12-17 09:21:07 -05:00 |
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SalvageResults.cs
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updating salvaging formula to match retail (#2268)
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2019-08-21 15:46:52 -04:00 |
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Scenery.cs
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Adding projectile physics (#816)
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2018-06-08 04:08:53 -04:00 |
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SoulEmote.cs
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fixing some redundant broadcasts for soul emotes (#2173)
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2019-07-31 00:44:12 -04:00 |
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Spell.cs
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fix Kiss of the Grave and some other fellowship spells (#4425)
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2026-03-26 01:24:47 -04:00 |
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SpellEnchantment.cs
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Step 3. Convert ShardDatabase/WorldObjects biota from the ACE.Database model to the new ACE.Entity model (#2731)
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2020-04-02 22:40:27 -05:00 |
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SpellFormula.cs
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add chorizite to foci formula, as per acclient (#3400)
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2020-12-27 20:36:20 -05:00 |
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SpellProjectileInfo.cs
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update spell projectile to use more spell / weenie data (#2567)
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2019-12-31 01:45:44 -05:00 |
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SpellProjectileType.cs
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update spell projectile to use more spell / weenie data (#2567)
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2019-12-31 01:45:44 -05:00 |
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SpellProperties.cs
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Magic refactor (#3703)
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2021-11-07 08:10:05 -05:00 |
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SpellSet.cs
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aerbax shield spell stack order fix (#3387)
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2020-12-14 00:53:23 -05:00 |
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StaminaTable.cs
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Improved stamina usage, added DamageHistory system, refactored death system, monster attributeMod (#916)
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2018-08-02 19:20:32 -04:00 |
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StarterGearConfiguration.cs
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Switch to System.Text.Json (#4002)
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2023-12-21 14:15:38 -05:00 |
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StarterGearSkill.cs
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Switch to System.Text.Json (#4002)
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2023-12-21 14:15:38 -05:00 |
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StarterHeritage.cs
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Switch to System.Text.Json (#4002)
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2023-12-21 14:15:38 -05:00 |
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StarterItem.cs
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Switch to System.Text.Json (#4002)
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2023-12-21 14:15:38 -05:00 |
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StarterSpell.cs
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Switch to System.Text.Json (#4002)
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2023-12-21 14:15:38 -05:00 |
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StaticMesh.cs
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Have Landblocks load all terrain, building, and generic obstacle data during start up and store it for use in the physics engine. (#641)
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2018-02-16 08:56:51 -06:00 |
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StaticMeshCache.cs
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Have Landblocks load all terrain, building, and generic obstacle data during start up and store it for use in the physics engine. (#641)
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2018-02-16 08:56:51 -06:00 |
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Strings.cs
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ThreadSafeRandom Cleanup (#2428)
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2019-11-21 07:22:20 -06:00 |
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Tailoring.cs
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Pre-Validate Tailoring Intermediates (#3896)
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2022-08-31 01:47:14 -04:00 |
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TargetDistance.cs
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Adding summoning from @mcreedjr (#1117)
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2018-12-15 00:55:52 -05:00 |
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Timers.cs
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Add and switch to EMU time for Game World (#3619)
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2021-07-18 13:47:10 -04:00 |
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TinkerLog.cs
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adding verify-armor-levels admin command (#2757)
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2020-03-06 22:38:08 -05:00 |
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TreasureWieldedNode.cs
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Adding TreasureWielded randomized armor/clothing for mobs (#1018)
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2018-09-17 01:57:14 -04:00 |
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TreasureWieldedSet.cs
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refactor wielded treasure, fixing some bugs (#3772)
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2022-01-05 03:22:36 -05:00 |
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TreasureWieldedTable.cs
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Adding TreasureWielded randomized armor/clothing for mobs (#1018)
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2018-09-17 01:57:14 -04:00 |
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Triangle.cs
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Implement CellLandblock geometry cache. (#639)
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2018-02-13 23:56:17 -05:00 |
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TurbineChatChannel.cs
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Send reason for Global chat rejection by default (#3490)
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2021-03-08 13:25:57 -05:00 |
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UniqueTable.cs
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add preliminary support for PropertyInt.Unique (#2647)
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2020-01-22 17:54:17 -05:00 |
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VerifyXpResult.cs
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adding verify* console commands for admins (#2485)
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2019-12-05 03:02:56 -05:00 |
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WindupParams.cs
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Adjust UseWithTarget to support SourceContained spell casting (#3835)
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2022-05-07 14:23:37 -04:00 |
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WorldObjectInfo.cs
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DamageHistory no longer holds references to WorldObjects (#1768)
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2019-04-22 21:31:01 -05:00 |