ace/Source/ACE.Server/Entity/Mutations
FlaggAC 7f1b58ab24
Change static readonly fields to const fields. (#4211)
This will at least somewhat improve performance, as confirmed through microbenchmark testing.

const fields are replaced with literal values in the Assembly's IL code, while static readonly fields may be optimized by the JIT, and is not guaranteed to happen. const fields may also lend themselves to stronger optimizations at runtime.
2024-08-24 14:32:35 +00:00
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ArmorLevel update recipes to use mutation scripts (#3593) 2021-07-11 20:14:21 -04:00
Casters update recipes to use mutation scripts (#3593) 2021-07-11 20:14:21 -04:00
MeleeWeapons update recipes to use mutation scripts (#3593) 2021-07-11 20:14:21 -04:00
MissileWeapons update recipes to use mutation scripts (#3593) 2021-07-11 20:14:21 -04:00
Recipes Add Lucky White Rabbit's Food mutation (#3769) 2022-01-08 14:02:07 -05:00
Effect.cs update recipes to use mutation scripts (#3593) 2021-07-11 20:14:21 -04:00
EffectArgument.cs add support for Int64 mutations for Paragon weapons (#3642) 2021-08-15 18:41:14 -04:00
EffectArgumentOp.cs add support for Int64 mutations for Paragon weapons (#3642) 2021-08-15 18:41:14 -04:00
EffectList.cs update recipes to use mutation scripts (#3593) 2021-07-11 20:14:21 -04:00
Mutation.cs update recipes to use mutation scripts (#3593) 2021-07-11 20:14:21 -04:00
MutationCache.cs Change static readonly fields to const fields. (#4211) 2024-08-24 14:32:35 +00:00
MutationFilter.cs update recipes to use mutation scripts (#3593) 2021-07-11 20:14:21 -04:00
MutationOutcome.cs update recipes to use mutation scripts (#3593) 2021-07-11 20:14:21 -04:00