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* update recipes to use mutation scripts * additional refactoring * . * update proficiency code * foolproof salvage code is still needed until recipes are added * add comment * add rare foolproof * update sandstone * adding sandstone mutation * update RecipeManager_New recipes for foolproof salvage * add RecipeManager_New caching * finish removing ClearRecipe() * update comments * update defense imbues to include shields, as per base recipe * improved UpdateObject server sync |
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| .. | ||
| caster.txt | ||
| caster_elemental.txt | ||
| caster_non_elemental.txt | ||
| weapon_defense.txt | ||