ace/Source/ACE.Server/Entity/TargetDistance.cs
gmriggs 17cd82e1e8
Adding summoning from @mcreedjr (#1117)
* WIP and bad WIP at that. Just transferring work from one computing device to another.

* Initial summoning functionality

* Remove debugging line

* Implement 45 second duration and remove unneeded monster spell casting dependency

* Add comment containing PCAP file providing good examples and first pass at implementing cool down timer enchantment

* Fix merge lint

* Add summoning features back in that were removed.

* Cleanup

* Bringing up-to-date with latest build

* Latest WIP build

* Moving SQL to ACE-World-16PY-Patches

* Adding some aggro methods

* Latest build / refactoring

* Adding skill usage requirements

* Adding combat pets drawing aggro

* Adding elemental damage types

* Adding message for summoning installation

* Some minor adjustments

* Cleanup

* Fixing callchain for SetEphemeralValues
2018-12-15 00:55:52 -05:00

16 lines
317 B
C#

using ACE.Server.WorldObjects;
namespace ACE.Server.Entity
{
public class TargetDistance
{
public Creature Target;
public float Distance;
public TargetDistance(Creature target, float distance)
{
Target = target;
Distance = distance;
}
}
}