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https://github.com/ACEmulator/ACE
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21 lines
561 B
C#
21 lines
561 B
C#
using System;
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using ACE.Entity;
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namespace ACE.Server.Entity.Events
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{
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/// <summary>
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/// this may or may not end up being used. a spell casting is really a combination of animation, sound, and effects
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/// </summary>
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public class SpellCastArgs : EventArgs
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{
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/// <summary>
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/// TODO: replace with Spell enumeration type
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/// </summary>
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public uint SpellId { get; set; }
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/// <summary>
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/// id of the target of the spell
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/// </summary>
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public ObjectGuid Target { get; set; }
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}
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}
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