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https://github.com/ACEmulator/ACE
synced 2026-08-17 12:26:06 -04:00
18 lines
494 B
C#
18 lines
494 B
C#
using ACE.Entity.Enum;
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using ACE.Server.Network.GameMessages.Messages;
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namespace ACE.Server.Network
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{
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public static class ChatPacket
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{
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public static void SendServerMessage(Session session, string message, ChatMessageType chatMessageType)
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{
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if (session == null)
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{
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// TODO: broadcast
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}
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else
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session.Network.EnqueueSend(new GameMessageSystemChat(message, chatMessageType));
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}
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}
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}
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