mirror of
https://github.com/ACEmulator/ACE
synced 2026-08-17 12:26:06 -04:00
19 lines
636 B
C#
19 lines
636 B
C#
using ACE.Server.Network.Enum;
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using ACE.Server.Network.GameMessages;
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using ACE.Server.Network.Managers;
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namespace ACE.Server.Network.GameAction
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{
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public static class GameActionPacket
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{
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[GameMessage(GameMessageOpcode.GameAction, SessionState.WorldConnected)]
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public static void HandleGameAction(ClientMessage message, Session session)
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{
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// TODO: verify sequence
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uint sequence = message.Payload.ReadUInt32();
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uint opcode = message.Payload.ReadUInt32();
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InboundMessageManager.HandleGameAction((GameActionType)opcode, message, session);
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}
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}
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}
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