mirror of
https://github.com/ACEmulator/ACE
synced 2026-08-17 12:26:06 -04:00
* Enum ToSentence improvements * Network.EnqueueSend improvements * Improve SerializePhysicsData * GameMessage improvements * GameEventMessage updates * more initial sizes * Few more GameMessages * few more
15 lines
500 B
C#
15 lines
500 B
C#
using System;
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namespace ACE.Server.Network.GameEvent.Events
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{
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public class GameEventBookModifyPageResponse : GameEventMessage
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{
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public GameEventBookModifyPageResponse(Session session, uint bookGuid, int page, bool success)
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: base(GameEventType.BookModifyPageResponse, GameMessageGroup.UIQueue, session, 16)
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{
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Writer.Write(bookGuid);
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Writer.Write(page); // 0-based
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Writer.Write(Convert.ToUInt32(success));
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}
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}
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}
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