ace/Source/ACE.Server/Network/GameEvent/Events/GameEventChannelIndex.cs
Ty Conner 730107f140
Misc. Advocate System Updates (#2202)
* Misc Advocate System Updates

* Update AdvocateFane.cs

* Update AdvocateCommands.cs
2019-08-10 01:15:02 -05:00

61 lines
2 KiB
C#

namespace ACE.Server.Network.GameEvent.Events
{
public class GameEventChannelIndex : GameEventMessage
{
public GameEventChannelIndex(Session session) : base(GameEventType.ChannelIndex, GameMessageGroup.UIQueue, session)
{
WriteEventBody();
}
private void WriteEventBody()
{
// TODO: this probably could be done better but I'm not sure if there's a point, it's not like the client out of the box supports making up new channels
// Admin
// Abuse
// Audit
// Av1
// Av2
// Av3
// Sentinel
// Help
// uint channelCount = 0;
if (Session.Player.IsAdmin)
{
Writer.Write(8u);
Writer.WriteString16L("Abuse");
Writer.WriteString16L("Admin");
Writer.WriteString16L("Audit");
Writer.WriteString16L("Av1");
Writer.WriteString16L("Av2");
Writer.WriteString16L("Av3");
Writer.WriteString16L("Sentinel");
Writer.WriteString16L("Help");
}
if (Session.Player.IsArch || Session.Player.IsSentinel)
{
Writer.Write(7u);
Writer.WriteString16L("Abuse");
Writer.WriteString16L("Audit");
Writer.WriteString16L("Av1");
Writer.WriteString16L("Av2");
Writer.WriteString16L("Av3");
Writer.WriteString16L("Sentinel");
Writer.WriteString16L("Help");
}
if (Session.Player.IsAdvocate)
{
Writer.Write(5u);
Writer.WriteString16L("Abuse");
Writer.WriteString16L("Av1");
Writer.WriteString16L("Av2");
Writer.WriteString16L("Av3");
Writer.WriteString16L("Help");
}
}
}
}