mirror of
https://github.com/ACEmulator/ACE
synced 2026-08-17 12:26:06 -04:00
* Enum ToSentence improvements * Network.EnqueueSend improvements * Improve SerializePhysicsData * GameMessage improvements * GameEventMessage updates * more initial sizes * Few more GameMessages * few more
14 lines
463 B
C#
14 lines
463 B
C#
using ACE.Entity.Enum;
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namespace ACE.Server.Network.GameEvent.Events
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{
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public class GameEventConfirmationDone : GameEventMessage
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{
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public GameEventConfirmationDone(Session session, ConfirmationType confirmationType, uint contextId)
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: base(GameEventType.CharacterConfirmationDone, GameMessageGroup.UIQueue, session, 12)
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{
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Writer.Write((uint)confirmationType);
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Writer.Write(contextId);
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}
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}
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}
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