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https://github.com/ACEmulator/ACE
synced 2026-08-17 12:26:06 -04:00
* Enum ToSentence improvements * Network.EnqueueSend improvements * Improve SerializePhysicsData * GameMessage improvements * GameEventMessage updates * more initial sizes * Few more GameMessages * few more
15 lines
562 B
C#
15 lines
562 B
C#
using ACE.Entity.Enum;
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namespace ACE.Server.Network.GameEvent.Events
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{
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public class GameEventConfirmationRequest : GameEventMessage
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{
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public GameEventConfirmationRequest(Session session, ConfirmationType confirmationType, uint context, string text)
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: base(GameEventType.CharacterConfirmationRequest, GameMessageGroup.UIQueue, session, 172) // 172 is the max seen in retail pcaps
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{
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Writer.Write((uint)confirmationType);
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Writer.Write(context);
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Writer.WriteString16L(text);
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}
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}
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}
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