ace/Source/ACE.Server/Network/GameEvent/Events/GameEventConfirmationRequest.cs
Mag-nus bb8e6a9ac3
Improvements to help garbage collection (#4104)
* Enum ToSentence improvements

* Network.EnqueueSend improvements

* Improve SerializePhysicsData

* GameMessage improvements

* GameEventMessage updates

* more initial sizes

* Few more GameMessages

* few more
2024-03-13 02:37:40 +00:00

15 lines
562 B
C#

using ACE.Entity.Enum;
namespace ACE.Server.Network.GameEvent.Events
{
public class GameEventConfirmationRequest : GameEventMessage
{
public GameEventConfirmationRequest(Session session, ConfirmationType confirmationType, uint context, string text)
: base(GameEventType.CharacterConfirmationRequest, GameMessageGroup.UIQueue, session, 172) // 172 is the max seen in retail pcaps
{
Writer.Write((uint)confirmationType);
Writer.Write(context);
Writer.WriteString16L(text);
}
}
}