ace/Source/ACE.Server/Network/GameEvent/Events/GameEventDefenderNotification.cs
Mag-nus bb8e6a9ac3
Improvements to help garbage collection (#4104)
* Enum ToSentence improvements

* Network.EnqueueSend improvements

* Improve SerializePhysicsData

* GameMessage improvements

* GameEventMessage updates

* more initial sizes

* Few more GameMessages

* few more
2024-03-13 02:37:40 +00:00

22 lines
921 B
C#

using System;
using ACE.Entity.Enum;
using ACE.Server.Network.Enum;
namespace ACE.Server.Network.GameEvent.Events
{
public class GameEventDefenderNotification : GameEventMessage
{
public GameEventDefenderNotification(Session session, string attackerName, DamageType damageType, float percent, uint damage, DamageLocation damageLocation, bool criticalHit, AttackConditions attackConditions)
: base(GameEventType.DefenderNotification, GameMessageGroup.UIQueue, session, 80) // 80 is the max seen in retail pcaps
{
Writer.WriteString16L(attackerName);
Writer.Write((uint)damageType);
Writer.Write((double)percent);
Writer.Write(damage);
Writer.Write((uint)damageLocation);
Writer.Write(Convert.ToUInt32(criticalHit));
Writer.Write((ulong)attackConditions);
Writer.Align();
}
}
}