mirror of
https://github.com/ACEmulator/ACE
synced 2026-08-17 12:26:06 -04:00
* Enum ToSentence improvements * Network.EnqueueSend improvements * Improve SerializePhysicsData * GameMessage improvements * GameEventMessage updates * more initial sizes * Few more GameMessages * few more
17 lines
517 B
C#
17 lines
517 B
C#
using System;
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namespace ACE.Server.Network.GameEvent.Events
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{
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public class GameEventHouseUpdateRentTime : GameEventMessage
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{
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public GameEventHouseUpdateRentTime(Session session)
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: base(GameEventType.UpdateRentTime, GameMessageGroup.UIQueue, session, 8)
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{
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//Console.WriteLine("Sending 0x227 - House - UpdateRentTime");
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var rentTime = 0u; // when the current maintenance period began (unix timestamp)
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Writer.Write(rentTime);
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}
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}
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}
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