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https://github.com/ACEmulator/ACE
synced 2026-08-17 12:26:06 -04:00
21 lines
783 B
C#
21 lines
783 B
C#
using ACE.Server.WorldObjects;
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namespace ACE.Server.Network.GameEvent.Events
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{
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public class GameEventInscriptionResponse : GameEventMessage
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{
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/// <summary>
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/// THIS EVENT IS DEPRECIATED AND HAS NO HANDLER IN ACCLIENT
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/// </summary>
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public GameEventInscriptionResponse(Session session, WorldObject worldObject)
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: base(GameEventType.GetInscriptionResponse, GameMessageGroup.UIQueue, session)
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{
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Writer.WriteGuid(worldObject.Guid);
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Writer.WriteString16L(worldObject.Inscription);
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Writer.WriteGuid(session.Player.Guid);
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Writer.WriteString16L(worldObject.ScribeName);
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Writer.WriteString16L(worldObject.ScribeAccount);
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Writer.Align();
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}
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}
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}
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