ace/Source/ACE.Server/Network/GameEvent/Events/GameEventInscriptionResponse.cs
2019-11-09 17:34:09 -06:00

21 lines
783 B
C#

using ACE.Server.WorldObjects;
namespace ACE.Server.Network.GameEvent.Events
{
public class GameEventInscriptionResponse : GameEventMessage
{
/// <summary>
/// THIS EVENT IS DEPRECIATED AND HAS NO HANDLER IN ACCLIENT
/// </summary>
public GameEventInscriptionResponse(Session session, WorldObject worldObject)
: base(GameEventType.GetInscriptionResponse, GameMessageGroup.UIQueue, session)
{
Writer.WriteGuid(worldObject.Guid);
Writer.WriteString16L(worldObject.Inscription);
Writer.WriteGuid(session.Player.Guid);
Writer.WriteString16L(worldObject.ScribeName);
Writer.WriteString16L(worldObject.ScribeAccount);
Writer.Align();
}
}
}