mirror of
https://github.com/ACEmulator/ACE
synced 2026-08-17 12:26:06 -04:00
* Enum ToSentence improvements * Network.EnqueueSend improvements * Improve SerializePhysicsData * GameMessage improvements * GameEventMessage updates * more initial sizes * Few more GameMessages * few more
18 lines
724 B
C#
18 lines
724 B
C#
using ACE.Entity.Enum;
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namespace ACE.Server.Network.GameEvent.Events
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{
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public class GameEventInventoryServerSaveFailed : GameEventMessage
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{
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public GameEventInventoryServerSaveFailed(Session session, uint itemGuid, WeenieError errorType = WeenieError.None)
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: base(GameEventType.InventoryServerSaveFailed, GameMessageGroup.UIQueue, session, 12)
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{
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Writer.Write(itemGuid);
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// client doesn't show this error mostly, and defaults to specific error messages,
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// depending on the item name + action
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// there are some exceptions, such as WeenieError.ActionCancelled being appended
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Writer.Write((uint)errorType);
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}
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}
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}
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