ace/Source/ACE.Server/Network/GameEvent/Events/GameEventKillerNotification.cs
Mag-nus bb8e6a9ac3
Improvements to help garbage collection (#4104)
* Enum ToSentence improvements

* Network.EnqueueSend improvements

* Improve SerializePhysicsData

* GameMessage improvements

* GameEventMessage updates

* more initial sizes

* Few more GameMessages

* few more
2024-03-13 02:37:40 +00:00

12 lines
463 B
C#

namespace ACE.Server.Network.GameEvent.Events
{
public class GameEventKillerNotification : GameEventMessage
{
public GameEventKillerNotification(Session session, string deathMessage)
: base(GameEventType.KillerNotification, GameMessageGroup.UIQueue, session, 120) // 120 is the max seen in retail pcaps
{
// sent to player when they kill something
Writer.WriteString16L(deathMessage);
}
}
}