mirror of
https://github.com/ACEmulator/ACE
synced 2026-08-17 12:26:06 -04:00
* Enum ToSentence improvements * Network.EnqueueSend improvements * Improve SerializePhysicsData * GameMessage improvements * GameEventMessage updates * more initial sizes * Few more GameMessages * few more
17 lines
603 B
C#
17 lines
603 B
C#
using System.Collections.Generic;
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using ACE.Server.Network.Structure;
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namespace ACE.Server.Network.GameEvent.Events
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{
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/// <summary>
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/// Removes multiple enchantments from your character.
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/// </summary>
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public class GameEventMagicRemoveMultipleEnchantments : GameEventMessage
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{
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public GameEventMagicRemoveMultipleEnchantments(Session session, List<LayeredSpell> spells)
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: base(GameEventType.MagicRemoveMultipleEnchantments, GameMessageGroup.UIQueue, session, 56) // 56 is the max seen in retail pcaps
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{
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Writer.Write(spells);
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}
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}
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}
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