ace/Source/ACE.Server/Network/GameEvent/Events/GameEventMagicRemoveMultipleEnchantments.cs
Mag-nus bb8e6a9ac3
Improvements to help garbage collection (#4104)
* Enum ToSentence improvements

* Network.EnqueueSend improvements

* Improve SerializePhysicsData

* GameMessage improvements

* GameEventMessage updates

* more initial sizes

* Few more GameMessages

* few more
2024-03-13 02:37:40 +00:00

17 lines
603 B
C#

using System.Collections.Generic;
using ACE.Server.Network.Structure;
namespace ACE.Server.Network.GameEvent.Events
{
/// <summary>
/// Removes multiple enchantments from your character.
/// </summary>
public class GameEventMagicRemoveMultipleEnchantments : GameEventMessage
{
public GameEventMagicRemoveMultipleEnchantments(Session session, List<LayeredSpell> spells)
: base(GameEventType.MagicRemoveMultipleEnchantments, GameMessageGroup.UIQueue, session, 56) // 56 is the max seen in retail pcaps
{
Writer.Write(spells);
}
}
}