mirror of
https://github.com/ACEmulator/ACE
synced 2026-08-17 12:26:06 -04:00
* Enum ToSentence improvements * Network.EnqueueSend improvements * Improve SerializePhysicsData * GameMessage improvements * GameEventMessage updates * more initial sizes * Few more GameMessages * few more
18 lines
720 B
C#
18 lines
720 B
C#
using ACE.Database.Models.Shard;
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using ACE.Server.Network.Structure;
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using System;
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namespace ACE.Server.Network.GameEvent.Events
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{
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public class GameEventSendClientContractTracker : GameEventMessage
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{
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public GameEventSendClientContractTracker(Session session, CharacterPropertiesContractRegistry contract) : base(GameEventType.SendClientContractTracker, GameMessageGroup.UIQueue, session, 52)
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{
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var contractTracker = new ContractTracker(session.Player, contract);
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Writer.Write(contractTracker);
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Writer.Write(Convert.ToUInt32(contractTracker.DeleteContract));
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Writer.Write(Convert.ToUInt32(contractTracker.SetAsDisplayContract));
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}
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}
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}
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