ace/Source/ACE.Server/Network/GameEvent/Events/GameEventSendClientContractTracker.cs
Mag-nus bb8e6a9ac3
Improvements to help garbage collection (#4104)
* Enum ToSentence improvements

* Network.EnqueueSend improvements

* Improve SerializePhysicsData

* GameMessage improvements

* GameEventMessage updates

* more initial sizes

* Few more GameMessages

* few more
2024-03-13 02:37:40 +00:00

18 lines
720 B
C#

using ACE.Database.Models.Shard;
using ACE.Server.Network.Structure;
using System;
namespace ACE.Server.Network.GameEvent.Events
{
public class GameEventSendClientContractTracker : GameEventMessage
{
public GameEventSendClientContractTracker(Session session, CharacterPropertiesContractRegistry contract) : base(GameEventType.SendClientContractTracker, GameMessageGroup.UIQueue, session, 52)
{
var contractTracker = new ContractTracker(session.Player, contract);
Writer.Write(contractTracker);
Writer.Write(Convert.ToUInt32(contractTracker.DeleteContract));
Writer.Write(Convert.ToUInt32(contractTracker.SetAsDisplayContract));
}
}
}