ace/Source/ACE.Server/Network/GameEvent/Events/GameEventUseDone.cs
Mag-nus bb8e6a9ac3
Improvements to help garbage collection (#4104)
* Enum ToSentence improvements

* Network.EnqueueSend improvements

* Improve SerializePhysicsData

* GameMessage improvements

* GameEventMessage updates

* more initial sizes

* Few more GameMessages

* few more
2024-03-13 02:37:40 +00:00

13 lines
373 B
C#

using ACE.Entity.Enum;
namespace ACE.Server.Network.GameEvent.Events
{
public class GameEventUseDone : GameEventMessage
{
public GameEventUseDone(Session session, WeenieError errorType = WeenieError.None)
: base(GameEventType.UseDone, GameMessageGroup.UIQueue, session, 8)
{
Writer.Write((uint)errorType);
}
}
}