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* Enum ToSentence improvements * Network.EnqueueSend improvements * Improve SerializePhysicsData * GameMessage improvements * GameEventMessage updates * more initial sizes * Few more GameMessages * few more
14 lines
505 B
C#
14 lines
505 B
C#
using ACE.Entity.Enum;
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namespace ACE.Server.Network.GameEvent.Events
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{
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public class GameEventWeenieErrorWithString : GameEventMessage
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{
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public GameEventWeenieErrorWithString(Session session, WeenieErrorWithString errorType, string message)
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: base(GameEventType.WeenieErrorWithString, GameMessageGroup.UIQueue, session, 52) // 52 is the max seen in retail pcaps
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{
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Writer.Write((uint)errorType);
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Writer.WriteString16L(message);
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}
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}
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}
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