mirror of
https://github.com/ACEmulator/ACE
synced 2026-08-17 12:26:06 -04:00
* Don't throw warnings on CICMDCommand packets * These log messages should be Warnings now that we solved the previous issue
32 lines
1.4 KiB
C#
32 lines
1.4 KiB
C#
using System;
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namespace ACE.Server.Network
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{
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[Flags]
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public enum PacketHeaderFlags : uint //ACE
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{
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None = 0x00000000,
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Retransmission = 0x00000001,
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EncryptedChecksum = 0x00000002, // can't be paired with 0x00000001, see FlowQueue::DequeueAck
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BlobFragments = 0x00000004,
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ServerSwitch = 0x00000100, // Server Switch
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LogonServerAddr = 0x00000200, // Logon Server Addr
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EmptyHeader1 = 0x00000400, // Empty Header 1
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Referral = 0x00000800, // Referral
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RequestRetransmit = 0x00001000, // Nak
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RejectRetransmit = 0x00002000, // Empty Ack
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AckSequence = 0x00004000, // Pak
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Disconnect = 0x00008000, // Empty Header 2
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LoginRequest = 0x00010000, // Login
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WorldLoginRequest = 0x00020000, // ULong 1
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ConnectRequest = 0x00040000, // Connect
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ConnectResponse = 0x00080000, // ULong 2
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NetError = 0x00100000, // Net Error
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NetErrorDisconnect = 0x00200000, // Net Error Disconnect
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CICMDCommand = 0x00400000, // ICmd
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TimeSync = 0x01000000, // Time Sync
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EchoRequest = 0x02000000, // Echo Request
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EchoResponse = 0x04000000, // Echo Response
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Flow = 0x08000000 // Flow
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}
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}
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